📄 idctemp.lst
字号:
61 00 67 00
3A 00 31 00
2C 00 31 00
36 00 2C 00
31 00 36 00
3B 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
00000000 .CODE
00000301 .debug
00000301 2E 00 73 00 .dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
66 00 6C 00
6F 00 61 00
74 00 3A 00
74 00 31 00
36 00 3D 00
72 00 31 00
36 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
00000000 .CODE
00000330 .debug
00000330 2E 00 73 00 .dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
64 00 6F 00
75 00 62 00
6C 00 65 00
3A 00 74 00
31 00 37 00
3D 00 72 00
31 00 37 00
3B 00 32 00
3B 00 30 00
3B 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
00000000 .CODE
00000360 .debug
00000360 2E 00 73 00 .dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
6C 00 6F 00
6E 00 67 00
20 00 64 00
6F 00 75 00
62 00 6C 00
65 00 3A 00
74 00 31 00
38 00 3D 00
72 00 31 00
38 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
00000000 .CODE
00000395 .debug
00000395 2E 00 73 00 .dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
76 00 6F 00
69 00 64 00
3A 00 74 00
31 00 39 00
3D 00 31 00
39 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
00000000 .CODE
.public _uiTimeset
00000000 .iram
_uiTimeset:
00000000 03 00 .dw 3
000003B5 .debug
000003B5 2E 00 73 00 .dw '.stabs "uiTimeset:G4",32,0,0,',0,0,offset _uiTimeset,seg _uiTimeset,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
75 00 69 00
54 00 69 00
6D 00 65 00
73 00 65 00
74 00 3A 00
47 00 34 00
22 00 2C 00
33 00 32 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 00 00
00 00 0D 00
0A 00
00000000 .CODE
000003D8 .debug
000003D8 2E 00 73 00 .dw '.stabs "uiTimecont:G4",32,0,0,',0,0,offset _uiTimecont,seg _uiTimecont,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
75 00 69 00
54 00 69 00
6D 00 65 00
63 00 6F 00
6E 00 74 00
3A 00 47 00
34 00 22 00
2C 00 33 00
32 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
01 00 00 00
0D 00 0A 00
00000000 .CODE
000003FC .debug
000003FC 2E 00 73 00 .dw '.stabs "rock:G20=*4",32,0,0,',0,0,offset _rock,seg _rock,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
72 00 6F 00
63 00 6B 00
3A 00 47 00
32 00 30 00
3D 00 2A 00
34 00 22 00
2C 00 33 00
32 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
02 00 00 00
0D 00 0A 00
00000000 .CODE
00000000 .code
0000041E .debug
0000041E 2E 00 73 00 .dw '.stabs "Delay:F19",36,0,0,',0,0,offset _Delay,seg _Delay,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
44 00 65 00
6C 00 61 00
79 00 3A 00
46 00 31 00
39 00 22 00
2C 00 33 00
36 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
00 00 00 00
0D 00 0A 00
00000000 .CODE
.public _Delay
_Delay: .proc
0000043E .debug
0000043E 2E 00 73 00 .dw '.stabn 0x44,0,47,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
34 00 37 00
2C 00 00 00
00 00
00000451 00 00 00 00 .dd LM1-_Delay
00000453 0D 00 0A 00 .dw 0x0d,0x0a
00000000 .code
LM1:
// total=3, vars=3
// frame_pointer_needed: 1
00000000 88 DA push bp to [sp]
00000001 43 20 sp-=3
00000002 08 0B 01 00 bp=sp+1
00000004 0D 03 06 00 R1=BP+6
00000455 .debug
00000455 2E 00 73 00 .dw '.stabn 0x44,0,48,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
34 00 38 00
2C 00 00 00
00 00
00000468 06 00 00 00 .dd LM2-_Delay
0000046A 0D 00 0A 00 .dw 0x0d,0x0a
00000006 .code
LM2:
LBB2:
0000046C .debug
0000046C 2E 00 73 00 .dw '.stabn 0x44,0,50,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 30 00
2C 00 00 00
00 00
0000047F 06 00 00 00 .dd LM3-_Delay
00000481 0D 00 0A 00 .dw 0x0d,0x0a
00000006 .code
LM3:
00000006 05 95 R2=BP // QImode move
00000007 0D 07 01 00 R3=BP+1
00000009 40 94 R2=0 // QImode move
0000000A 03 99 R4=R3 // QImode move
0000000B C4 D4 [R4]=R2 // QImode move
L3:
0000000C 05 95 R2=BP // QImode move
0000000D 0D 07 01 00 R3=BP+1
0000000F 03 99 R4=R3 // QImode move
00000010 C4 94 R2=[R4] // QImode move
00000011 0A 45 FE 07 CMP R2,2046 // QImode compare
00000013 02 9E JA L11 // QImode LEU
00000014 0F 9F 18 00 PC=L6
L11:
00000016 0F 9F 3D 00 pc=L4 // Indirect jump
L6:
00000483 .debug
00000483 2E 00 73 00 .dw '.stabn 0x44,0,52,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 32 00
2C 00 00 00
00 00
00000496 18 00 00 00 .dd LM4-_Delay
00000498 0D 00 0A 00 .dw 0x0d,0x0a
00000018 .code
LM4:
00000018 40 94 R2=0 // QImode move
00000019 C5 D4 [BP]=R2 // QImode move
L7:
0000001A C5 94 R2=[BP] // QImode move
0000001B 0A 45 FE 3F CMP R2,16382 // QImode compare
0000001D 02 9E JA L12 // QImode LEU
0000001E 0F 9F 22 00 PC=L10
L12:
00000020 0F 9F 2B 00 pc=L5 // Indirect jump
L10:
0000049A .debug
0000049A 2E 00 73 00 .dw '.stabn 0x44,0,54,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 34 00
2C 00 00 00
00 00
000004AD 22 00 00 00 .dd LM5-_Delay
000004AF 0D 00 0A 00 .dw 0x0d,0x0a
00000022 .code
LM5:
00000022 41 94 R2=1 // QImode move
00000023 1A D5 12 70 [28690]=R2 // QImode move
000004B1 .debug
000004B1 2E 00 73 00 .dw '.stabn 0x44,0,52,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 32 00
2C 00 00 00
00 00
000004C4 25 00 00 00 .dd LM6-_Delay
000004C6 0D 00 0A 00 .dw 0x0d,0x0a
00000025 .code
LM6:
L9:
00000025 C5 94 R2=[BP] // QImode move
00000026 0A 07 01 00 R3=R2+1
00000028 C5 D6 [BP]=R3 // QImode move
00000029 0F 9F 1A 00 pc=L7 // Indirect jump
L8:
000004C8 .debug
000004C8 2E 00 73 00 .dw '.stabn 0x44,0,50,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 30 00
2C 00 00 00
00 00
000004DB 2B 00 00 00 .dd LM7-_Delay
000004DD 0D 00 0A 00 .dw 0x0d,0x0a
0000002B .code
LM7:
L5:
0000002B 05 95 R2=BP // QImode move
0000002C 0D 07 01 00 R3=BP+1
0000002E 05 99 R4=BP // QImode move
0000002F 0D 05 01 00 R2=BP+1
00000031 05 97 R3=BP // QImode move
00000032 0D 07 01 00 R3=BP+1
00000034 02 D6 [bp+2]=R3 // QImode move
00000035 02 98 R4=[bp+2] // QImode move
00000036 C4 96 R3=[R4] // QImode move
00000037 0B 09 01 00 R4=R3+1
00000039 02 97 R3=R2 // QImode move
0000003A C3 D8 [R3]=R4 // QImode move
0000003B 0F 9F 0C 00 pc=L3 // Indirect jump
L4:
000004DF .debug
000004DF 2E 00 73 00 .dw '.stabn 0x44,0,57,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 37 00
2C 00 00 00
00 00
000004F2 3D 00 00 00 .dd LM8-_Delay
000004F4 0D 00 0A 00 .dw 0x0d,0x0a
0000003D .code
LM8:
LBE2:
000004F6 .debug
000004F6 2E 00 73 00 .dw '.stabn 0x44,0,57,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 37 00
2C 00 00 00
00 00
00000509 3D 00 00 00 .dd LM9-_Delay
0000050B 0D 00 0A 00 .dw 0x0d,0x0a
0000003D .code
LM9:
L2:
0000003D 43 00 sp+=3
0000003E 88 98 pop bp from [sp]
0000003F 90 9A retf
.endp // end of Delay
0000050D .debug
0000050D 2E 00 73 00 .dw '.stabn 0xc0,0,0,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 63 00
30 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
0000051F 06 00 00 00 .dd LBB2-_Delay
00000521 0D 00 0A 00 .dw 0x0d,0x0a
00000040 .code
00000523 .debug
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