📄 cmybutton.h
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// CMYButton.h : header file
/////////////////////////////////////////////////////////////////////////////
#if !defined(CMYBUTTON_H_INCLUDED)
#define CMYBUTTON_H_INCLUDED
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// CMyButton class
class CMyButton : public CButton
{
DECLARE_DYNAMIC(CMyButton)
// Construction
public:
CMyButton();
// Attributes
protected:
CSize m_cSize;
CRect m_rcItem;
CRect m_rcIcon;
UINT m_nState;
bool m_bLBtnDown;
bool m_bFlatLook;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual void SetIcon(HICON hIcon,CSize cSize);
//}}AFX_VIRTUAL
// Implementation
public:
void DisableFlatLook() { m_bFlatLook = false; }
void SetIconRect();
virtual ~CMyButton();
// Generated message map functions
protected:
//{{AFX_MSG(CMyButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(CJBUTTON_H_INCLUDED)
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