📄 zimage.h
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//-----------------------------------------------------------------------------
// ZImage (Prototypes) Version 1.00
//
// Routins 4 Showing Picture Files... (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
//
//=============================================================================
#if !defined(_Z_IMAGE_H_)
#define _Z_IMAGE_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifdef FORCE_IMPORT
#undef AFX_EXT_CLASS
#define AFX_EXT_CLASS __declspec(dllimport)
#endif
class CZImage
{
public:
void FreePictureData();
BOOL Load(CString sFilePathName);
BOOL Load(UINT ResourceName, LPCSTR ResourceType);
BOOL LoadPictureData(BYTE* pBuffer, int nSize);
BOOL SaveAsBitmap(CString sFilePathName);
BOOL Show(CDC* pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY);
BOOL Show(CDC* pDC, CRect DrawRect);
BOOL Show(CDC* pDC, CRect DrawRect, CPoint ptLeftTop, CSize sizeWidthHeight); //-ZYZ-
BOOL ShowBitmapResource(CDC* pDC, const int BMPResource, CPoint LeftTop);
BOOL UpdateSizeOnDC(CDC* pDC);
CZImage();
virtual ~CZImage();
IPicture* m_IPicture; // Same As LPPICTURE (typedef IPicture __RPC_FAR *LPPICTURE)
LONG m_Height; // Height (In Pixels Ignor What Current Device Context Uses)
LONG m_Weight; // Size Of The ZImage Object In Bytes (File OR Resource)
LONG m_Width; // Width (In Pixels Ignor What Current Device Context Uses)
};
#endif // !defined(_Z_IMAGE_H_)
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