caxpy8p1_x1y1.c

来自「基于Blas CLapck的.用过的人知道是干啥的」· C语言 代码 · 共 259 行

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#include "atlas_misc.h"static void axpyCU(const int N, const SCALAR alpha, const TYPE *x, TYPE *y)/* *  For cleanup, see if we can get compiler to do the work, use constant loops */{   int i;   const register TYPE ralpha = *alpha, ialpha = alpha[1];   register TYPE xr, xi;   switch(N)   {   case 1:      xr = *x; xi = x[1];      *y   += ralpha * xr - ialpha * xi;      y[1] += ialpha * xr + ralpha * xi;      break;   case 2:      for (i=2; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }      break;   case 3:      for (i=3; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }      break;   case 4:      for (i=4; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }      break;   case 5:      for (i=5; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }      break;   case 6:      for (i=6; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }      break;   case 7:      for (i=7; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }      break;   default:      for (i=N; i; i--, x += 2, y += 2)      {         xr = *x; xi = x[1];         *y   += ralpha * xr - ialpha *xi;         y[1] += ialpha * xr + ralpha *xi;      }   }}void ATL_UAXPY(const int N, const SCALAR alpha, const TYPE *x, const int incX,               TYPE *y, const int incY)/* * OK, this guy may look a little complicated.  It's for a combined muladd * arch, and the big trick is that it splits both X and Y in fourths, then * does 4 parallel AXPYs on the fourths.  This is to utilize up to eight * prefetch units/streams.  We then unroll the loop by 2 for each axpy, * and prefetch one iteration ahead.  I wrote this routine, and I gotta admit * my head aches when I look at it . . . */{   const int n4 = N >> 2, N2 = (n4>>1)<<1, nr = n4 - N2, nn4 = n4<<1;   TYPE *u = y+nn4, *v = u+nn4, *z = v+nn4;   const TYPE *X1 = x + nn4, *X2 = X1 + nn4, *X3 = X2 + nn4;   const TYPE *stX = x + ((N2-2)<<1);   const register TYPE ralpha = *alpha, ialpha = alpha[1];   register TYPE yr0, yi0, yr1, yi1;   register TYPE ur0, ui0, ur1, ui1;   register TYPE vr0, vi0, vr1, vi1;   register TYPE zr0, zi0, zr1, zi1;   register TYPE xr0, xi0, xr1, xi1;   register TYPE xr2, xi2, xr3, xi3;   if (N2)   {      yr0 = *y; ur0 = *u; vr0 = *v; zr0 = *z;      yi0 = y[1]; ui0 = u[1]; vi0 = v[1]; zi0 = z[1];      xr0 = *x; xr1 = *X1; xr2 = *X2; xr3 = *X3;      yr0 += xr0 * ralpha; xi0 = x[1];      ur0 += xr1 * ralpha; xi1 = X1[1];      vr0 += xr2 * ralpha; xi2 = X2[1];      zr0 += xr3 * ralpha; xi3 = X3[1];      yi0 += xr0 * ialpha; yr1 = y[2];      ui0 += xr1 * ialpha; ur1 = u[2];      vi0 += xr2 * ialpha; vr1 = v[2];      zi0 += xr3 * ialpha; zr1 = z[2];      yr0 -= xi0 * ialpha; yi1 = y[3];      ur0 -= xi1 * ialpha; ui1 = u[3];      vr0 -= xi2 * ialpha; vi1 = v[3];      zr0 -= xi3 * ialpha; zi1 = z[3];      yi0 += xi0 * ralpha; xr0 = x[2];      ui0 += xi1 * ralpha; xr1 = X1[2];      vi0 += xi2 * ralpha; xr2 = X2[2];      zi0 += xi3 * ralpha; xr3 = X3[2];      if (N2 != 2)      {         do         {            *y = yr0; yr1 += xr0 * ralpha; xi0 = x[3]; x += 4;            *u = ur0; ur1 += xr1 * ralpha; xi1 = X1[3]; X1 += 4;            *v = vr0; vr1 += xr2 * ralpha; xi2 = X2[3]; X2 += 4;            *z = zr0; zr1 += xr3 * ralpha; xi3 = X3[3]; X3 += 4;            y[1] = yi0; yi1 += xr0 * ialpha; yr0 = y[4];            u[1] = ui0; ui1 += xr1 * ialpha; ur0 = u[4];            v[1] = vi0; vi1 += xr2 * ialpha; vr0 = v[4];            z[1] = zi0; zi1 += xr3 * ialpha; zr0 = z[4];            yr1 -= xi0 * ialpha; yi0 = y[5];            ur1 -= xi1 * ialpha; ui0 = u[5];            vr1 -= xi2 * ialpha; vi0 = v[5];            zr1 -= xi3 * ialpha; zi0 = z[5];            yi1 += xi0 * ralpha; xr0 = *x;            ui1 += xi1 * ralpha; xr1 = *X1;            vi1 += xi2 * ralpha; xr2 = *X2;            zi1 += xi3 * ralpha; xr3 = *X3;            y[2] = yr1; yr0 += xr0 * ralpha; xi0 = x[1];            u[2] = ur1; ur0 += xr1 * ralpha; xi1 = X1[1];            v[2] = vr1; vr0 += xr2 * ralpha; xi2 = X2[1];            z[2] = zr1; zr0 += xr3 * ralpha; xi3 = X3[1];            y[3] = yi1; yi0 += xr0 * ialpha; yr1 = y[6];            u[3] = ui1; ui0 += xr1 * ialpha; ur1 = u[6];            v[3] = vi1; vi0 += xr2 * ialpha; vr1 = v[6];            z[3] = zi1; zi0 += xr3 * ialpha; zr1 = z[6];            yr0 -= xi0 * ialpha; yi1 = y[7];            ur0 -= xi1 * ialpha; ui1 = u[7]; y += 4;            vr0 -= xi2 * ialpha; vi1 = v[7];            zr0 -= xi3 * ialpha; zi1 = z[7]; u += 4;            yi0 += xi0 * ralpha; xr0 = x[2]; v += 4;            ui0 += xi1 * ralpha; xr1 = X1[2];            vi0 += xi2 * ralpha; xr2 = X2[2]; z += 4;            zi0 += xi3 * ralpha; xr3 = X3[2];         }         while (x != stX);      }      if (!nr) /* finish off this iteratation only */      {            *y = yr0; yr1 += xr0 * ralpha; xi0 = x[3];            *u = ur0; ur1 += xr1 * ralpha; xi1 = X1[3];            *v = vr0; vr1 += xr2 * ralpha; xi2 = X2[3];            *z = zr0; zr1 += xr3 * ralpha; xi3 = X3[3]; X3 += 4;            y[1] = yi0; yi1 += xr0 * ialpha;            u[1] = ui0; ui1 += xr1 * ialpha;            v[1] = vi0; vi1 += xr2 * ialpha;            z[1] = zi0; zi1 += xr3 * ialpha;            yr1 -= xi0 * ialpha;            ur1 -= xi1 * ialpha;            vr1 -= xi2 * ialpha;            zr1 -= xi3 * ialpha;            yi1 += xi0 * ralpha;            ui1 += xi1 * ralpha;            vi1 += xi2 * ralpha;            zi1 += xi3 * ralpha;            y[2] = yr1;            u[2] = ur1;            v[2] = vr1;            z[2] = zr1;            y[3] = yi1;            u[3] = ui1;            v[3] = vi1;            z[3] = zi1; z += 4;      }      else     /* one iteration to do besides finishing off one from loop */      {            *y = yr0; yr1 += xr0 * ralpha; xi0 = x[3]; x += 4;            *u = ur0; ur1 += xr1 * ralpha; xi1 = X1[3]; X1 += 4;            *v = vr0; vr1 += xr2 * ralpha; xi2 = X2[3]; X2 += 4;            *z = zr0; zr1 += xr3 * ralpha; xi3 = X3[3]; X3 += 4;            y[1] = yi0; yi1 += xr0 * ialpha; yr0 = y[4];            u[1] = ui0; ui1 += xr1 * ialpha; ur0 = u[4];            v[1] = vi0; vi1 += xr2 * ialpha; vr0 = v[4];            z[1] = zi0; zi1 += xr3 * ialpha; zr0 = z[4];            yr1 -= xi0 * ialpha; yi0 = y[5];            ur1 -= xi1 * ialpha; ui0 = u[5];            vr1 -= xi2 * ialpha; vi0 = v[5];            zr1 -= xi3 * ialpha; zi0 = z[5];            yi1 += xi0 * ralpha; xr0 = *x;            ui1 += xi1 * ralpha; xr1 = *X1;            vi1 += xi2 * ralpha; xr2 = *X2;            zi1 += xi3 * ralpha; xr3 = *X3;            y[2] = yr1; yr0 += xr0 * ralpha; xi0 = x[1];            u[2] = ur1; ur0 += xr1 * ralpha; xi1 = X1[1];            v[2] = vr1; vr0 += xr2 * ralpha; xi2 = X2[1];            z[2] = zr1; zr0 += xr3 * ralpha; xi3 = X3[1]; X3 += 2;            y[3] = yi1; yi0 += xr0 * ialpha;            u[3] = ui1; ui0 += xr1 * ialpha;            v[3] = vi1; vi0 += xr2 * ialpha;            z[3] = zi1; zi0 += xr3 * ialpha;            yr0 -= xi0 * ialpha; y += 4;            ur0 -= xi1 * ialpha; u += 4;            vr0 -= xi2 * ialpha; v += 4;            zr0 -= xi3 * ialpha; z += 4;            yi0 += xi0 * ralpha;            ui0 += xi1 * ralpha;            vi0 += xi2 * ralpha;            zi0 += xi3 * ralpha;            *y = yr0;            *u = ur0;            *v = vr0;            *z = zr0;            y[1] = yi0;            u[1] = ui0;            v[1] = vi0;            z[1] = zi0; z += 2;      }      if (N-(n4<<2)) axpyCU(N-(n4<<2), alpha, X3, z);   }   else axpyCU(N, alpha, x, y);}

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