svq1enc.c
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C
589 行
/*
* SVQ1 Encoder
* Copyright (C) 2004 Mike Melanson <melanson@pcisys.net>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file svq1enc.c
* Sorenson Vector Quantizer #1 (SVQ1) video codec.
* For more information of the SVQ1 algorithm, visit:
* http://www.pcisys.net/~melanson/codecs/
*/
#include "avcodec.h"
#include "dsputil.h"
#include "mpegvideo.h"
#include "svq1.h"
#include "svq1enc_cb.h"
#undef NDEBUG
#include <assert.h>
typedef struct SVQ1Context {
MpegEncContext m; // needed for motion estimation, should not be used for anything else, the idea is to make the motion estimation eventually independent of MpegEncContext, so this will be removed then (FIXME/XXX)
AVCodecContext *avctx;
DSPContext dsp;
AVFrame picture;
AVFrame current_picture;
AVFrame last_picture;
PutBitContext pb;
GetBitContext gb;
PutBitContext reorder_pb[6]; //why ooh why this sick breadth first order, everything is slower and more complex
int frame_width;
int frame_height;
/* Y plane block dimensions */
int y_block_width;
int y_block_height;
/* U & V plane (C planes) block dimensions */
int c_block_width;
int c_block_height;
uint16_t *mb_type;
uint32_t *dummy;
int16_t (*motion_val8[3])[2];
int16_t (*motion_val16[3])[2];
int64_t rd_total;
} SVQ1Context;
static void svq1_write_header(SVQ1Context *s, int frame_type)
{
int i;
/* frame code */
put_bits(&s->pb, 22, 0x20);
/* temporal reference (sure hope this is a "don't care") */
put_bits(&s->pb, 8, 0x00);
/* frame type */
put_bits(&s->pb, 2, frame_type - 1);
if (frame_type == I_TYPE) {
/* no checksum since frame code is 0x20 */
/* no embedded string either */
/* output 5 unknown bits (2 + 2 + 1) */
put_bits(&s->pb, 5, 2); /* 2 needed by quicktime decoder */
for (i = 0; i < 7; i++)
{
if ((ff_svq1_frame_size_table[i].width == s->frame_width) &&
(ff_svq1_frame_size_table[i].height == s->frame_height))
{
put_bits(&s->pb, 3, i);
break;
}
}
if (i == 7)
{
put_bits(&s->pb, 3, 7);
put_bits(&s->pb, 12, s->frame_width);
put_bits(&s->pb, 12, s->frame_height);
}
}
/* no checksum or extra data (next 2 bits get 0) */
put_bits(&s->pb, 2, 0);
}
#define QUALITY_THRESHOLD 100
#define THRESHOLD_MULTIPLIER 0.6
#if defined(HAVE_ALTIVEC)
#undef vector
#endif
static int encode_block(SVQ1Context *s, uint8_t *src, uint8_t *ref, uint8_t *decoded, int stride, int level, int threshold, int lambda, int intra){
int count, y, x, i, j, split, best_mean, best_score, best_count;
int best_vector[6];
int block_sum[7]= {0, 0, 0, 0, 0, 0};
int w= 2<<((level+2)>>1);
int h= 2<<((level+1)>>1);
int size=w*h;
int16_t block[7][256];
const int8_t *codebook_sum, *codebook;
const uint16_t (*mean_vlc)[2];
const uint8_t (*multistage_vlc)[2];
best_score=0;
//FIXME optimize, this doenst need to be done multiple times
if(intra){
codebook_sum= svq1_intra_codebook_sum[level];
codebook= ff_svq1_intra_codebooks[level];
mean_vlc= ff_svq1_intra_mean_vlc;
multistage_vlc= ff_svq1_intra_multistage_vlc[level];
for(y=0; y<h; y++){
for(x=0; x<w; x++){
int v= src[x + y*stride];
block[0][x + w*y]= v;
best_score += v*v;
block_sum[0] += v;
}
}
}else{
codebook_sum= svq1_inter_codebook_sum[level];
codebook= ff_svq1_inter_codebooks[level];
mean_vlc= ff_svq1_inter_mean_vlc + 256;
multistage_vlc= ff_svq1_inter_multistage_vlc[level];
for(y=0; y<h; y++){
for(x=0; x<w; x++){
int v= src[x + y*stride] - ref[x + y*stride];
block[0][x + w*y]= v;
best_score += v*v;
block_sum[0] += v;
}
}
}
best_count=0;
best_score -= ((block_sum[0]*block_sum[0])>>(level+3));
best_mean= (block_sum[0] + (size>>1)) >> (level+3);
if(level<4){
for(count=1; count<7; count++){
int best_vector_score= INT_MAX;
int best_vector_sum=-999, best_vector_mean=-999;
const int stage= count-1;
const int8_t *vector;
for(i=0; i<16; i++){
int sum= codebook_sum[stage*16 + i];
int sqr, diff, score;
vector = codebook + stage*size*16 + i*size;
sqr = s->dsp.ssd_int8_vs_int16(vector, block[stage], size);
diff= block_sum[stage] - sum;
score= sqr - ((diff*(int64_t)diff)>>(level+3)); //FIXME 64bit slooow
if(score < best_vector_score){
int mean= (diff + (size>>1)) >> (level+3);
assert(mean >-300 && mean<300);
mean= av_clip(mean, intra?0:-256, 255);
best_vector_score= score;
best_vector[stage]= i;
best_vector_sum= sum;
best_vector_mean= mean;
}
}
assert(best_vector_mean != -999);
vector= codebook + stage*size*16 + best_vector[stage]*size;
for(j=0; j<size; j++){
block[stage+1][j] = block[stage][j] - vector[j];
}
block_sum[stage+1]= block_sum[stage] - best_vector_sum;
best_vector_score +=
lambda*(+ 1 + 4*count
+ multistage_vlc[1+count][1]
+ mean_vlc[best_vector_mean][1]);
if(best_vector_score < best_score){
best_score= best_vector_score;
best_count= count;
best_mean= best_vector_mean;
}
}
}
split=0;
if(best_score > threshold && level){
int score=0;
int offset= (level&1) ? stride*h/2 : w/2;
PutBitContext backup[6];
for(i=level-1; i>=0; i--){
backup[i]= s->reorder_pb[i];
}
score += encode_block(s, src , ref , decoded , stride, level-1, threshold>>1, lambda, intra);
score += encode_block(s, src + offset, ref + offset, decoded + offset, stride, level-1, threshold>>1, lambda, intra);
score += lambda;
if(score < best_score){
best_score= score;
split=1;
}else{
for(i=level-1; i>=0; i--){
s->reorder_pb[i]= backup[i];
}
}
}
if (level > 0)
put_bits(&s->reorder_pb[level], 1, split);
if(!split){
assert((best_mean >= 0 && best_mean<256) || !intra);
assert(best_mean >= -256 && best_mean<256);
assert(best_count >=0 && best_count<7);
assert(level<4 || best_count==0);
/* output the encoding */
put_bits(&s->reorder_pb[level],
multistage_vlc[1 + best_count][1],
multistage_vlc[1 + best_count][0]);
put_bits(&s->reorder_pb[level], mean_vlc[best_mean][1],
mean_vlc[best_mean][0]);
for (i = 0; i < best_count; i++){
assert(best_vector[i]>=0 && best_vector[i]<16);
put_bits(&s->reorder_pb[level], 4, best_vector[i]);
}
for(y=0; y<h; y++){
for(x=0; x<w; x++){
decoded[x + y*stride]= src[x + y*stride] - block[best_count][x + w*y] + best_mean;
}
}
}
return best_score;
}
static int svq1_encode_plane(SVQ1Context *s, int plane, unsigned char *src_plane, unsigned char *ref_plane, unsigned char *decoded_plane,
int width, int height, int src_stride, int stride)
{
int x, y;
int i;
int block_width, block_height;
int level;
int threshold[6];
const int lambda= (s->picture.quality*s->picture.quality) >> (2*FF_LAMBDA_SHIFT);
/* figure out the acceptable level thresholds in advance */
threshold[5] = QUALITY_THRESHOLD;
for (level = 4; level >= 0; level--)
threshold[level] = threshold[level + 1] * THRESHOLD_MULTIPLIER;
block_width = (width + 15) / 16;
block_height = (height + 15) / 16;
if(s->picture.pict_type == P_TYPE){
s->m.avctx= s->avctx;
s->m.current_picture_ptr= &s->m.current_picture;
s->m.last_picture_ptr = &s->m.last_picture;
s->m.last_picture.data[0]= ref_plane;
s->m.linesize=
s->m.last_picture.linesize[0]=
s->m.new_picture.linesize[0]=
s->m.current_picture.linesize[0]= stride;
s->m.width= width;
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