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📄 vp3.c

📁 ffmpeg的完整源代码和作者自己写的文档。不但有在Linux的工程哦
💻 C
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        {  0,  0,  0,  0},
        {  0,  0,  0,128},        // PL
        {  0,  0,128,  0},        // PUR
        {  0,  0, 53, 75},        // PUR|PL
        {  0,128,  0,  0},        // PU
        {  0, 64,  0, 64},        // PU|PL
        {  0,128,  0,  0},        // PU|PUR
        {  0,  0, 53, 75},        // PU|PUR|PL
        {128,  0,  0,  0},        // PUL
        {  0,  0,  0,128},        // PUL|PL
        { 64,  0, 64,  0},        // PUL|PUR
        {  0,  0, 53, 75},        // PUL|PUR|PL
        {  0,128,  0,  0},        // PUL|PU
       {-104,116,  0,116},        // PUL|PU|PL
        { 24, 80, 24,  0},        // PUL|PU|PUR
       {-104,116,  0,116}         // PUL|PU|PUR|PL
    };

    /* This table shows which types of blocks can use other blocks for
     * prediction. For example, INTRA is the only mode in this table to
     * have a frame number of 0. That means INTRA blocks can only predict
     * from other INTRA blocks. There are 2 golden frame coding types;
     * blocks encoding in these modes can only predict from other blocks
     * that were encoded with these 1 of these 2 modes. */
    unsigned char compatible_frame[8] = {
        1,    /* MODE_INTER_NO_MV */
        0,    /* MODE_INTRA */
        1,    /* MODE_INTER_PLUS_MV */
        1,    /* MODE_INTER_LAST_MV */
        1,    /* MODE_INTER_PRIOR_MV */
        2,    /* MODE_USING_GOLDEN */
        2,    /* MODE_GOLDEN_MV */
        1     /* MODE_INTER_FOUR_MV */
    };
    int current_frame_type;

    /* there is a last DC predictor for each of the 3 frame types */
    short last_dc[3];

    int transform = 0;

    debug_vp3("  vp3: reversing DC prediction\n");

    vul = vu = vur = vl = 0;
    last_dc[0] = last_dc[1] = last_dc[2] = 0;

    /* for each fragment row... */
    for (y = 0; y < fragment_height; y++) {

        /* for each fragment in a row... */
        for (x = 0; x < fragment_width; x++, i++) {

            /* reverse prediction if this block was coded */
            if (s->all_fragments[i].coding_method != MODE_COPY) {

                current_frame_type =
                    compatible_frame[s->all_fragments[i].coding_method];
                debug_dc_pred(" frag %d: orig DC = %d, ",
                    i, DC_COEFF(i));

                transform= 0;
                if(x){
                    l= i-1;
                    vl = DC_COEFF(l);
                    if(FRAME_CODED(l) && COMPATIBLE_FRAME(l))
                        transform |= PL;
                }
                if(y){
                    u= i-fragment_width;
                    vu = DC_COEFF(u);
                    if(FRAME_CODED(u) && COMPATIBLE_FRAME(u))
                        transform |= PU;
                    if(x){
                        ul= i-fragment_width-1;
                        vul = DC_COEFF(ul);
                        if(FRAME_CODED(ul) && COMPATIBLE_FRAME(ul))
                            transform |= PUL;
                    }
                    if(x + 1 < fragment_width){
                        ur= i-fragment_width+1;
                        vur = DC_COEFF(ur);
                        if(FRAME_CODED(ur) && COMPATIBLE_FRAME(ur))
                            transform |= PUR;
                    }
                }

                debug_dc_pred("transform = %d, ", transform);

                if (transform == 0) {

                    /* if there were no fragments to predict from, use last
                     * DC saved */
                    predicted_dc = last_dc[current_frame_type];
                    debug_dc_pred("from last DC (%d) = %d\n",
                        current_frame_type, DC_COEFF(i));

                } else {

                    /* apply the appropriate predictor transform */
                    predicted_dc =
                        (predictor_transform[transform][0] * vul) +
                        (predictor_transform[transform][1] * vu) +
                        (predictor_transform[transform][2] * vur) +
                        (predictor_transform[transform][3] * vl);

                    predicted_dc /= 128;

                    /* check for outranging on the [ul u l] and
                     * [ul u ur l] predictors */
                    if ((transform == 13) || (transform == 15)) {
                        if (FFABS(predicted_dc - vu) > 128)
                            predicted_dc = vu;
                        else if (FFABS(predicted_dc - vl) > 128)
                            predicted_dc = vl;
                        else if (FFABS(predicted_dc - vul) > 128)
                            predicted_dc = vul;
                    }

                    debug_dc_pred("from pred DC = %d\n",
                    DC_COEFF(i));
                }

                /* at long last, apply the predictor */
                if(s->coeffs[i].index){
                    *s->next_coeff= s->coeffs[i];
                    s->coeffs[i].index=0;
                    s->coeffs[i].coeff=0;
                    s->coeffs[i].next= s->next_coeff++;
                }
                s->coeffs[i].coeff += predicted_dc;
                /* save the DC */
                last_dc[current_frame_type] = DC_COEFF(i);
                if(DC_COEFF(i) && !(s->all_fragments[i].coeff_count&127)){
                    s->all_fragments[i].coeff_count= 129;
//                    s->all_fragments[i].next_coeff= s->next_coeff;
                    s->coeffs[i].next= s->next_coeff;
                    (s->next_coeff++)->next=NULL;
                }
            }
        }
    }
}


static void horizontal_filter(unsigned char *first_pixel, int stride,
    int *bounding_values);
static void vertical_filter(unsigned char *first_pixel, int stride,
    int *bounding_values);

/*
 * Perform the final rendering for a particular slice of data.
 * The slice number ranges from 0..(macroblock_height - 1).
 */
static void render_slice(Vp3DecodeContext *s, int slice)
{
    int x;
    int m, n;
    int16_t *dequantizer;
    DECLARE_ALIGNED_16(DCTELEM, block[64]);
    int motion_x = 0xdeadbeef, motion_y = 0xdeadbeef;
    int motion_halfpel_index;
    uint8_t *motion_source;
    int plane;
    int current_macroblock_entry = slice * s->macroblock_width * 6;

    if (slice >= s->macroblock_height)
        return;

    for (plane = 0; plane < 3; plane++) {
        uint8_t *output_plane = s->current_frame.data    [plane];
        uint8_t *  last_plane = s->   last_frame.data    [plane];
        uint8_t *golden_plane = s-> golden_frame.data    [plane];
        int stride            = s->current_frame.linesize[plane];
        int plane_width       = s->width  >> !!plane;
        int plane_height      = s->height >> !!plane;
        int y =        slice *  FRAGMENT_PIXELS << !plane ;
        int slice_height = y + (FRAGMENT_PIXELS << !plane);
        int i = s->macroblock_fragments[current_macroblock_entry + plane + 3*!!plane];

        if (!s->flipped_image) stride = -stride;


        if(FFABS(stride) > 2048)
            return; //various tables are fixed size

        /* for each fragment row in the slice (both of them)... */
        for (; y < slice_height; y += 8) {

            /* for each fragment in a row... */
            for (x = 0; x < plane_width; x += 8, i++) {

                if ((i < 0) || (i >= s->fragment_count)) {
                    av_log(s->avctx, AV_LOG_ERROR, "  vp3:render_slice(): bad fragment number (%d)\n", i);
                    return;
                }

                /* transform if this block was coded */
                if ((s->all_fragments[i].coding_method != MODE_COPY) &&
                    !((s->avctx->flags & CODEC_FLAG_GRAY) && plane)) {

                    if ((s->all_fragments[i].coding_method == MODE_USING_GOLDEN) ||
                        (s->all_fragments[i].coding_method == MODE_GOLDEN_MV))
                        motion_source= golden_plane;
                    else
                        motion_source= last_plane;

                    motion_source += s->all_fragments[i].first_pixel;
                    motion_halfpel_index = 0;

                    /* sort out the motion vector if this fragment is coded
                     * using a motion vector method */
                    if ((s->all_fragments[i].coding_method > MODE_INTRA) &&
                        (s->all_fragments[i].coding_method != MODE_USING_GOLDEN)) {
                        int src_x, src_y;
                        motion_x = s->all_fragments[i].motion_x;
                        motion_y = s->all_fragments[i].motion_y;
                        if(plane){
                            motion_x= (motion_x>>1) | (motion_x&1);
                            motion_y= (motion_y>>1) | (motion_y&1);
                        }

                        src_x= (motion_x>>1) + x;
                        src_y= (motion_y>>1) + y;
                        if ((motion_x == 127) || (motion_y == 127))
                            av_log(s->avctx, AV_LOG_ERROR, " help! got invalid motion vector! (%X, %X)\n", motion_x, motion_y);

                        motion_halfpel_index = motion_x & 0x01;
                        motion_source += (motion_x >> 1);

                        motion_halfpel_index |= (motion_y & 0x01) << 1;
                        motion_source += ((motion_y >> 1) * stride);

                        if(src_x<0 || src_y<0 || src_x + 9 >= plane_width || src_y + 9 >= plane_height){
                            uint8_t *temp= s->edge_emu_buffer;
                            if(stride<0) temp -= 9*stride;
                            else temp += 9*stride;

                            ff_emulated_edge_mc(temp, motion_source, stride, 9, 9, src_x, src_y, plane_width, plane_height);
                            motion_source= temp;
                        }
                    }


                    /* first, take care of copying a block from either the
                     * previous or the golden frame */
                    if (s->all_fragments[i].coding_method != MODE_INTRA) {
                        /* Note, it is possible to implement all MC cases with
                           put_no_rnd_pixels_l2 which would look more like the
                           VP3 source but this would be slower as
                           put_no_rnd_pixels_tab is better optimzed */
                        if(motion_halfpel_index != 3){
                            s->dsp.put_no_rnd_pixels_tab[1][motion_halfpel_index](
                                output_plane + s->all_fragments[i].first_pixel,
                                motion_source, stride, 8);
                        }else{
                            int d= (motion_x ^ motion_y)>>31; // d is 0 if motion_x and _y have the same sign, else -1
                            s->dsp.put_no_rnd_pixels_l2[1](
                                output_plane + s->all_fragments[i].first_pixel,
                                motion_source - d,
                                motion_source + stride + 1 + d,
                                stride, 8);
                        }
                        dequantizer = s->qmat[1][plane];
                    }else{
                        dequantizer = s->qmat[0][plane];
                    }

                    /* dequantize the DCT coefficients */
                    debug_idct("fragment %d, coding mode %d, DC = %d, dequant = %d:\n",
                        i, s->all_fragments[i].coding_method,
                        DC_COEFF(i), dequantizer[0]);

                    if(s->avctx->idct_algo==FF_IDCT_VP3){
                        Coeff *coeff= s->coeffs + i;
                        memset(block, 0, sizeof(block));
                        while(coeff->next){
                            block[coeff->index]= coeff->coeff * dequantizer[coeff->index];
                            coeff= coeff->next;
                        }
                    }else{
                        Coeff *coeff= s->coeffs + i;
                        memset(block, 0, sizeof(block));
                        while(coeff->next){
                            block[coeff->index]= (coeff->coeff * dequantizer[coeff->index] + 2)>>2;
                            coeff= coeff->next;
                        }
                    }

                    /* invert DCT and place (or add) in final output */

                    if (s->all_fragments[i].coding_method == MODE_INTRA) {
                        if(s->avctx->idct_algo!=FF_IDCT_VP3)
                            block[0] += 128<<3;
                        s->dsp.idct_put(
                            output_plane + s->all_fragments[i].first_pixel,
                            stride,
                            block);
                    } else {
                        s->dsp.idct_add(
                            output_plane + s->all_fragments[i].first_pixel,
                            stride,
                            block);
                    }

                    debug_idct("block after idct_%s():\n",
                        (s->all_fragments[i].coding_method == MODE_INTRA)?
                        "put" : "add");
                    for (m = 0; m < 8; m++) {
                        for (n = 0; n < 8; n++) {
                            debug_idct(" %3d", *(output_plane +
                                s->all_fragments[i].first_pixel + (m * stride + n)));
                        }
                        debug_idct("\n");
                    }
                    debug_idct("\n");

                } else {

                    /* copy directly from the previous frame */
                    s->dsp.put_pixels_tab[1][0](
                        output_plane + s->all_fragments[i].first_pixel,
                        last_plane + s->all_fragments[i].first_pixel,
                        stride, 8);

                }
#if 0
                /* perform the left edge filter if:
                 *   - the fragment is not on the left column
                 *   - the fragment is coded in this frame
                 *   - the fragment is not coded in this frame but the left
                 *     fragment is coded in this frame (this is done instead
                 *     of a right edge filter when rendering the left fragment
                 *     since this fragment is not available yet) */
                if ((x > 0) &&
                    ((s->all_fragments[i].coding_method != MODE_COPY) ||
                     ((s->all_fra

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