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GL_ZOOM_X = $0D16;
GL_ZOOM_Y = $0D17;
GL_GREEN_SCALE = $0D18;
GL_GREEN_BIAS = $0D19;
GL_BLUE_SCALE = $0D1A;
GL_BLUE_BIAS = $0D1B;
GL_ALPHA_SCALE = $0D1C;
GL_ALPHA_BIAS = $0D1D;
GL_DEPTH_SCALE = $0D1E;
GL_DEPTH_BIAS = $0D1F;
GL_MAX_EVAL_ORDER = $0D30;
GL_MAX_LIGHTS = $0D31;
GL_MAX_CLIP_PLANES = $0D32;
GL_MAX_TEXTURE_SIZE = $0D33;
GL_MAX_3D_TEXTURE_SIZE = $8073; // GL 1.2
GL_MAX_PIXEL_MAP_TABLE = $0D34;
GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
GL_MAX_NAME_STACK_DEPTH = $0D37;
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
GL_MAX_VIEWPORT_DIMS = $0D3A;
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
GL_MAX_ELEMENTS_VERTICES = 0; // not yet defined; // GL 1.2
GL_MAX_ELEMENTS_INDICES = 0; // not yet defined; // GL 1.2
GL_RESCALE_NORMAL = 0; // not yet defined; // GL 1.2
GL_SUBPIXEL_BITS = $0D50;
GL_INDEX_BITS = $0D51;
GL_RED_BITS = $0D52;
GL_GREEN_BITS = $0D53;
GL_BLUE_BITS = $0D54;
GL_ALPHA_BITS = $0D55;
GL_DEPTH_BITS = $0D56;
GL_STENCIL_BITS = $0D57;
GL_ACCUM_RED_BITS = $0D58;
GL_ACCUM_GREEN_BITS = $0D59;
GL_ACCUM_BLUE_BITS = $0D5A;
GL_ACCUM_ALPHA_BITS = $0D5B;
GL_NAME_STACK_DEPTH = $0D70;
GL_AUTO_NORMAL = $0D80;
GL_MAP1_COLOR_4 = $0D90;
GL_MAP1_INDEX = $0D91;
GL_MAP1_NORMAL = $0D92;
GL_MAP1_TEXTURE_COORD_1 = $0D93;
GL_MAP1_TEXTURE_COORD_2 = $0D94;
GL_MAP1_TEXTURE_COORD_3 = $0D95;
GL_MAP1_TEXTURE_COORD_4 = $0D96;
GL_MAP1_VERTEX_3 = $0D97;
GL_MAP1_VERTEX_4 = $0D98;
GL_MAP2_COLOR_4 = $0DB0;
GL_MAP2_INDEX = $0DB1;
GL_MAP2_NORMAL = $0DB2;
GL_MAP2_TEXTURE_COORD_1 = $0DB3;
GL_MAP2_TEXTURE_COORD_2 = $0DB4;
GL_MAP2_TEXTURE_COORD_3 = $0DB5;
GL_MAP2_TEXTURE_COORD_4 = $0DB6;
GL_MAP2_VERTEX_3 = $0DB7;
GL_MAP2_VERTEX_4 = $0DB8;
GL_MAP1_GRID_DOMAIN = $0DD0;
GL_MAP1_GRID_SEGMENTS = $0DD1;
GL_MAP2_GRID_DOMAIN = $0DD2;
GL_MAP2_GRID_SEGMENTS = $0DD3;
GL_TEXTURE_1D = $0DE0;
GL_TEXTURE_2D = $0DE1;
GL_TEXTURE_3D = $806F; // GL 1.2
GL_FEEDBACK_BUFFER_POINTER = $0DF0;
GL_FEEDBACK_BUFFER_SIZE = $0DF1;
GL_FEEDBACK_BUFFER_TYPE = $0DF2;
GL_SELECTION_BUFFER_POINTER = $0DF3;
GL_SELECTION_BUFFER_SIZE = $0DF4;
GL_POLYGON_OFFSET_UNITS = $2A00;
GL_POLYGON_OFFSET_POINT = $2A01;
GL_POLYGON_OFFSET_LINE = $2A02;
GL_POLYGON_OFFSET_FILL = $8037;
GL_POLYGON_OFFSET_FACTOR = $8038;
GL_TEXTURE_BINDING_1D = $8068;
GL_TEXTURE_BINDING_2D = $8069;
GL_VERTEX_ARRAY = $8074;
GL_NORMAL_ARRAY = $8075;
GL_COLOR_ARRAY = $8076;
GL_INDEX_ARRAY = $8077;
GL_TEXTURE_COORD_ARRAY = $8078;
GL_EDGE_FLAG_ARRAY = $8079;
GL_VERTEX_ARRAY_SIZE = $807A;
GL_VERTEX_ARRAY_TYPE = $807B;
GL_VERTEX_ARRAY_STRIDE = $807C;
GL_NORMAL_ARRAY_TYPE = $807E;
GL_NORMAL_ARRAY_STRIDE = $807F;
GL_COLOR_ARRAY_SIZE = $8081;
GL_COLOR_ARRAY_TYPE = $8082;
GL_COLOR_ARRAY_STRIDE = $8083;
GL_INDEX_ARRAY_TYPE = $8085;
GL_INDEX_ARRAY_STRIDE = $8086;
GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
GL_COLOR_MATRIX = $80B1; // GL 1.2 ARB imaging
GL_COLOR_MATRIX_STACK_DEPTH = $80B2; // GL 1.2 ARB imaging
GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; // GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB; // GL 1.2 ARB imaging
// GetTextureParameter
GL_TEXTURE_WIDTH = $1000;
GL_TEXTURE_HEIGHT = $1001;
GL_TEXTURE_INTERNAL_FORMAT = $1003;
GL_TEXTURE_COMPONENTS = $1003;
GL_TEXTURE_BORDER_COLOR = $1004;
GL_TEXTURE_BORDER = $1005;
GL_TEXTURE_RED_SIZE = $805C;
GL_TEXTURE_GREEN_SIZE = $805D;
GL_TEXTURE_BLUE_SIZE = $805E;
GL_TEXTURE_ALPHA_SIZE = $805F;
GL_TEXTURE_LUMINANCE_SIZE = $8060;
GL_TEXTURE_INTENSITY_SIZE = $8061;
GL_TEXTURE_PRIORITY = $8066;
GL_TEXTURE_RESIDENT = $8067;
GL_BGR = $80E0; // v 1.2
GL_BGRA = $80E1; // v 1.2
// HintMode
GL_DONT_CARE = $1100;
GL_FASTEST = $1101;
GL_NICEST = $1102;
// LightParameter
GL_AMBIENT = $1200;
GL_DIFFUSE = $1201;
GL_SPECULAR = $1202;
GL_POSITION = $1203;
GL_SPOT_DIRECTION = $1204;
GL_SPOT_EXPONENT = $1205;
GL_SPOT_CUTOFF = $1206;
GL_CONSTANT_ATTENUATION = $1207;
GL_LINEAR_ATTENUATION = $1208;
GL_QUADRATIC_ATTENUATION = $1209;
// ListMode
GL_COMPILE = $1300;
GL_COMPILE_AND_EXECUTE = $1301;
// DataType
GL_BYTE = $1400;
GL_UNSIGNED_BYTE = $1401;
GL_SHORT = $1402;
GL_UNSIGNED_SHORT = $1403;
GL_INT = $1404;
GL_UNSIGNED_INT = $1405;
GL_FLOAT = $1406;
GL_2_BYTES = $1407;
GL_3_BYTES = $1408;
GL_4_BYTES = $1409;
GL_DOUBLE = $140A;
GL_DOUBLE_EXT = $140A;
// LogicOp
GL_CLEAR = $1500;
GL_AND = $1501;
GL_AND_REVERSE = $1502;
GL_COPY = $1503;
GL_AND_INVERTED = $1504;
GL_NOOP = $1505;
GL_XOR = $1506;
GL_OR = $1507;
GL_NOR = $1508;
GL_EQUIV = $1509;
GL_INVERT = $150A;
GL_OR_REVERSE = $150B;
GL_COPY_INVERTED = $150C;
GL_OR_INVERTED = $150D;
GL_NAND = $150E;
GL_SET = $150F;
// MaterialParameter
GL_EMISSION = $1600;
GL_SHININESS = $1601;
GL_AMBIENT_AND_DIFFUSE = $1602;
GL_COLOR_INDEXES = $1603;
// MatrixMode
GL_MODELVIEW = $1700;
GL_PROJECTION = $1701;
GL_TEXTURE = $1702;
// PixelCopyType
GL_COLOR = $1800;
GL_DEPTH = $1801;
GL_STENCIL = $1802;
// PixelFormat
GL_COLOR_INDEX = $1900;
GL_STENCIL_INDEX = $1901;
GL_DEPTH_COMPONENT = $1902;
GL_RED = $1903;
GL_GREEN = $1904;
GL_BLUE = $1905;
GL_ALPHA = $1906;
GL_RGB = $1907;
GL_RGBA = $1908;
GL_LUMINANCE = $1909;
GL_LUMINANCE_ALPHA = $190A;
// PixelType
GL_BITMAP = $1A00;
// PolygonMode
GL_POINT = $1B00;
GL_LINE = $1B01;
GL_FILL = $1B02;
// RenderingMode
GL_RENDER = $1C00;
GL_FEEDBACK = $1C01;
GL_SELECT = $1C02;
// ShadingModel
GL_FLAT = $1D00;
GL_SMOOTH = $1D01;
// StencilOp
GL_KEEP = $1E00;
GL_REPLACE = $1E01;
GL_INCR = $1E02;
GL_DECR = $1E03;
// StringName
GL_VENDOR = $1F00;
GL_RENDERER = $1F01;
GL_VERSION = $1F02;
GL_EXTENSIONS = $1F03;
// TextureCoordName
GL_S = $2000;
GL_T = $2001;
GL_R = $2002;
GL_Q = $2003;
// TextureEnvMode
GL_MODULATE = $2100;
GL_DECAL = $2101;
// TextureEnvParameter
GL_TEXTURE_ENV_MODE = $2200;
GL_TEXTURE_ENV_COLOR = $2201;
// TextureEnvTarget
GL_TEXTURE_ENV = $2300;
// TextureGenMode
GL_EYE_LINEAR = $2400;
GL_OBJECT_LINEAR = $2401;
GL_SPHERE_MAP = $2402;
// TextureGenParameter
GL_TEXTURE_GEN_MODE = $2500;
GL_OBJECT_PLANE = $2501;
GL_EYE_PLANE = $2502;
// TextureMagFilter
GL_NEAREST = $2600;
GL_LINEAR = $2601;
// TextureMinFilter
GL_NEAREST_MIPMAP_NEAREST = $2700;
GL_LINEAR_MIPMAP_NEAREST = $2701;
GL_NEAREST_MIPMAP_LINEAR = $2702;
GL_LINEAR_MIPMAP_LINEAR = $2703;
// TextureParameterName
GL_TEXTURE_MAG_FILTER = $2800;
GL_TEXTURE_MIN_FILTER = $2801;
GL_TEXTURE_WRAP_R = $8072; // GL 1.2
GL_TEXTURE_WRAP_S = $2802;
GL_TEXTURE_WRAP_T = $2803;
GL_CLAMP_TO_EDGE = $812F; // GL 1.2
GL_TEXTURE_MIN_LOD = $813A; // GL 1.2
GL_TEXTURE_MAX_LOD = $813B; // GL 1.2
GL_TEXTURE_BASE_LEVEL = $813C; // GL 1.2
GL_TEXTURE_MAX_LEVEL = $813D; // GL 1.2
GL_TEXTURE_DEPTH = $8071; // GL 1.2
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