📄 missile.java
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package leo.tank;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* 用于构建子弹
* @author 黄思志 030402129
*
*/
public class Missile {
public static final int XSPEED =20,YSPEED = 20;
public static final int WIDTH = 10,HEIGHT = 10;
int x,y;
Direction dir;
private boolean live = true;
private boolean good ;
private TankWar tw;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image[] missileImages = null;
/**
* 建立子弹图片的映射字符
* 用字符索引不同的子弹图片
*/
private static Map<String, Image> imgs = new HashMap<String, Image>();
/**
* 静态函数
* 载入内存后首先执行的函数
* 可以用来初始化变量和函数
* 或执行一些必须在其他函数外执行的方法函数
* 适合做初始化工作
*/
static {
missileImages = new Image[]{
tk.getImage(Tank.class.getClassLoader().getResource("images/missileL.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileLU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileRU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileR.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileRD.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileD.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/missileLD.gif"))
};
imgs.put("L", missileImages[0]);
imgs.put("LU", missileImages[1]);
imgs.put("U", missileImages[2]);
imgs.put("RU", missileImages[3]);
imgs.put("R", missileImages[4]);
imgs.put("RD", missileImages[5]);
imgs.put("D", missileImages[6]);
imgs.put("LD", missileImages[7]);
}
/**
* 子弹的构造函数
* @param x 子弹左上角坐标x
* @param y 子弹左上角坐标y
* @param dir 传入坦克炮筒方向,指定为子弹飞行方向
*/
public Missile(int x, int y, Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
/**
* 重载子弹的构造函数
* @param x 子弹左上角坐标x
* @param y 子弹左上角坐标y
* @param good 标记敌我子弹,true为我方发出
* @param dir 传入坦克炮筒方向,指定为子弹飞行方向
* @param tc 传入main所在类的引用
*/
public Missile(int x, int y, boolean good, Direction dir,TankWar tw) {
this(x,y,dir);
this.tw = tw;
this.good = good;
}
/**
* 自绘方法
* @param g
*/
public void draw(Graphics g) {
if(!live){
tw.m.remove(this);
return;
}
if(!good) {
Color c = g.getColor();
g.setColor(Color.pink);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
}
else
{
switch(dir) {
case L:
g.drawImage(imgs.get("L"), x, y, null);
break;
case LU:
g.drawImage(imgs.get("LU"), x, y, null);
break;
case U:
g.drawImage(imgs.get("U"), x, y, null);
break;
case RU:
g.drawImage(imgs.get("RU"), x, y, null);
break;
case R:
g.drawImage(imgs.get("R"), x, y, null);
break;
case RD:
g.drawImage(imgs.get("RD"), x, y, null);
break;
case D:
g.drawImage(imgs.get("D"), x, y, null);
break;
case LD:
g.drawImage(imgs.get("LD"), x, y, null);
break;
case STOP:
break;
}
}
move();
}
/**
* 运动方法
*
*/
public void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
}
if(x < 0 || y < 0 || x > TankWar.vx || y > TankWar.vy) {
live = false;
}
this.hitTanks(tw.emTk);
this.hitTank(tw.myTank);
this.hitWall(tw.w1);
this.hitWall(tw.w2);
}
/**
* 获取是否生存的值
* @return
*/
public boolean isLive() {
return live;
}
/**
* 获取外接矩形
* @return
*/
public Rectangle getRect() {
return new Rectangle(x, y, WIDTH,HEIGHT);
}
/**
* 与坦克的碰撞方法
* @param t
* @return
*/
public boolean hitTank(Tank t) {
if(this.getRect().intersects(t.getRect()) && this.live && t.isLive() && this.good != t.isGood()) {
if(t.isGood()) {
t.setLife(t.getLife()-20);
if(t.getLife() <= 0){
t.setLive(false);
if(t.getLiveCount() == 0)
tw.gameOver = true;
}
} else {
tw.score += 10*((tw.gameLevel+1)*(tw.gameThrough*2+1)+1);
if(tw.score/5000*(tw.gameLevel+1)*(tw.gameThrough+1) >
(tw.score-10*((tw.gameLevel+1)*(tw.gameThrough*2+1)+1))/5000*(tw.gameLevel+1)*(tw.gameThrough+1)){
int liveCount = tw.myTank.getLiveCount();
liveCount++;
tw.myTank.setLiveCount(liveCount);
}
t.setLive(false);
}
live = false;
Explode e = new Explode(x,y,tw);
tw.ep.add(e);
return true;
}
return false;
}
/**
* 与坦克数组里所有坦克碰撞的方法
* @param tanks
* @return
*/
public boolean hitTanks(List<Tank> tanks) {
for(int i=0;i<tanks.size();i++) {
if(hitTank(tanks.get(i))) {
return true;
}
}
return false;
}
/**
* 与墙碰撞的方法
* @param w
* @return
*/
public boolean hitWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.live = false;
Explode e = new Explode(x,y,tw);
tw.ep.add(e);
return true;
}
return false;
}
}
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