📄 rdo.c
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189399, 238627, 300652, 378798, 477255, 601304, 757596, 954511, 1202608, 1515192, 1909022, 2405217, 3030384, 3818045, 4810435, 6060769 }, // intra lambda = .65 * .65 * 2**(qp/3. + 10 - LAMBDA_BITS) { 27, 34, 43, 54, 68, 86, 108, 136, 172, 216, 273, 343, 433, 545, 687, 865, 1090, 1374, 1731, 2180, 2747, 3461, 4361, 5494, 6922, 8721, 10988, 13844, 17442, 21976, 27688, 34885, 43953, 55377, 69771, 87906, 110755, 139543, 175813, 221511, 279087, 351627, 443023, 558174, 703255, 886046, 1116348, 1406511, 1772093, 2232697, 2813022, 3544186 }};typedef struct { uint64_t score; int level_idx; // index into level_tree[] uint8_t cabac_state[10]; //just the contexts relevant to coding abs_level_m1} trellis_node_t;// TODO:// support chroma and i16x16 DC// save cabac state between blocks?// use trellis' RD score instead of x264_mb_decimate_score?// code 8x8 sig/last flags forwards with deadzone and save the contexts at// each position?// change weights when using CQMs?// possible optimizations:// make scores fit in 32bit// save quantized coefs during rd, to avoid a duplicate trellis in the final encode// if trellissing all MBRD modes, finish SSD calculation so we can skip all of// the normal dequant/idct/ssd/cabac// the unquant_mf here is not the same as dequant_mf:// in normal operation (dct->quant->dequant->idct) the dct and idct are not// normalized. quant/dequant absorb those scaling factors.// in this function, we just do (quant->unquant) and want the output to be// comparable to the input. so unquant is the direct inverse of quant,// and uses the dct scaling factors, not the idct ones.static void quant_trellis_cabac( x264_t *h, int16_t *dct, const uint16_t *quant_mf, const int *unquant_mf, const int *coef_weight, const int *zigzag, int i_ctxBlockCat, int i_lambda2, int b_ac, int i_coefs ){ int abs_coefs[64], signs[64]; trellis_node_t nodes[2][8]; trellis_node_t *nodes_cur = nodes[0]; trellis_node_t *nodes_prev = nodes[1]; trellis_node_t *bnode; uint8_t cabac_state_sig[64]; uint8_t cabac_state_last[64]; const int b_interlaced = h->mb.b_interlaced; const int f = 1 << 15; // no deadzone int i_last_nnz; int i, j; // (# of coefs) * (# of ctx) * (# of levels tried) = 1024 // we don't need to keep all of those: (# of coefs) * (# of ctx) would be enough, // but it takes more time to remove dead states than you gain in reduced memory. struct { uint16_t abs_level; uint16_t next; } level_tree[64*8*2]; int i_levels_used = 1; /* init coefs */ for( i = i_coefs-1; i >= b_ac; i-- ) if( (unsigned)(dct[zigzag[i]] * quant_mf[zigzag[i]] + f-1) >= 2*f ) break; if( i < b_ac ) { memset( dct, 0, i_coefs * sizeof(*dct) ); return; } i_last_nnz = i; for( ; i >= b_ac; i-- ) { int coef = dct[zigzag[i]]; abs_coefs[i] = abs(coef); signs[i] = coef < 0 ? -1 : 1; } /* init trellis */ for( i = 1; i < 8; i++ ) nodes_cur[i].score = TRELLIS_SCORE_MAX; nodes_cur[0].score = 0; nodes_cur[0].level_idx = 0; level_tree[0].abs_level = 0; level_tree[0].next = 0; // coefs are processed in reverse order, because that's how the abs value is coded. // last_coef and significant_coef flags are normally coded in forward order, but // we have to reverse them to match the levels. // in 4x4 blocks, last_coef and significant_coef use a separate context for each // position, so the order doesn't matter, and we don't even have to update their contexts. // in 8x8 blocks, some positions share contexts, so we'll just have to hope that // cabac isn't too sensitive. if( i_coefs == 64 ) { const uint8_t *ctx_sig = &h->cabac.state[ significant_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ]; const uint8_t *ctx_last = &h->cabac.state[ last_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ]; for( i = 0; i < 63; i++ ) { cabac_state_sig[i] = ctx_sig[ significant_coeff_flag_offset_8x8[b_interlaced][i] ]; cabac_state_last[i] = ctx_last[ last_coeff_flag_offset_8x8[i] ]; } } else { memcpy( cabac_state_sig, &h->cabac.state[ significant_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ], 15 ); memcpy( cabac_state_last, &h->cabac.state[ last_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ], 15 ); } memcpy( nodes_cur[0].cabac_state, &h->cabac.state[ coeff_abs_level_m1_offset[i_ctxBlockCat] ], 10 ); for( i = i_last_nnz; i >= b_ac; i-- ) { int i_coef = abs_coefs[i]; int q = ( f + i_coef * quant_mf[zigzag[i]] ) >> 16; int abs_level; int cost_sig[2], cost_last[2]; trellis_node_t n; // skip 0s: this doesn't affect the output, but saves some unnecessary computation. if( q == 0 ) { // no need to calculate ssd of 0s: it's the same in all nodes. // no need to modify level_tree for ctx=0: it starts with an infinite loop of 0s. const uint32_t cost_sig0 = x264_cabac_size_decision_noup( &cabac_state_sig[i], 0 ) * (uint64_t)i_lambda2 >> ( CABAC_SIZE_BITS - LAMBDA_BITS ); for( j = 1; j < 8; j++ ) { if( nodes_cur[j].score != TRELLIS_SCORE_MAX ) {#define SET_LEVEL(n,l) \ level_tree[i_levels_used].abs_level = l; \ level_tree[i_levels_used].next = n.level_idx; \ n.level_idx = i_levels_used; \ i_levels_used++; SET_LEVEL( nodes_cur[j], 0 ); nodes_cur[j].score += cost_sig0; } } continue; } XCHG( trellis_node_t*, nodes_cur, nodes_prev ); for( j = 0; j < 8; j++ ) nodes_cur[j].score = TRELLIS_SCORE_MAX; if( i < i_coefs-1 ) { cost_sig[0] = x264_cabac_size_decision_noup( &cabac_state_sig[i], 0 ); cost_sig[1] = x264_cabac_size_decision_noup( &cabac_state_sig[i], 1 ); cost_last[0] = x264_cabac_size_decision_noup( &cabac_state_last[i], 0 ); cost_last[1] = x264_cabac_size_decision_noup( &cabac_state_last[i], 1 ); } else { cost_sig[0] = cost_sig[1] = 0; cost_last[0] = cost_last[1] = 0; } // there are a few cases where increasing the coeff magnitude helps, // but it's only around .003 dB, and skipping them ~doubles the speed of trellis. // could also try q-2: that sometimes helps, but also sometimes decimates blocks // that are better left coded, especially at QP > 40. for( abs_level = q; abs_level >= q-1; abs_level-- ) { int d = i_coef - ((unquant_mf[zigzag[i]] * abs_level + 128) >> 8); uint64_t ssd = (int64_t)d*d * coef_weight[i]; for( j = 0; j < 8; j++ ) { int node_ctx = j; if( nodes_prev[j].score == TRELLIS_SCORE_MAX ) continue; n = nodes_prev[j]; /* code the proposed level, and count how much entropy it would take */ if( abs_level || node_ctx ) { unsigned f8_bits = cost_sig[ abs_level != 0 ]; if( abs_level ) { const int i_prefix = X264_MIN( abs_level - 1, 14 ); f8_bits += cost_last[ node_ctx == 0 ]; f8_bits += x264_cabac_size_decision2( &n.cabac_state[coeff_abs_level1_ctx[node_ctx]], i_prefix > 0 ); if( i_prefix > 0 ) { uint8_t *ctx = &n.cabac_state[coeff_abs_levelgt1_ctx[node_ctx]]; f8_bits += cabac_prefix_size[i_prefix][*ctx]; *ctx = cabac_prefix_transition[i_prefix][*ctx]; if( abs_level >= 15 ) f8_bits += bs_size_ue( abs_level - 15 ) << CABAC_SIZE_BITS; node_ctx = coeff_abs_level_transition[1][node_ctx]; } else { f8_bits += 1 << CABAC_SIZE_BITS; node_ctx = coeff_abs_level_transition[0][node_ctx]; } } n.score += (uint64_t)f8_bits * i_lambda2 >> ( CABAC_SIZE_BITS - LAMBDA_BITS ); } n.score += ssd; /* save the node if it's better than any existing node with the same cabac ctx */ if( n.score < nodes_cur[node_ctx].score ) { SET_LEVEL( n, abs_level ); nodes_cur[node_ctx] = n; } } } } /* output levels from the best path through the trellis */ bnode = &nodes_cur[0]; for( j = 1; j < 8; j++ ) if( nodes_cur[j].score < bnode->score ) bnode = &nodes_cur[j]; j = bnode->level_idx; for( i = b_ac; i < i_coefs; i++ ) { dct[zigzag[i]] = level_tree[j].abs_level * signs[i]; j = level_tree[j].next; }}void x264_quant_4x4_trellis( x264_t *h, int16_t dct[4][4], int i_quant_cat, int i_qp, int i_ctxBlockCat, int b_intra ){ int b_ac = (i_ctxBlockCat == DCT_LUMA_AC); quant_trellis_cabac( h, (int16_t*)dct, h->quant4_mf[i_quant_cat][i_qp], h->unquant4_mf[i_quant_cat][i_qp], x264_dct4_weight2_zigzag[h->mb.b_interlaced], x264_zigzag_scan4[h->mb.b_interlaced], i_ctxBlockCat, lambda2_tab[b_intra][i_qp], b_ac, 16 );}void x264_quant_8x8_trellis( x264_t *h, int16_t dct[8][8], int i_quant_cat, int i_qp, int b_intra ){ quant_trellis_cabac( h, (int16_t*)dct, h->quant8_mf[i_quant_cat][i_qp], h->unquant8_mf[i_quant_cat][i_qp], x264_dct8_weight2_zigzag[h->mb.b_interlaced], x264_zigzag_scan8[h->mb.b_interlaced], DCT_LUMA_8x8, lambda2_tab[b_intra][i_qp], 0, 64 );}
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