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📄 dmreader.dsp

📁 swf 格式文件(Flash)阅读器.根据 Flash 文件窗口的大小自适应调整阅读器窗口大小。直持压缩过 swf 文件。如果为 *.exe 格式 Flash 文件可用 Exe2Swf 程序进行分解为
💻 DSP
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# Microsoft Developer Studio Project File - Name="DmReader" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=DmReader - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "DmReader.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "DmReader.mak" CFG="DmReader - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "DmReader - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "DmReader - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "DmReader - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\_VCTemp\DmReader.Release"
# PROP Intermediate_Dir "..\..\_VCTemp\DmReader.Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\EBLib\ZClass" /I ".\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"F:\slh\projects\work\dm100\DmReader.exe"

!ELSEIF  "$(CFG)" == "DmReader - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\EBLib\ZClass" /I ".\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"E:\电影\DmReader\DmReader.exe" /pdbtype:sept

!ENDIF 

# Begin Target

# Name "DmReader - Win32 Release"
# Name "DmReader - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\zlib\adler32.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\compress..cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\crc32.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\deflate.cpp
# End Source File
# Begin Source File

SOURCE=.\DmReader.cpp
# End Source File
# Begin Source File

SOURCE=.\DmReader.rc
# End Source File
# Begin Source File

SOURCE=.\DmReaderDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\gzio.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\inffast.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\inflate.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\inftrees.cpp
# End Source File
# Begin Source File

SOURCE=.\shockwaveflash.cpp
# End Source File
# Begin Source File

SOURCE=.\StaticHandset.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\zlib\trees.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\uncompr.cpp
# End Source File
# Begin Source File

SOURCE=.\ZButtonX.cpp
# End Source File
# Begin Source File

SOURCE=.\ZImage.cpp
# End Source File
# Begin Source File

SOURCE=.\ZTransparentStatic.cpp
# End Source File
# Begin Source File

SOURCE=.\zlib\zutil.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\zlib\crc32.h
# End Source File
# Begin Source File

SOURCE=.\zlib\deflate.h
# End Source File
# Begin Source File

SOURCE=.\DmReader.h
# End Source File
# Begin Source File

SOURCE=.\DmReaderDlg.h
# End Source File
# Begin Source File

SOURCE=.\zlib\inffast.h
# End Source File
# Begin Source File

SOURCE=.\zlib\inffixed.h
# End Source File
# Begin Source File

SOURCE=.\zlib\inflate.h
# End Source File
# Begin Source File

SOURCE=.\zlib\inftrees.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\shockwaveflash.h
# End Source File
# Begin Source File

SOURCE=.\StaticHandset.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\zlib\trees.h
# End Source File
# Begin Source File

SOURCE=.\ZButtonX.h
# End Source File
# Begin Source File

SOURCE=.\zlib\zconf.h
# End Source File
# Begin Source File

SOURCE=.\zlib\zconf.in.h
# End Source File
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SOURCE=.\ZImage.h
# End Source File
# Begin Source File

SOURCE=.\zlib\zlib.h
# End Source File
# Begin Source File

SOURCE=.\ZTransparentStatic.h
# End Source File
# Begin Source File

SOURCE=.\zlib\zutil.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\1_rollover.bmp
# End Source File
# Begin Source File

SOURCE=.\res\1_up.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bg_login_h2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn1_.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn2.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn2_.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn3.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn3_.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn4.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn4_.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn5.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn5_.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn6.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Btn6_.bmp
# End Source File
# Begin Source File

SOURCE=.\res\btn_NORMAL.bmp
# End Source File
# Begin Source File

SOURCE=.\res\cursor1.cur
# End Source File
# Begin Source File

SOURCE=.\res\DmReader.ico
# End Source File
# Begin Source File

SOURCE=.\res\DmReader.rc2
# End Source File
# Begin Source File

SOURCE=.\res\EBook.ico
# End Source File
# Begin Source File

SOURCE=.\res\exit_foc.bmp
# End Source File
# Begin Source File

SOURCE=.\res\exit_nor.bmp
# End Source File
# Begin Source File

SOURCE=.\res\hel_focu.bmp
# End Source File
# Begin Source File

SOURCE=.\res\hel_norm.bmp
# End Source File
# Begin Source File

SOURCE=.\res\max_focu.bmp
# End Source File
# Begin Source File

SOURCE=.\res\max_norm.bmp
# End Source File
# Begin Source File

SOURCE=.\res\menu1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\min_focu.bmp
# End Source File
# Begin Source File

SOURCE=.\res\min_norm.bmp
# End Source File
# Begin Source File

SOURCE=.\res\res_focu.bmp
# End Source File
# Begin Source File

SOURCE=.\res\res_norm.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Title.bmp
# End Source File
# Begin Source File

SOURCE=.\res\title1.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section DmReader : {D27CDB6E-AE6D-11CF-96B8-444553540000}
# 	2:21:DefaultSinkHeaderFile:shockwaveflash.h
# 	2:16:DefaultSinkClass:CShockwaveFlash
# End Section
# Section DmReader : {D27CDB6C-AE6D-11CF-96B8-444553540000}
# 	2:5:Class:CShockwaveFlash
# 	2:10:HeaderFile:shockwaveflash.h
# 	2:8:ImplFile:shockwaveflash.cpp
# End Section

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