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📄 ffv1.c

📁 ffmpeg的完整源代码和作者自己写的文档。不但有在Linux的工程哦
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/*
 * FFV1 codec for libavcodec
 *
 * Copyright (c) 2003 Michael Niedermayer <michaelni@gmx.at>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file ffv1.c
 * FF Video Codec 1 (an experimental lossless codec)
 */

#include "avcodec.h"
#include "bitstream.h"
#include "dsputil.h"
#include "rangecoder.h"
#include "golomb.h"

#define MAX_PLANES 4
#define CONTEXT_SIZE 32

static const int8_t quant3[256]={
 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, 0,
};
static const int8_t quant5[256]={
 0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-1,-1,-1,
};
static const int8_t quant7[256]={
 0, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,
-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-1,-1,
};
static const int8_t quant9[256]={
 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3,
 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-3,-3,-3,-3,
-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-2,-2,-2,-2,-1,-1,
};
static const int8_t quant11[256]={
 0, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4,
 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-4,-4,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,
-4,-4,-4,-4,-4,-3,-3,-3,-3,-3,-3,-3,-2,-2,-2,-1,
};
static const int8_t quant13[256]={
 0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,
-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,
-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,
-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,
-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-6,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,
-4,-4,-4,-4,-4,-4,-4,-4,-4,-3,-3,-3,-3,-2,-2,-1,
};

static const uint8_t log2_run[32]={
 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3,
 4, 4, 5, 5, 6, 6, 7, 7,
 8, 9,10,11,12,13,14,15,
};

typedef struct VlcState{
    int16_t drift;
    uint16_t error_sum;
    int8_t bias;
    uint8_t count;
} VlcState;

typedef struct PlaneContext{
    int context_count;
    uint8_t (*state)[CONTEXT_SIZE];
    VlcState *vlc_state;
    uint8_t interlace_bit_state[2];
} PlaneContext;

typedef struct FFV1Context{
    AVCodecContext *avctx;
    RangeCoder c;
    GetBitContext gb;
    PutBitContext pb;
    int version;
    int width, height;
    int chroma_h_shift, chroma_v_shift;
    int flags;
    int picture_number;
    AVFrame picture;
    int plane_count;
    int ac;                              ///< 1-> CABAC 0-> golomb rice
    PlaneContext plane[MAX_PLANES];
    int16_t quant_table[5][256];
    int run_index;
    int colorspace;

    DSPContext dsp;
}FFV1Context;

static av_always_inline int fold(int diff, int bits){
    if(bits==8)
        diff= (int8_t)diff;
    else{
        diff+= 1<<(bits-1);
        diff&=(1<<bits)-1;
        diff-= 1<<(bits-1);
    }

    return diff;
}

static inline int predict(int_fast16_t *src, int_fast16_t *last){
    const int LT= last[-1];
    const int  T= last[ 0];
    const int L =  src[-1];

    return mid_pred(L, L + T - LT, T);
}

static inline int get_context(FFV1Context *f, int_fast16_t *src, int_fast16_t *last, int_fast16_t *last2){
    const int LT= last[-1];
    const int  T= last[ 0];
    const int RT= last[ 1];
    const int L =  src[-1];

    if(f->quant_table[3][127]){
        const int TT= last2[0];
        const int LL=  src[-2];
        return f->quant_table[0][(L-LT) & 0xFF] + f->quant_table[1][(LT-T) & 0xFF] + f->quant_table[2][(T-RT) & 0xFF]
              +f->quant_table[3][(LL-L) & 0xFF] + f->quant_table[4][(TT-T) & 0xFF];
    }else
        return f->quant_table[0][(L-LT) & 0xFF] + f->quant_table[1][(LT-T) & 0xFF] + f->quant_table[2][(T-RT) & 0xFF];
}

static inline void put_symbol(RangeCoder *c, uint8_t *state, int v, int is_signed){
    int i;

    if(v){
        const int a= FFABS(v);
        const int e= av_log2(a);
        put_rac(c, state+0, 0);

        assert(e<=9);

        for(i=0; i<e; i++){
            put_rac(c, state+1+i, 1);  //1..10
        }
        put_rac(c, state+1+i, 0);

        for(i=e-1; i>=0; i--){
            put_rac(c, state+22+i, (a>>i)&1); //22..31
        }

        if(is_signed)
            put_rac(c, state+11 + e, v < 0); //11..21
    }else{
        put_rac(c, state+0, 1);
    }
}

static inline int get_symbol(RangeCoder *c, uint8_t *state, int is_signed){
    if(get_rac(c, state+0))
        return 0;
    else{
        int i, e, a;
        e= 0;
        while(get_rac(c, state+1 + e)){ //1..10
            e++;
        }
        assert(e<=9);

        a= 1;
        for(i=e-1; i>=0; i--){
            a += a + get_rac(c, state+22 + i); //22..31
        }

        if(is_signed && get_rac(c, state+11 + e)) //11..21
            return -a;
        else
            return a;
    }
}

static inline void update_vlc_state(VlcState * const state, const int v){
    int drift= state->drift;
    int count= state->count;
    state->error_sum += FFABS(v);
    drift += v;

    if(count == 128){ //FIXME variable
        count >>= 1;
        drift >>= 1;
        state->error_sum >>= 1;
    }
    count++;

    if(drift <= -count){
        if(state->bias > -128) state->bias--;

        drift += count;
        if(drift <= -count)
            drift= -count + 1;
    }else if(drift > 0){
        if(state->bias <  127) state->bias++;

        drift -= count;
        if(drift > 0)
            drift= 0;
    }

    state->drift= drift;
    state->count= count;
}

static inline void put_vlc_symbol(PutBitContext *pb, VlcState * const state, int v, int bits){
    int i, k, code;
//printf("final: %d ", v);
    v = fold(v - state->bias, bits);

    i= state->count;
    k=0;
    while(i < state->error_sum){ //FIXME optimize
        k++;
        i += i;
    }

    assert(k<=8);

#if 0 // JPEG LS
    if(k==0 && 2*state->drift <= - state->count) code= v ^ (-1);
    else                                         code= v;
#else
     code= v ^ ((2*state->drift + state->count)>>31);
#endif

//printf("v:%d/%d bias:%d error:%d drift:%d count:%d k:%d\n", v, code, state->bias, state->error_sum, state->drift, state->count, k);
    set_sr_golomb(pb, code, k, 12, bits);

    update_vlc_state(state, v);
}

static inline int get_vlc_symbol(GetBitContext *gb, VlcState * const state, int bits){
    int k, i, v, ret;

    i= state->count;
    k=0;
    while(i < state->error_sum){ //FIXME optimize
        k++;
        i += i;
    }

    assert(k<=8);

    v= get_sr_golomb(gb, k, 12, bits);
//printf("v:%d bias:%d error:%d drift:%d count:%d k:%d", v, state->bias, state->error_sum, state->drift, state->count, k);

#if 0 // JPEG LS
    if(k==0 && 2*state->drift <= - state->count) v ^= (-1);
#else
     v ^= ((2*state->drift + state->count)>>31);

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