⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 h264dsp_mmx.c

📁 ffmpeg的完整源代码和作者自己写的文档。不但有在Linux的工程哦
💻 C
📖 第 1 页 / 共 4 页
字号:
        "pmaxub   "#tmp", "#q2"    \n\t"\
        "pminub   "#tc0", "#q2"    \n\t"\
        "movq     "#q2",  "q1addr" \n\t"

static inline void h264_loop_filter_luma_mmx2(uint8_t *pix, int stride, int alpha1, int beta1, int8_t *tc0)
{
    DECLARE_ALIGNED_8(uint64_t, tmp0[2]);

    asm volatile(
        "movq    (%1,%3), %%mm0    \n\t" //p1
        "movq    (%1,%3,2), %%mm1  \n\t" //p0
        "movq    (%2),    %%mm2    \n\t" //q0
        "movq    (%2,%3), %%mm3    \n\t" //q1
        H264_DEBLOCK_MASK(%6, %7)

        "movd      %5,    %%mm4    \n\t"
        "punpcklbw %%mm4, %%mm4    \n\t"
        "punpcklwd %%mm4, %%mm4    \n\t"
        "pcmpeqb   %%mm3, %%mm3    \n\t"
        "movq      %%mm4, %%mm6    \n\t"
        "pcmpgtb   %%mm3, %%mm4    \n\t"
        "movq      %%mm6, 8+%0     \n\t"
        "pand      %%mm4, %%mm7    \n\t"
        "movq      %%mm7, %0       \n\t"

        /* filter p1 */
        "movq     (%1),   %%mm3    \n\t" //p2
        DIFF_GT2_MMX(%%mm1, %%mm3, %%mm5, %%mm6, %%mm4) // |p2-p0|>beta-1
        "pand     %%mm7,  %%mm6    \n\t" // mask & |p2-p0|<beta
        "pand     8+%0,   %%mm7    \n\t" // mask & tc0
        "movq     %%mm7,  %%mm4    \n\t"
        "psubb    %%mm6,  %%mm7    \n\t"
        "pand     %%mm4,  %%mm6    \n\t" // mask & |p2-p0|<beta & tc0
        H264_DEBLOCK_Q1(%%mm0, %%mm3, "(%1)", "(%1,%3)", %%mm6, %%mm4)

        /* filter q1 */
        "movq    (%2,%3,2), %%mm4  \n\t" //q2
        DIFF_GT2_MMX(%%mm2, %%mm4, %%mm5, %%mm6, %%mm3) // |q2-q0|>beta-1
        "pand     %0,     %%mm6    \n\t"
        "movq     8+%0,   %%mm5    \n\t" // can be merged with the and below but is slower then
        "pand     %%mm6,  %%mm5    \n\t"
        "psubb    %%mm6,  %%mm7    \n\t"
        "movq    (%2,%3), %%mm3    \n\t"
        H264_DEBLOCK_Q1(%%mm3, %%mm4, "(%2,%3,2)", "(%2,%3)", %%mm5, %%mm6)

        /* filter p0, q0 */
        H264_DEBLOCK_P0_Q0(%8, unused)
        "movq      %%mm1, (%1,%3,2) \n\t"
        "movq      %%mm2, (%2)      \n\t"

        : "=m"(*tmp0)
        : "r"(pix-3*stride), "r"(pix), "r"((long)stride),
          "m"(*tmp0/*unused*/), "m"(*(uint32_t*)tc0), "m"(alpha1), "m"(beta1),
          "m"(mm_bone)
    );
}

static void h264_v_loop_filter_luma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0)
{
    if((tc0[0] & tc0[1]) >= 0)
        h264_loop_filter_luma_mmx2(pix, stride, alpha-1, beta-1, tc0);
    if((tc0[2] & tc0[3]) >= 0)
        h264_loop_filter_luma_mmx2(pix+8, stride, alpha-1, beta-1, tc0+2);
}
static void h264_h_loop_filter_luma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0)
{
    //FIXME: could cut some load/stores by merging transpose with filter
    // also, it only needs to transpose 6x8
    DECLARE_ALIGNED_8(uint8_t, trans[8*8]);
    int i;
    for(i=0; i<2; i++, pix+=8*stride, tc0+=2) {
        if((tc0[0] & tc0[1]) < 0)
            continue;
        transpose4x4(trans,       pix-4,          8, stride);
        transpose4x4(trans  +4*8, pix,            8, stride);
        transpose4x4(trans+4,     pix-4+4*stride, 8, stride);
        transpose4x4(trans+4+4*8, pix  +4*stride, 8, stride);
        h264_loop_filter_luma_mmx2(trans+4*8, 8, alpha-1, beta-1, tc0);
        transpose4x4(pix-2,          trans  +2*8, stride, 8);
        transpose4x4(pix-2+4*stride, trans+4+2*8, stride, 8);
    }
}

static inline void h264_loop_filter_chroma_mmx2(uint8_t *pix, int stride, int alpha1, int beta1, int8_t *tc0)
{
    asm volatile(
        "movq    (%0),    %%mm0     \n\t" //p1
        "movq    (%0,%2), %%mm1     \n\t" //p0
        "movq    (%1),    %%mm2     \n\t" //q0
        "movq    (%1,%2), %%mm3     \n\t" //q1
        H264_DEBLOCK_MASK(%4, %5)
        "movd      %3,    %%mm6     \n\t"
        "punpcklbw %%mm6, %%mm6     \n\t"
        "pand      %%mm6, %%mm7     \n\t" // mm7 = tc&mask
        H264_DEBLOCK_P0_Q0(%6, %7)
        "movq      %%mm1, (%0,%2)   \n\t"
        "movq      %%mm2, (%1)      \n\t"

        :: "r"(pix-2*stride), "r"(pix), "r"((long)stride),
           "r"(*(uint32_t*)tc0),
           "m"(alpha1), "m"(beta1), "m"(mm_bone), "m"(ff_pb_3F)
    );
}

static void h264_v_loop_filter_chroma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0)
{
    h264_loop_filter_chroma_mmx2(pix, stride, alpha-1, beta-1, tc0);
}

static void h264_h_loop_filter_chroma_mmx2(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0)
{
    //FIXME: could cut some load/stores by merging transpose with filter
    DECLARE_ALIGNED_8(uint8_t, trans[8*4]);
    transpose4x4(trans, pix-2, 8, stride);
    transpose4x4(trans+4, pix-2+4*stride, 8, stride);
    h264_loop_filter_chroma_mmx2(trans+2*8, 8, alpha-1, beta-1, tc0);
    transpose4x4(pix-2, trans, stride, 8);
    transpose4x4(pix-2+4*stride, trans+4, stride, 8);
}

// p0 = (p0 + q1 + 2*p1 + 2) >> 2
#define H264_FILTER_CHROMA4(p0, p1, q1, one) \
    "movq    "#p0", %%mm4  \n\t"\
    "pxor    "#q1", %%mm4  \n\t"\
    "pand   "#one", %%mm4  \n\t" /* mm4 = (p0^q1)&1 */\
    "pavgb   "#q1", "#p0"  \n\t"\
    "psubusb %%mm4, "#p0"  \n\t"\
    "pavgb   "#p1", "#p0"  \n\t" /* dst = avg(p1, avg(p0,q1) - ((p0^q1)&1)) */\

static inline void h264_loop_filter_chroma_intra_mmx2(uint8_t *pix, int stride, int alpha1, int beta1)
{
    asm volatile(
        "movq    (%0),    %%mm0     \n\t"
        "movq    (%0,%2), %%mm1     \n\t"
        "movq    (%1),    %%mm2     \n\t"
        "movq    (%1,%2), %%mm3     \n\t"
        H264_DEBLOCK_MASK(%3, %4)
        "movq    %%mm1,   %%mm5     \n\t"
        "movq    %%mm2,   %%mm6     \n\t"
        H264_FILTER_CHROMA4(%%mm1, %%mm0, %%mm3, %5) //p0'
        H264_FILTER_CHROMA4(%%mm2, %%mm3, %%mm0, %5) //q0'
        "psubb   %%mm5,   %%mm1     \n\t"
        "psubb   %%mm6,   %%mm2     \n\t"
        "pand    %%mm7,   %%mm1     \n\t"
        "pand    %%mm7,   %%mm2     \n\t"
        "paddb   %%mm5,   %%mm1     \n\t"
        "paddb   %%mm6,   %%mm2     \n\t"
        "movq    %%mm1,   (%0,%2)   \n\t"
        "movq    %%mm2,   (%1)      \n\t"
        :: "r"(pix-2*stride), "r"(pix), "r"((long)stride),
           "m"(alpha1), "m"(beta1), "m"(mm_bone)
    );
}

static void h264_v_loop_filter_chroma_intra_mmx2(uint8_t *pix, int stride, int alpha, int beta)
{
    h264_loop_filter_chroma_intra_mmx2(pix, stride, alpha-1, beta-1);
}

static void h264_h_loop_filter_chroma_intra_mmx2(uint8_t *pix, int stride, int alpha, int beta)
{
    //FIXME: could cut some load/stores by merging transpose with filter
    DECLARE_ALIGNED_8(uint8_t, trans[8*4]);
    transpose4x4(trans, pix-2, 8, stride);
    transpose4x4(trans+4, pix-2+4*stride, 8, stride);
    h264_loop_filter_chroma_intra_mmx2(trans+2*8, 8, alpha-1, beta-1);
    transpose4x4(pix-2, trans, stride, 8);
    transpose4x4(pix-2+4*stride, trans+4, stride, 8);
}

static void h264_loop_filter_strength_mmx2( int16_t bS[2][4][4], uint8_t nnz[40], int8_t ref[2][40], int16_t mv[2][40][2],
                                            int bidir, int edges, int step, int mask_mv0, int mask_mv1 ) {
    int dir;
    asm volatile(
        "pxor %%mm7, %%mm7 \n\t"
        "movq %0, %%mm6 \n\t"
        "movq %1, %%mm5 \n\t"
        "movq %2, %%mm4 \n\t"
        ::"m"(ff_pb_1), "m"(ff_pb_3), "m"(ff_pb_7)
    );
    // could do a special case for dir==0 && edges==1, but it only reduces the
    // average filter time by 1.2%
    for( dir=1; dir>=0; dir-- ) {
        const int d_idx = dir ? -8 : -1;
        const int mask_mv = dir ? mask_mv1 : mask_mv0;
        DECLARE_ALIGNED_8(const uint64_t, mask_dir) = dir ? 0 : 0xffffffffffffffffULL;
        int b_idx, edge, l;
        for( b_idx=12, edge=0; edge<edges; edge+=step, b_idx+=8*step ) {
            asm volatile(
                "pand %0, %%mm0 \n\t"
                ::"m"(mask_dir)
            );
            if(!(mask_mv & edge)) {
                asm volatile("pxor %%mm0, %%mm0 \n\t":);
                for( l = bidir; l >= 0; l-- ) {
                    asm volatile(
                        "movd %0, %%mm1 \n\t"
                        "punpckldq %1, %%mm1 \n\t"
                        "movq %%mm1, %%mm2 \n\t"
                        "psrlw $7, %%mm2 \n\t"
                        "pand %%mm6, %%mm2 \n\t"
                        "por %%mm2, %%mm1 \n\t" // ref_cache with -2 mapped to -1
                        "punpckldq %%mm1, %%mm2 \n\t"
                        "pcmpeqb %%mm2, %%mm1 \n\t"
                        "paddb %%mm6, %%mm1 \n\t"
                        "punpckhbw %%mm7, %%mm1 \n\t" // ref[b] != ref[bn]
                        "por %%mm1, %%mm0 \n\t"

                        "movq %2, %%mm1 \n\t"
                        "movq %3, %%mm2 \n\t"
                        "psubw %4, %%mm1 \n\t"
                        "psubw %5, %%mm2 \n\t"
                        "packsswb %%mm2, %%mm1 \n\t"
                        "paddb %%mm5, %%mm1 \n\t"
                        "pminub %%mm4, %%mm1 \n\t"
                        "pcmpeqb %%mm4, %%mm1 \n\t" // abs(mv[b] - mv[bn]) >= limit
                        "por %%mm1, %%mm0 \n\t"
                        ::"m"(ref[l][b_idx]),
                          "m"(ref[l][b_idx+d_idx]),
                          "m"(mv[l][b_idx][0]),
                          "m"(mv[l][b_idx+2][0]),
                          "m"(mv[l][b_idx+d_idx][0]),
                          "m"(mv[l][b_idx+d_idx+2][0])
                    );
                }
            }
            asm volatile(
                "movd %0, %%mm1 \n\t"
                "por  %1, %%mm1 \n\t"
                "punpcklbw %%mm7, %%mm1 \n\t"
                "pcmpgtw %%mm7, %%mm1 \n\t" // nnz[b] || nnz[bn]
                ::"m"(nnz[b_idx]),
                  "m"(nnz[b_idx+d_idx])
            );
            asm volatile(
                "pcmpeqw %%mm7, %%mm0 \n\t"
                "pcmpeqw %%mm7, %%mm0 \n\t"
                "psrlw $15, %%mm0 \n\t" // nonzero -> 1
                "psrlw $14, %%mm1 \n\t"
                "movq %%mm0, %%mm2 \n\t"
                "por %%mm1, %%mm2 \n\t"
                "psrlw $1, %%mm1 \n\t"
                "pandn %%mm2, %%mm1 \n\t"
                "movq %%mm1, %0 \n\t"
                :"=m"(*bS[dir][edge])
                ::"memory"
            );
        }
        edges = 4;
        step = 1;
    }
    asm volatile(
        "movq   (%0), %%mm0 \n\t"
        "movq  8(%0), %%mm1 \n\t"
        "movq 16(%0), %%mm2 \n\t"
        "movq 24(%0), %%mm3 \n\t"
        TRANSPOSE4(%%mm0, %%mm1, %%mm2, %%mm3, %%mm4)
        "movq %%mm0,   (%0) \n\t"
        "movq %%mm3,  8(%0) \n\t"
        "movq %%mm4, 16(%0) \n\t"
        "movq %%mm2, 24(%0) \n\t"
        ::"r"(bS[0])
        :"memory"
    );
}

/***********************************/
/* motion compensation */

#define QPEL_H264V(A,B,C,D,E,F,OP)\
        "movd (%0), "#F"            \n\t"\
        "movq "#C", %%mm6           \n\t"\
        "paddw "#D", %%mm6          \n\t"\
        "psllw $2, %%mm6            \n\t"\
        "psubw "#B", %%mm6          \n\t"\
        "psubw "#E", %%mm6          \n\t"\
        "pmullw %4, %%mm6           \n\t"\
        "add %2, %0                 \n\t"\
        "punpcklbw %%mm7, "#F"      \n\t"\
        "paddw %5, "#A"             \n\t"\
        "paddw "#F", "#A"           \n\t"\
        "paddw "#A", %%mm6          \n\t"\
        "psraw $5, %%mm6            \n\t"\
        "packuswb %%mm6, %%mm6      \n\t"\
        OP(%%mm6, (%1), A, d)\
        "add %3, %1                 \n\t"

#define QPEL_H264HV(A,B,C,D,E,F,OF)\
        "movd (%0), "#F"            \n\t"\
        "movq "#C", %%mm6           \n\t"\
        "paddw "#D", %%mm6          \n\t"\
        "psllw $2, %%mm6            \n\t"\
        "psubw "#B", %%mm6          \n\t"\
        "psubw "#E", %%mm6          \n\t"\
        "pmullw %3, %%mm6           \n\t"\
        "add %2, %0                 \n\t"\
        "punpcklbw %%mm7, "#F"      \n\t"\
        "paddw "#F", "#A"           \n\t"\
        "paddw "#A", %%mm6          \n\t"\
        "movq %%mm6, "#OF"(%1)      \n\t"

#define QPEL_H264(OPNAME, OP, MMX)\
static av_noinline void OPNAME ## h264_qpel4_h_lowpass_ ## MMX(uint8_t *dst, uint8_t *src, int dstStride, int srcStride){\
    int h=4;\
\
    asm volatile(\
        "pxor %%mm7, %%mm7          \n\t"\
        "movq %5, %%mm4             \n\t"\
        "movq %6, %%mm5             \n\t"\
        "1:                         \n\t"\
        "movd  -1(%0), %%mm1        \n\t"\
        "movd    (%0), %%mm2        \n\t"\
        "movd   1(%0), %%mm3        \n\t"\
        "movd   2(%0), %%mm0        \n\t"\
        "punpcklbw %%mm7, %%mm1     \n\t"\
        "punpcklbw %%mm7, %%mm2     \n\t"\
        "punpcklbw %%mm7, %%mm3     \n\t"\
        "punpcklbw %%mm7, %%mm0     \n\t"\
        "paddw %%mm0, %%mm1         \n\t"\
        "paddw %%mm3, %%mm2         \n\t"\
        "movd  -2(%0), %%mm0        \n\t"\
        "movd   3(%0), %%mm3        \n\t"\
        "punpcklbw %%mm7, %%mm0     \n\t"\
        "punpcklbw %%mm7, %%mm3     \n\t"\
        "paddw %%mm3, %%mm0         \n\t"\
        "psllw $2, %%mm2            \n\t"\
        "psubw %%mm1, %%mm2         \n\t"\
        "pmullw %%mm4, %%mm2        \n\t"\
        "paddw %%mm5, %%mm0         \n\t"\
        "paddw %%mm2, %%mm0         \n\t"\
        "psraw $5, %%mm0            \n\t"\
        "packuswb %%mm0, %%mm0      \n\t"\
        OP(%%mm0, (%1),%%mm6, d)\
        "add %3, %0                 \n\t"\
        "add %4, %1                 \n\t"\
        "decl %2                    \n\t"\
        " jnz 1b                    \n\t"\
        : "+a"(src), "+c"(dst), "+m"(h)\
        : "d"((long)srcStride), "S"((long)dstStride), "m"(ff_pw_5), "m"(ff_pw_16)\
        : "memory"\
    );\
}\
static av_noinline void OPNAME ## h264_qpel4_h_lowpass_l2_ ## MMX(uint8_t *dst, uint8_t *src, uint8_t *src2, int dstStride, int src2Stride){\
    int h=4;\
    asm volatile(\
        "pxor %%mm7, %%mm7          \n\t"\
        "movq %0, %%mm4             \n\t"\
        "movq %1, %%mm5             \n\t"\
        :: "m"(ff_pw_5), "m"(ff_pw_16)\
    );\
    do{\
    asm volatile(\
        "movd  -1(%0), %%mm1        \n\t"\
        "movd    (%0), %%mm2        \n\t"\
        "movd   1(%0), %%mm3        \n\t"\
        "movd   2(%0), %%mm0        \n\t"\
        "punpcklbw %%mm7, %%mm1     \n\t"\
        "punpcklbw %%mm7, %%mm2     \n\t"\
        "punpcklbw %%mm7, %%mm3     \n\t"\
        "punpcklbw %%mm7, %%mm0     \n\t"\
        "paddw %%mm0, %%mm1         \n\t"\
        "paddw %%mm3, %%mm2         \n\t"\
        "movd  -2(%0), %%mm0        \n\t"\
        "movd   3(%0), %%mm3        \n\t"\
        "punpcklbw %%mm7, %%mm0     \n\t"\
        "punpcklbw %%mm7, %%mm3     \n\t"\
        "paddw %%mm3, %%mm0         \n\t"\
        "psllw $2, %%mm2            \n\t"\
        "psubw %%mm1, %%mm2         \n\t"\
        "pmullw %%mm4, %%mm2        \n\t"\
        "paddw %%mm5, %%mm0         \n\t"\
        "paddw %%mm2, %%mm0         \n\t"\
        "movd   (%2), %%mm3         \n\t"\
        "psraw $5, %%mm0            \n\t"\
        "packuswb %%mm0, %%mm0      \n\t"\
        PAVGB" %%mm3, %%mm0         \n\t"\
        OP(%%mm0, (%1),%%mm6, d)\
        "add %4, %0                 \n\t"\

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -