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📄 opengl.pas

📁 Delphi7编程80例(完全版)
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      GL_ZOOM_X                          = $0D16;
      GL_ZOOM_Y                          = $0D17;
      GL_GREEN_SCALE                     = $0D18;
      GL_GREEN_BIAS                      = $0D19;
      GL_BLUE_SCALE                      = $0D1A;
      GL_BLUE_BIAS                       = $0D1B;
      GL_ALPHA_SCALE                     = $0D1C;
      GL_ALPHA_BIAS                      = $0D1D;
      GL_DEPTH_SCALE                     = $0D1E;
      GL_DEPTH_BIAS                      = $0D1F;
      GL_MAX_EVAL_ORDER                  = $0D30;
      GL_MAX_LIGHTS                      = $0D31;
      GL_MAX_CLIP_PLANES                 = $0D32;
      GL_MAX_TEXTURE_SIZE                = $0D33;
      GL_MAX_3D_TEXTURE_SIZE             = $8073; // GL 1.2
      GL_MAX_PIXEL_MAP_TABLE             = $0D34;
      GL_MAX_ATTRIB_STACK_DEPTH          = $0D35;
      GL_MAX_MODELVIEW_STACK_DEPTH       = $0D36;
      GL_MAX_NAME_STACK_DEPTH            = $0D37;
      GL_MAX_PROJECTION_STACK_DEPTH      = $0D38;
      GL_MAX_TEXTURE_STACK_DEPTH         = $0D39;
      GL_MAX_VIEWPORT_DIMS               = $0D3A;
      GL_MAX_CLIENT_ATTRIB_STACK_DEPTH   = $0D3B;
      GL_MAX_ELEMENTS_VERTICES           = 0; // not yet defined; // GL 1.2
      GL_MAX_ELEMENTS_INDICES            = 0; // not yet defined; // GL 1.2
      GL_RESCALE_NORMAL                  = 0; // not yet defined; // GL 1.2
      GL_SUBPIXEL_BITS                   = $0D50;
      GL_INDEX_BITS                      = $0D51;
      GL_RED_BITS                        = $0D52;
      GL_GREEN_BITS                      = $0D53;
      GL_BLUE_BITS                       = $0D54;
      GL_ALPHA_BITS                      = $0D55;
      GL_DEPTH_BITS                      = $0D56;
      GL_STENCIL_BITS                    = $0D57;
      GL_ACCUM_RED_BITS                  = $0D58;
      GL_ACCUM_GREEN_BITS                = $0D59;
      GL_ACCUM_BLUE_BITS                 = $0D5A;
      GL_ACCUM_ALPHA_BITS                = $0D5B;
      GL_NAME_STACK_DEPTH                = $0D70;
      GL_AUTO_NORMAL                     = $0D80;
      GL_MAP1_COLOR_4                    = $0D90;
      GL_MAP1_INDEX                      = $0D91;
      GL_MAP1_NORMAL                     = $0D92;
      GL_MAP1_TEXTURE_COORD_1            = $0D93;
      GL_MAP1_TEXTURE_COORD_2            = $0D94;
      GL_MAP1_TEXTURE_COORD_3            = $0D95;
      GL_MAP1_TEXTURE_COORD_4            = $0D96;
      GL_MAP1_VERTEX_3                   = $0D97;
      GL_MAP1_VERTEX_4                   = $0D98;
      GL_MAP2_COLOR_4                    = $0DB0;
      GL_MAP2_INDEX                      = $0DB1;
      GL_MAP2_NORMAL                     = $0DB2;
      GL_MAP2_TEXTURE_COORD_1            = $0DB3;
      GL_MAP2_TEXTURE_COORD_2            = $0DB4;
      GL_MAP2_TEXTURE_COORD_3            = $0DB5;
      GL_MAP2_TEXTURE_COORD_4            = $0DB6;
      GL_MAP2_VERTEX_3                   = $0DB7;
      GL_MAP2_VERTEX_4                   = $0DB8;
      GL_MAP1_GRID_DOMAIN                = $0DD0;
      GL_MAP1_GRID_SEGMENTS              = $0DD1;
      GL_MAP2_GRID_DOMAIN                = $0DD2;
      GL_MAP2_GRID_SEGMENTS              = $0DD3;
      GL_TEXTURE_1D                      = $0DE0;
      GL_TEXTURE_2D                      = $0DE1;
      GL_TEXTURE_3D                      = $806F; // GL 1.2
      GL_FEEDBACK_BUFFER_POINTER         = $0DF0;
      GL_FEEDBACK_BUFFER_SIZE            = $0DF1;
      GL_FEEDBACK_BUFFER_TYPE            = $0DF2;
      GL_SELECTION_BUFFER_POINTER        = $0DF3;
      GL_SELECTION_BUFFER_SIZE           = $0DF4;
      GL_POLYGON_OFFSET_UNITS            = $2A00;
      GL_POLYGON_OFFSET_POINT            = $2A01;
      GL_POLYGON_OFFSET_LINE             = $2A02;
      GL_POLYGON_OFFSET_FILL             = $8037;
      GL_POLYGON_OFFSET_FACTOR           = $8038;
      GL_TEXTURE_BINDING_1D              = $8068;
      GL_TEXTURE_BINDING_2D              = $8069;
      GL_VERTEX_ARRAY                    = $8074;
      GL_NORMAL_ARRAY                    = $8075;
      GL_COLOR_ARRAY                     = $8076;
      GL_INDEX_ARRAY                     = $8077;
      GL_TEXTURE_COORD_ARRAY             = $8078;
      GL_EDGE_FLAG_ARRAY                 = $8079;
      GL_VERTEX_ARRAY_SIZE               = $807A;
      GL_VERTEX_ARRAY_TYPE               = $807B;
      GL_VERTEX_ARRAY_STRIDE             = $807C;
      GL_NORMAL_ARRAY_TYPE               = $807E;
      GL_NORMAL_ARRAY_STRIDE             = $807F;
      GL_COLOR_ARRAY_SIZE                = $8081;
      GL_COLOR_ARRAY_TYPE                = $8082;
      GL_COLOR_ARRAY_STRIDE              = $8083;
      GL_INDEX_ARRAY_TYPE                = $8085;
      GL_INDEX_ARRAY_STRIDE              = $8086;
      GL_TEXTURE_COORD_ARRAY_SIZE        = $8088;
      GL_TEXTURE_COORD_ARRAY_TYPE        = $8089;
      GL_TEXTURE_COORD_ARRAY_STRIDE      = $808A;
      GL_EDGE_FLAG_ARRAY_STRIDE          = $808C;
      GL_COLOR_MATRIX                    = $80B1; // GL 1.2 ARB imaging
      GL_COLOR_MATRIX_STACK_DEPTH        = $80B2; // GL 1.2 ARB imaging
      GL_MAX_COLOR_MATRIX_STACK_DEPTH    = $80B3; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_RED_SCALE     = $80B4; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_GREEN_SCALE   = $80B5; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_BLUE_SCALE    = $80B6; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_ALPHA_SCALE   = $80B7; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_RED_BIAS      = $80B8; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_GREEN_BIAS    = $80B9; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_BLUE_BIAS     = $80BA; // GL 1.2 ARB imaging
      GL_POST_COLOR_MATRIX_ALPHA_BIAS    = $80BB; // GL 1.2 ARB imaging
      
      // GetTextureParameter
      GL_TEXTURE_WIDTH                   = $1000;
      GL_TEXTURE_HEIGHT                  = $1001;
      GL_TEXTURE_INTERNAL_FORMAT         = $1003;
      GL_TEXTURE_COMPONENTS              = $1003;
      GL_TEXTURE_BORDER_COLOR            = $1004;
      GL_TEXTURE_BORDER                  = $1005;
      GL_TEXTURE_RED_SIZE                = $805C;
      GL_TEXTURE_GREEN_SIZE              = $805D;
      GL_TEXTURE_BLUE_SIZE               = $805E;
      GL_TEXTURE_ALPHA_SIZE              = $805F;
      GL_TEXTURE_LUMINANCE_SIZE          = $8060;
      GL_TEXTURE_INTENSITY_SIZE          = $8061;
      GL_TEXTURE_PRIORITY                = $8066;
      GL_TEXTURE_RESIDENT                = $8067;
      GL_BGR                             = $80E0; // v 1.2
      GL_BGRA                            = $80E1; // v 1.2

      // HintMode
      GL_DONT_CARE                       = $1100;
      GL_FASTEST                         = $1101;
      GL_NICEST                          = $1102;

      // LightParameter
      GL_AMBIENT                         = $1200;
      GL_DIFFUSE                         = $1201;
      GL_SPECULAR                        = $1202;
      GL_POSITION                        = $1203;
      GL_SPOT_DIRECTION                  = $1204;
      GL_SPOT_EXPONENT                   = $1205;
      GL_SPOT_CUTOFF                     = $1206;
      GL_CONSTANT_ATTENUATION            = $1207;
      GL_LINEAR_ATTENUATION              = $1208;
      GL_QUADRATIC_ATTENUATION           = $1209;

      // ListMode
      GL_COMPILE                         = $1300;
      GL_COMPILE_AND_EXECUTE             = $1301;

      // DataType
      GL_BYTE                            = $1400;
      GL_UNSIGNED_BYTE                   = $1401;
      GL_SHORT                           = $1402;
      GL_UNSIGNED_SHORT                  = $1403;
      GL_INT                             = $1404;
      GL_UNSIGNED_INT                    = $1405;
      GL_FLOAT                           = $1406;
      GL_2_BYTES                         = $1407;
      GL_3_BYTES                         = $1408;
      GL_4_BYTES                         = $1409;
      GL_DOUBLE                          = $140A;
      GL_DOUBLE_EXT                      = $140A;

      // LogicOp
      GL_CLEAR                           = $1500;
      GL_AND                             = $1501;
      GL_AND_REVERSE                     = $1502;
      GL_COPY                            = $1503;
      GL_AND_INVERTED                    = $1504;
      GL_NOOP                            = $1505;
      GL_XOR                             = $1506;
      GL_OR                              = $1507;
      GL_NOR                             = $1508;
      GL_EQUIV                           = $1509;
      GL_INVERT                          = $150A;
      GL_OR_REVERSE                      = $150B;
      GL_COPY_INVERTED                   = $150C;
      GL_OR_INVERTED                     = $150D;
      GL_NAND                            = $150E;
      GL_SET                             = $150F;

      // MaterialParameter
      GL_EMISSION                        = $1600;
      GL_SHININESS                       = $1601;
      GL_AMBIENT_AND_DIFFUSE             = $1602;
      GL_COLOR_INDEXES                   = $1603;

      // MatrixMode
      GL_MODELVIEW                       = $1700;
      GL_PROJECTION                      = $1701;
      GL_TEXTURE                         = $1702;

      // PixelCopyType
      GL_COLOR                           = $1800;
      GL_DEPTH                           = $1801;
      GL_STENCIL                         = $1802;

      // PixelFormat
      GL_COLOR_INDEX                     = $1900;
      GL_STENCIL_INDEX                   = $1901;
      GL_DEPTH_COMPONENT                 = $1902;
      GL_RED                             = $1903;
      GL_GREEN                           = $1904;
      GL_BLUE                            = $1905;
      GL_ALPHA                           = $1906;
      GL_RGB                             = $1907;
      GL_RGBA                            = $1908;
      GL_LUMINANCE                       = $1909;
      GL_LUMINANCE_ALPHA                 = $190A;

      // PixelType
      GL_BITMAP                          = $1A00;

      // PolygonMode
      GL_POINT                           = $1B00;
      GL_LINE                            = $1B01;
      GL_FILL                            = $1B02;

      // RenderingMode
      GL_RENDER                          = $1C00;
      GL_FEEDBACK                        = $1C01;
      GL_SELECT                          = $1C02;

      // ShadingModel
      GL_FLAT                            = $1D00;
      GL_SMOOTH                          = $1D01;

      // StencilOp
      GL_KEEP                            = $1E00;
      GL_REPLACE                         = $1E01;
      GL_INCR                            = $1E02;
      GL_DECR                            = $1E03;

      // StringName
      GL_VENDOR                          = $1F00;
      GL_RENDERER                        = $1F01;
      GL_VERSION                         = $1F02;
      GL_EXTENSIONS                      = $1F03;

      // TextureCoordName
      GL_S                               = $2000;
      GL_T                               = $2001;
      GL_R                               = $2002;
      GL_Q                               = $2003;

      // TextureEnvMode
      GL_MODULATE                        = $2100;
      GL_DECAL                           = $2101;

      // TextureEnvParameter
      GL_TEXTURE_ENV_MODE                = $2200;
      GL_TEXTURE_ENV_COLOR               = $2201;

      // TextureEnvTarget
      GL_TEXTURE_ENV                     = $2300;

      // TextureGenMode
      GL_EYE_LINEAR                      = $2400;
      GL_OBJECT_LINEAR                   = $2401;
      GL_SPHERE_MAP                      = $2402;

      // TextureGenParameter
      GL_TEXTURE_GEN_MODE                = $2500;
      GL_OBJECT_PLANE                    = $2501;
      GL_EYE_PLANE                       = $2502;

      // TextureMagFilter
      GL_NEAREST                         = $2600;
      GL_LINEAR                          = $2601;

      // TextureMinFilter
      GL_NEAREST_MIPMAP_NEAREST          = $2700;
      GL_LINEAR_MIPMAP_NEAREST           = $2701;
      GL_NEAREST_MIPMAP_LINEAR           = $2702;
      GL_LINEAR_MIPMAP_LINEAR            = $2703;

      // TextureParameterName
      GL_TEXTURE_MAG_FILTER              = $2800;
      GL_TEXTURE_MIN_FILTER              = $2801;
      GL_TEXTURE_WRAP_R                  = $8072; // GL 1.2
      GL_TEXTURE_WRAP_S                  = $2802;
      GL_TEXTURE_WRAP_T                  = $2803;
      GL_CLAMP_TO_EDGE                   = $812F; // GL 1.2
      GL_TEXTURE_MIN_LOD                 = $813A; // GL 1.2
      GL_TEXTURE_MAX_LOD                 = $813B; // GL 1.2
      GL_TEXTURE_BASE_LEVEL              = $813C; // GL 1.2
      GL_TEXTURE_MAX_LEVEL               = $813D; // GL 1.2
      GL_TEXTURE_DEPTH                   = $8071; // GL 1.2

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