📄 supermissile.java
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package leo.tank;
import java.awt.*;
import java.util.Random;
/**
* 用于构建超级弹药的补充物品
* @author 黄思志 030402129
*
*/
public class SuperMissile {
int x,y,w,h;
TankWar tw;
public static final int XSPEED = 7,YSPEED = 4;
private boolean live = false;
private static Random r = new Random();
Direction dir;
private int step = 0;
public SuperMissile() {
x = 300 + r.nextInt(TankWar.vx-400);
y = 300 + r.nextInt(TankWar.vy-400);
w = 15;
h = 25;
}
public SuperMissile(TankWar tw) {
this();
this.tw = tw;
}
/**
* 自绘方法
* @param g
*/
public void draw(Graphics g) {
if(!live) {
if(SuperMissile.r.nextInt(1000) > 999 -tw.gameLevel-tw.gameThrough*3) {
live = true;
} else
return;
}
Color c = g.getColor();
g.setColor(Color.cyan);
g.fillOval(x, y, w, h);
g.setColor(c);
move();
}
/**
* 移动方法
*
*/
private void move() {
Direction[] dirs = Direction.values();
if(step == 0){
step = r.nextInt(10)+5;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(x < 290) x = 290;
if(y < 290) y = 290;
if(x+90 > TankWar.vx) x = TankWar.vx - 90;
if(y+90 > TankWar.vy) y = TankWar.vy - 90;
step--;
}
/**
* 获取外接矩形
* @return
*/
public Rectangle getRect() {
return new Rectangle (x,y,w,h);
}
/**
* 判断是否生存
* @return
*/
public boolean isLive() {
return live;
}
/**
* 设置是否生存
* @param live
*/
public void setLive(boolean live) {
this.live = live;
}
}
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