📄 ex9_13.cpp
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// Ex9_13.cpp
// Using a nested class to define a stack
#include "Box.h" // For CBox and CContainer
#include "GlassBox.h" // For CGlassBox (and CBox and CContainer)
#include "Stack.h" // For the stack class with nested struct Item
#include <iostream> // For stream I/O
using std::cout;
using std::endl;
int main()
{
CBox* pBoxes[] = { new CBox(2.0, 3.0, 4.0),
new CGlassBox(2.0, 3.0, 4.0),
new CBox(4.0, 5.0, 6.0),
new CGlassBox(4.0, 5.0, 6.0)
};
cout << "The array of boxes have the following volumes:";
for (int i = 0 ; i<4 ; i++)
pBoxes[i]->ShowVolume(); // Output the volume of a box
cout << endl << endl
<< "Now pushing the boxes on the stack..."
<< endl;
CStack* pStack = new CStack; // Create the stack
for (int i = 0 ; i<4 ; i++)
pStack->Push(pBoxes[i]);
cout << "Popping the boxes off the stack presents them in reverse order:";
for (int i = 0 ; i<4 ; i++)
pStack->Pop()->ShowVolume();
cout << endl;
return 0;
}
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