📄 p2.c
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/* Protocol 2 (stop-and-wait) also provides for a one-directional flow of * data from sender to receiver. The communication channel is once again * assumed to be error free, as in protocol 1. However, this time, the * receiver has only a finite buffer capacity and a finite procesing speed, * so the protocol must explicitly prevent the sender from flooding the * receiver with data faster than it can be handled. * * To compile: cc -o protocol2 p2.c simulator.o * To run: protocol2 events timeout pct_loss pct_cksum debug_flags * * Note that any value greater than zero for pct_loss or pct_cksum may * result in a deadlock, since this protocol assumes a reliable channel. * * Written by Andrew S. Tanenbaum * Revised by Shivakant Mishra */typedef enum {frame_arrival} event_type;#include "protocol.h"void sender2(void){ frame s; /* buffer for an outbound frame */ packet buffer; /* buffer for an outbound packet */ event_type event; /* frame_arrival is the only possibility */ while (true) { from_network_layer(&buffer); /* go get something to send */ init_frame(&s); s.info = buffer; /* copy it into s for transmission */ to_physical_layer(&s); /* bye bye little frame */ wait_for_event(&event); /* do not proceed until given the go ahead */ }}void receiver2(void){ frame r, s; /* buffers for frames */ event_type event; /* frame_arrival is the only possibility */ init_frame(&s); while (true) { wait_for_event(&event); /* only possibility is frame_arrival */ from_physical_layer(&r); /* go get the inbound frame */ to_network_layer(&r.info); /* pass the data to the network layer */ to_physical_layer(&s); /* send a dummy frame to awaken sender */ }}int main(int argc, char *argv[]){ int timeout_interval, pkt_loss, garbled, debug_flags; long event; if (!parse_first_five_parameters(argc, argv, &event, &timeout_interval, &pkt_loss, &garbled, &debug_flags)) { printf ("Usage: p2 events timeout loss cksum debug\n"); exit(1); } printf("\n\n Simulating Protocol 2\n"); start_simulator(sender2, receiver2, event, timeout_interval, pkt_loss, garbled, debug_flags);}
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