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📄 idctemp.lst

📁 基于凌阳单片机的简单的工业顺序控制
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00000523 2E 00 73 00        		.dw '.stabs "i:4",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         69 00 3A 00
         34 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00000040                    	.CODE
0000053B                    	.debug
0000053B 2E 00 73 00        		.dw '.stabs "j:4",128,0,0,1',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         6A 00 3A 00
         34 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 31 00
         0D 00 0A 00
00000040                    	.CODE
00000553                    	.debug
00000553 2E 00 73 00        		.dw '.stabn 0xe0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 65 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
00000565 3D 00 00 00        		.dd LBE2-_Delay
00000567 0D 00 0A 00        		.dw 0x0d,0x0a
00000040                    	.code
00000569                    	.debug
00000569 2E 00 73 00        		.dw '.stabf ',0,0
         74 00 61 00
         62 00 66 00
         20 00 00 00
         00 00      
00000572 40 00 00 00        		.dd LME1-_Delay
00000574 0D 00 0A 00        		.dw 0x0d,0x0a
00000040                    	.code
                            	LME1:
00000040                    	.code
00000576                    	.debug
00000576 2E 00 73 00        		.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         53 00 6E 00
         64 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         40 00 00 00
         0D 00 0A 00
00000040                    	.CODE
                            	.public _PlaySnd
                            	_PlaySnd:	.proc
00000598                    	.debug
00000598 2E 00 73 00        		.dw '.stabn 0x44,0,66,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 36 00
         2C 00 00 00
         00 00      
000005AB 00 00 00 00        		.dd LM10-_PlaySnd
000005AD 0D 00 0A 00        		.dw 0x0d,0x0a
00000040                    	.code
                            	LM10:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
00000040 88 DA              		push bp to [sp]
00000041 41 20              		sp-=1
00000042 08 0B 01 00        		bp=sp+1
                            	
00000044 0D 03 04 00        		R1=BP+4
00000046 C5 D2              		[BP]=R1	// QImode move
000005AF                    	.debug
000005AF 2E 00 73 00        		.dw '.stabn 0x44,0,67,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 37 00
         2C 00 00 00
         00 00      
000005C2 07 00 00 00        		.dd LM11-_PlaySnd
000005C4 0D 00 0A 00        		.dw 0x0d,0x0a
00000047                    	.code
                            	LM11:
                            	LBB3:
00000047 40 F0 00 00        		call _BSR_StopRecognizer	// call without return value
000005C6                    	.debug
000005C6 2E 00 73 00        		.dw '.stabn 0x44,0,68,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 38 00
         2C 00 00 00
         00 00      
000005D9 09 00 00 00        		.dd LM12-_PlaySnd
000005DB 0D 00 0A 00        		.dw 0x0d,0x0a
00000049                    	.code
                            	LM12:
00000049 41 92              		R1=1	// QImode move
0000004A C8 D2              		[SP--]=R1	// QImode move
0000004B 40 F0 00 00        		call _SACM_S480_Initial	// call with return value
0000004D 41 00              		SP=SP+1
000005DD                    	.debug
000005DD 2E 00 73 00        		.dw '.stabn 0x44,0,71,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 31 00
         2C 00 00 00
         00 00      
000005F0 0E 00 00 00        		.dd LM13-_PlaySnd
000005F2 0D 00 0A 00        		.dw 0x0d,0x0a
0000004E                    	.code
                            	LM13:
0000004E 43 92              		R1=3	// QImode move
0000004F C8 D2              		[SP--]=R1	// QImode move
00000050 C5 92              		R1=[BP]	// QImode move
00000051 C5 96              		R3=[BP]	// QImode move
00000052 0B 05 01 00        		R2=R3+1
00000054 02 97              		R3=R2	// QImode move
00000055 C3 92              		R1=[R3]	// QImode move
00000056 C8 D2              		[SP--]=R1	// QImode move
00000057 C5 94              		R2=[BP]	// QImode move
00000058 C2 92              		R1=[R2]	// QImode move
00000059 C8 D2              		[SP--]=R1	// QImode move
0000005A 40 F0 00 00        		call _SACM_S480_Play	// call with return value
0000005C 43 00              		SP=SP+3
000005F4                    	.debug
000005F4 2E 00 73 00        		.dw '.stabn 0x44,0,72,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 32 00
         2C 00 00 00
         00 00      
00000607 1D 00 00 00        		.dd LM14-_PlaySnd
00000609 0D 00 0A 00        		.dw 0x0d,0x0a
0000005D                    	.code
                            	LM14:
                            	L14:
0000005D 40 F0 00 00        		call _SACM_S480_Status	// call with return value
0000005F 09 B5 01 00        		R2=R1&1
00000061 40 44              		CMP R2,0	// QImode test
00000062 02 5E              		JZ L17	// QImode NE
00000063 0F 9F 67 00        		PC=L16
                            	L17:
00000065 0F 9F 6E 00        		pc=L15	// Indirect jump
                            	L16:
0000060B                    	.debug
0000060B 2E 00 73 00        		.dw '.stabn 0x44,0,74,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 34 00
         2C 00 00 00
         00 00      
0000061E 27 00 00 00        		.dd LM15-_PlaySnd
00000620 0D 00 0A 00        		.dw 0x0d,0x0a
00000067                    	.code
                            	LM15:
                            	LBB4:
00000067 40 F0 00 00        		call _SACM_S480_ServiceLoop	// call with return value
00000622                    	.debug
00000622 2E 00 73 00        		.dw '.stabn 0x44,0,75,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 35 00
         2C 00 00 00
         00 00      
00000635 29 00 00 00        		.dd LM16-_PlaySnd
00000637 0D 00 0A 00        		.dw 0x0d,0x0a
00000069                    	.code
                            	LM16:
00000069 41 92              		R1=1	// QImode move
0000006A 19 D3 12 70        		[28690]=R1	// QImode move
00000639                    	.debug
00000639 2E 00 73 00        		.dw '.stabn 0x44,0,76,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 36 00
         2C 00 00 00
         00 00      
0000064C 2C 00 00 00        		.dd LM17-_PlaySnd
0000064E 0D 00 0A 00        		.dw 0x0d,0x0a
0000006C                    	.code
                            	LM17:
                            	LBE4:
0000006C 0F 9F 5D 00        		pc=L14	// Indirect jump
                            	L15:
00000650                    	.debug
00000650 2E 00 73 00        		.dw '.stabn 0x44,0,77,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 37 00
         2C 00 00 00
         00 00      
00000663 2E 00 00 00        		.dd LM18-_PlaySnd
00000665 0D 00 0A 00        		.dw 0x0d,0x0a
0000006E                    	.code
                            	LM18:
0000006E 40 F0 00 00        		call _SACM_S480_Stop	// call with return value
00000667                    	.debug
00000667 2E 00 73 00        		.dw '.stabn 0x44,0,78,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 38 00
         2C 00 00 00
         00 00      
0000067A 30 00 00 00        		.dd LM19-_PlaySnd
0000067C 0D 00 0A 00        		.dw 0x0d,0x0a
00000070                    	.code
                            	LM19:
00000070 40 92              		R1=0	// QImode move
00000071 C8 D2              		[SP--]=R1	// QImode move
00000072 40 F0 00 00        		call _BSR_InitRecognizer	// call with return value
00000074 41 00              		SP=SP+1
0000067E                    	.debug
0000067E 2E 00 73 00        		.dw '.stabn 0x44,0,79,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 39 00
         2C 00 00 00
         00 00      
00000691 35 00 00 00        		.dd LM20-_PlaySnd
00000693 0D 00 0A 00        		.dw 0x0d,0x0a
00000075                    	.code
                            	LM20:
                            	LBE3:
00000695                    	.debug
00000695 2E 00 73 00        		.dw '.stabn 0x44,0,79,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 39 00
         2C 00 00 00
         00 00      
000006A8 35 00 00 00        		.dd LM21-_PlaySnd
000006AA 0D 00 0A 00        		.dw 0x0d,0x0a
00000075                    	.code
                            	LM21:
                            	L13:
                            	
00000075 41 00              		sp+=1
00000076 88 98              		pop bp from [sp]
00000077 90 9A              		retf
                            		.endp	// end of PlaySnd
                            	
000006AC                    	.debug
000006AC 2E 00 73 00        		.dw '.stabs "SndIndex:p4",160,0,0,4',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         53 00 6E 00
         64 00 49 00
         6E 00 64 00
         65 00 78 00
         3A 00 70 00
         34 00 22 00
         2C 00 31 00
         36 00 30 00
         2C 00 30 00
         2C 00 30 00
         2C 00 34 00
         0D 00 0A 00
00000078                    	.CODE
000006CC                    	.debug
000006CC 2E 00 73 00        		.dw '.stabs "DAC_Channel:p4",160,0,0,5',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         44 00 41 00
         43 00 5F 00
         43 00 68 00
         61 00 6E 00
         6E 00 65 00
         6C 00 3A 00
         70 00 34 00
         22 00 2C 00
         31 00 36 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         35 00 0D 00
         0A 00      
00000078                    	.CODE
000006EF                    	.debug
000006EF 2E 00 73 00        		.dw '.stabn 0xc0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 63 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
00000701 07 00 00 00        		.dd LBB3-_PlaySnd
00000703 0D 00 0A 00        		.dw 0x0d,0x0a
00000078                    	.code
00000705                    	.debug
00000705 2E 00 73 00        		.dw '.stabn 0xc0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 63 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
00000717 27 00 00 00        		.dd LBB4-_PlaySnd
00000719 0D 00 0A 00        		.dw 0x0d,0x0a
00000078                    	.code
0000071B                    	.debug
0000071B 2E 00 73 00        		.dw '.stabn 0xe0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 65 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
0000072D 2C 00 00 00        		.dd LBE4-_PlaySnd
0000072F 0D 00 0A 00        		.dw 0x0d,0x0a
00000078                    	.code
00000731                    	.debug
00000731 2E 00 73 00        		.dw '.stabn 0xe0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 65 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
00000743 35 00 00 00        		.dd LBE3-_PlaySnd
00000745 0D 00 0A 00        		.dw 0x0d,0x0a
00000078                    	.code
00000747                    	.debug
00000747 2E 00 73 00        		.dw '.stabf ',0,0
         74 00 61 00
         62 00 66 00
         20 00 00 00
         00 00      
00000750 38 00 00 00        		.dd LME2-_PlaySnd
00000752 0D 00 0A 00        		.dw 0x0d,0x0a
00000078                    	.code
                            	LME2:
00000078                    	.code
00000754                    	.debug
00000754 2E 00 73 00        		.dw '.stabs "TrainWord:F1",36,0,0,',0,0,offset _TrainWord,seg _TrainWord,0x0d,0x0a

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