📄 ffplay.c
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fgcolor);
i += channels;
if (i >= SAMPLE_ARRAY_SIZE)
i -= SAMPLE_ARRAY_SIZE;
}
}
fgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
for(ch = 1;ch < nb_display_channels; ch++) {
y = s->ytop + ch * h;
fill_rectangle(screen,
s->xleft, y, s->width, 1,
fgcolor);
}
SDL_UpdateRect(screen, s->xleft, s->ytop, s->width, s->height);
}
static int video_open(VideoState *is){
int flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
int w,h;
if(is_full_screen) flags |= SDL_FULLSCREEN;
else flags |= SDL_RESIZABLE;
if (is_full_screen && fs_screen_width) {
w = fs_screen_width;
h = fs_screen_height;
} else if(!is_full_screen && screen_width){
w = screen_width;
h = screen_height;
}else if (is->video_st && is->video_st->codec->width){
w = is->video_st->codec->width;
h = is->video_st->codec->height;
} else {
w = 640;
h = 480;
}
#ifndef __APPLE__
screen = SDL_SetVideoMode(w, h, 0, flags);
#else
/* setting bits_per_pixel = 0 or 32 causes blank video on OS X */
screen = SDL_SetVideoMode(w, h, 24, flags);
#endif
if (!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
return -1;
}
SDL_WM_SetCaption("FFplay", "FFplay");
is->width = screen->w;
is->height = screen->h;
return 0;
}
/* display the current picture, if any */
static void video_display(VideoState *is)
{
if(!screen)
video_open(cur_stream);
if (is->audio_st && is->show_audio)
video_audio_display(is);
else if (is->video_st)
video_image_display(is);
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
{
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay)
{
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
/* get the current audio clock value */
static double get_audio_clock(VideoState *is)
{
double pts;
int hw_buf_size, bytes_per_sec;
pts = is->audio_clock;
hw_buf_size = audio_write_get_buf_size(is);
bytes_per_sec = 0;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate *
2 * is->audio_st->codec->channels;
}
if (bytes_per_sec)
pts -= (double)hw_buf_size / bytes_per_sec;
return pts;
}
/* get the current video clock value */
static double get_video_clock(VideoState *is)
{
double delta;
if (is->paused) {
delta = 0;
} else {
delta = (av_gettime() - is->video_current_pts_time) / 1000000.0;
}
return is->video_current_pts + delta;
}
/* get the current external clock value */
static double get_external_clock(VideoState *is)
{
int64_t ti;
ti = av_gettime();
return is->external_clock + ((ti - is->external_clock_time) * 1e-6);
}
/* get the current master clock value */
static double get_master_clock(VideoState *is)
{
double val;
if (is->av_sync_type == AV_SYNC_VIDEO_MASTER) {
if (is->video_st)
val = get_video_clock(is);
else
val = get_audio_clock(is);
} else if (is->av_sync_type == AV_SYNC_AUDIO_MASTER) {
if (is->audio_st)
val = get_audio_clock(is);
else
val = get_video_clock(is);
} else {
val = get_external_clock(is);
}
return val;
}
/* seek in the stream */
static void stream_seek(VideoState *is, int64_t pos, int rel)
{
if (!is->seek_req) {
is->seek_pos = pos;
is->seek_flags = rel < 0 ? AVSEEK_FLAG_BACKWARD : 0;
if (seek_by_bytes)
is->seek_flags |= AVSEEK_FLAG_BYTE;
is->seek_req = 1;
}
}
/* pause or resume the video */
static void stream_pause(VideoState *is)
{
is->paused = !is->paused;
if (!is->paused) {
is->video_current_pts = get_video_clock(is);
is->frame_timer += (av_gettime() - is->video_current_pts_time) / 1000000.0;
}
}
/* called to display each frame */
static void video_refresh_timer(void *opaque)
{
VideoState *is = opaque;
VideoPicture *vp;
double actual_delay, delay, sync_threshold, ref_clock, diff;
SubPicture *sp, *sp2;
if (is->video_st) {
if (is->pictq_size == 0) {
/* if no picture, need to wait */
schedule_refresh(is, 1);
} else {
/* dequeue the picture */
vp = &is->pictq[is->pictq_rindex];
/* update current video pts */
is->video_current_pts = vp->pts;
is->video_current_pts_time = av_gettime();
/* compute nominal delay */
delay = vp->pts - is->frame_last_pts;
if (delay <= 0 || delay >= 2.0) {
/* if incorrect delay, use previous one */
delay = is->frame_last_delay;
}
is->frame_last_delay = delay;
is->frame_last_pts = vp->pts;
/* update delay to follow master synchronisation source */
if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) ||
is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK)) {
/* if video is slave, we try to correct big delays by
duplicating or deleting a frame */
ref_clock = get_master_clock(is);
diff = vp->pts - ref_clock;
/* skip or repeat frame. We take into account the
delay to compute the threshold. I still don't know
if it is the best guess */
sync_threshold = AV_SYNC_THRESHOLD;
if (delay > sync_threshold)
sync_threshold = delay;
if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
if (diff <= -sync_threshold)
delay = 0;
else if (diff >= sync_threshold)
delay = 2 * delay;
}
}
is->frame_timer += delay;
/* compute the REAL delay (we need to do that to avoid
long term errors */
actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
if (actual_delay < 0.010) {
/* XXX: should skip picture */
actual_delay = 0.010;
}
/* launch timer for next picture */
schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
#if defined(DEBUG_SYNC)
printf("video: delay=%0.3f actual_delay=%0.3f pts=%0.3f A-V=%f\n",
delay, actual_delay, vp->pts, -diff);
#endif
if(is->subtitle_st) {
if (is->subtitle_stream_changed) {
SDL_LockMutex(is->subpq_mutex);
while (is->subpq_size) {
free_subpicture(&is->subpq[is->subpq_rindex]);
/* update queue size and signal for next picture */
if (++is->subpq_rindex == SUBPICTURE_QUEUE_SIZE)
is->subpq_rindex = 0;
is->subpq_size--;
}
is->subtitle_stream_changed = 0;
SDL_CondSignal(is->subpq_cond);
SDL_UnlockMutex(is->subpq_mutex);
} else {
if (is->subpq_size > 0) {
sp = &is->subpq[is->subpq_rindex];
if (is->subpq_size > 1)
sp2 = &is->subpq[(is->subpq_rindex + 1) % SUBPICTURE_QUEUE_SIZE];
else
sp2 = NULL;
if ((is->video_current_pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
|| (sp2 && is->video_current_pts > (sp2->pts + ((float) sp2->sub.start_display_time / 1000))))
{
free_subpicture(sp);
/* update queue size and signal for next picture */
if (++is->subpq_rindex == SUBPICTURE_QUEUE_SIZE)
is->subpq_rindex = 0;
SDL_LockMutex(is->subpq_mutex);
is->subpq_size--;
SDL_CondSignal(is->subpq_cond);
SDL_UnlockMutex(is->subpq_mutex);
}
}
}
}
/* display picture */
video_display(is);
/* update queue size and signal for next picture */
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
is->pictq_rindex = 0;
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else if (is->audio_st) {
/* draw the next audio frame */
schedule_refresh(is, 40);
/* if only audio stream, then display the audio bars (better
than nothing, just to test the implementation */
/* display picture */
video_display(is);
} else {
schedule_refresh(is, 100);
}
if (show_status) {
static int64_t last_time;
int64_t cur_time;
int aqsize, vqsize, sqsize;
double av_diff;
cur_time = av_gettime();
if (!last_time || (cur_time - last_time) >= 500 * 1000) {
aqsize = 0;
vqsize = 0;
sqsize = 0;
if (is->audio_st)
aqsize = is->audioq.size;
if (is->video_st)
vqsize = is->videoq.size;
if (is->subtitle_st)
sqsize = is->subtitleq.size;
av_diff = 0;
if (is->audio_st && is->video_st)
av_diff = get_audio_clock(is) - get_video_clock(is);
printf("%7.2f A-V:%7.3f aq=%5dKB vq=%5dKB sq=%5dB \r",
get_master_clock(is), av_diff, aqsize / 1024, vqsize / 1024, sqsize);
fflush(stdout);
last_time = cur_time;
}
}
}
/* allocate a picture (needs to do that in main thread to avoid
potential locking problems */
static void alloc_picture(void *opaque)
{
VideoState *is = opaque;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if (vp->bmp)
SDL_FreeYUVOverlay(vp->bmp);
#if 0
/* XXX: use generic function */
/* XXX: disable overlay if no hardware acceleration or if RGB format */
switch(is->video_st->codec->pix_fmt) {
case PIX_FMT_YUV420P:
case PIX_FMT_YUV422P:
case PIX_FMT_YUV444P:
case PIX_FMT_YUYV422:
case PIX_FMT_YUV410P:
case PIX_FMT_YUV411P:
is_yuv = 1;
break;
default:
is_yuv = 0;
break;
}
#endif
vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
is->video_st->codec->height,
SDL_YV12_OVERLAY,
screen);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
/**
*
* @param pts the dts of the pkt / pts of the frame and guessed if not known
*/
static int queue_picture(VideoState *is, AVFrame *src_frame, double pts)
{
VideoPicture *vp;
int dst_pix_fmt;
AVPicture pict;
static struct SwsContext *img_convert_ctx;
/* wait until we have space to put a new picture */
SDL_LockMutex(is->pictq_mutex);
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
!is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->videoq.abort_request)
return -1;
vp = &is->pictq[is->pictq_windex];
/* alloc or resize hardware picture buffer */
if (!vp->bmp ||
vp->width != is->video_st->codec->width ||
vp->height != is->video_st->codec->height) {
SDL_Event event;
vp->allocated = 0;
/* the allocation must be done in the main thread to avoid
locking problems */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
/* wait until the picture is allocated */
SDL_LockMutex(is->pictq_mutex);
while (!vp->allocated && !is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->videoq.abort_request)
return -1;
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