📄 mathfontmath2.properties
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# ***** BEGIN LICENSE BLOCK *****# Version: MPL 1.1/GPL 2.0/LGPL 2.1## The contents of this file are subject to the Mozilla Public License Version# 1.1 (the "License"); you may not use this file except in compliance with# the License. You may obtain a copy of the License at# http://www.mozilla.org/MPL/## Software distributed under the License is distributed on an "AS IS" basis,# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License# for the specific language governing rights and limitations under the# License.# # The Original Code is Mozilla MathML Project. # # The Initial Developer of the Original Code is# The University of Queensland.# Portions created by the Initial Developer are Copyright (C) 2001# the Initial Developer. All Rights Reserved.# # Contributor(s): # Roger B. Sidje <rbs@maths.uq.edu.au> ## Alternatively, the contents of this file may be used under the terms of# either the GNU General Public License Version 2 or later (the "GPL"), or# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),# in which case the provisions of the GPL or the LGPL are applicable instead# of those above. If you wish to allow use of your version of this file only# under the terms of either the GPL or the LGPL, and not to allow others to# use your version of this file under the terms of the MPL, indicate your# decision by deleting the provisions above and replace them with the notice# and other provisions required by the GPL or the LGPL. If you do not delete# the provisions above, a recipient may use your version of this file under# the terms of any one of the MPL, the GPL or the LGPL.## ***** END LICENSE BLOCK *****# LOCALIZATION NOTE: FILE# Do not translate anything in this file# This file contains the list of all stretchy MathML chars that# can be rendered with the indicated mathfont.mathfont = Math2# [ T/L | M | B/R | G | size0 ... size{N-1} ]\u0028 = \uF8FF\uFFFD\uF8FF\uF8FF\u0028\uF8FF\uF8FF\uF8FF # (\u0029 = \uF8FF\uFFFD\uF8FF\uF8FF\u0029\uF8FF\uF8FF\uF8FF # )\u002F = \uFFFD\uFFFD\uFFFD\uFFFD\u002F\uF8FF\uF8FF\uF8FF # /\u005B = \uF8FF\uFFFD\uF8FF\uF8FF\u005B\uF8FF\uF8FF\uF8FF # [\u005D = \uF8FF\uFFFD\uF8FF\uF8FF\u005D\uF8FF\uF8FF\uF8FF # ]\u007B = \uF8FF\uF8FF\uF8FF\uF8FF\u007B\uF8FF\uF8FF\uF8FF # {\u007D = \uF8FF\uF8FF\uF8FF\uF8FF\u007D\uF8FF\uF8FF\uF8FF # }\u02DC = \uFFFD\uFFFD\uFFFD\uFFFD\u02DC\uF8FF\uF8FF\uF8FF # DiacriticalTilde, tilde\u21BC = \u21BC\uFFFD\uFFFD\uF8FF\u21BC # LeftVector, leftharpoonup, lharu\u21C0 = \uFFFD\uFFFD\u21C0\uF8FF\u21C0 # RightVector, rharu, rightharpoonup\u220F = \uFFFD\uFFFD\uFFFD\uFFFD\u220F\uF8FF\uF8FF # Product, prod\u2211 = \uFFFD\uFFFD\uFFFD\uFFFD\u2211\uF8FF\uF8FF # Sum, sum\u2216 = \uFFFD\uFFFD\uFFFD\uFFFD\u2216\uF8FF\uF8FF\uF8FF # Backslash, setminus, setmn\u221A = \uF8FF\uFFFD\uF8FF\uF8FF\u221A\uF8FF\uF8FF\uF8FF # Sqrt, radic\u2223 = \uFFFD\uFFFD\uFFFD\uF8FF\u2223\uF8FF\uF8FF\uF8FF # VerticalBar, mid\u2225 = \uFFFD\uFFFD\uFFFD\uF8FF\u2225\uF8FF\uF8FF\uF8FF # DoubleVerticalBar, par, parallel\u222B = \uFFFD\uFFFD\uFFFD\uFFFD\u222B\uF8FF\uF8FF # Integral, int\u222E = \uFFFD\uFFFD\uFFFD\uFFFD\u222E\uF8FF\uF8FF # ContourIntegral, conint, oint\u222F = \uFFFD\uFFFD\uFFFD\uFFFD\u222F\uF8FF\uF8FF # Conint, DoubleContourIntegral\u2232 = \uFFFD\uFFFD\uFFFD\uFFFD\u2232\uF8FF\uF8FF # ClockwiseContourIntegral, cwconint\u2233 = \uFFFD\uFFFD\uFFFD\uFFFD\u2233\uF8FF\uF8FF # CounterClockwiseContourIntegral, awconint\u228E = \uFFFD\uFFFD\uFFFD\uFFFD\u228E\uF8FF\uF8FF # UnionPlus, biguplus, uplus, xuplus\u2293 = \uFFFD\uFFFD\uFFFD\uFFFD\u2293\uF8FF\uF8FF # SquareIntersection, sqcap\u2294 = \uFFFD\uFFFD\uFFFD\uFFFD\u2294\uF8FF\uF8FF # SquareUnion, bigsqcup, sqcup, xsqcup\u22C0 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C0\uF8FF\uF8FF # Wedge, bigwedge, xwedge\u22C1 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C1\uF8FF\uF8FF # Vee, bigvee, xvee\u22C2 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C2\uF8FF\uF8FF # Intersection, bigcap, xcap\u22C3 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C3\uF8FF\uF8FF # Union, bigcup, xcup\u2329 = \uFFFD\uFFFD\uFFFD\uFFFD\u2329\uF8FF\uF8FF\uF8FF # LeftAngleBracket, lang, langle\u232A = \uFFFD\uFFFD\uFFFD\uFFFD\u232A\uF8FF\uF8FF\uF8FF # RightAngleBracket, rang, rangle\u294E = \u21BC\uFFFD\u21C0\uF8FF\u294E # LeftRightVector\u2A0D = \uFFFD\uFFFD\uFFFD\uFFFD\u2A0D\uF8FF\uF8FF # fpartint\u2A16 = \uFFFD\uFFFD\uFFFD\uFFFD\u2A16\uF8FF\uF8FF # quatint\u301A = \uF8FF\uFFFD\uF8FF\uF8FF\u301A\uF8FF\uF8FF\uF8FF # LeftDoubleBracket, lobrk\u301B = \uF8FF\uFFFD\uF8FF\uF8FF\u301B\uF8FF\uF8FF\uF8FF # RightDoubleBracket, robrk\u2758 = \uFFFD\uFFFD\uFFFD\u2758\u2758\uF8FF\uF8FF\uF8FF # VerticalSeparator\u2308 = \u005B.T\uFFFD\uFFFD\u005B.G\u2308\uF8FF\uF8FF\uF8FF # LeftCeiling, lceil\u2309 = \u005D.T\uFFFD\uFFFD\u005D.G\u2309\uF8FF\uF8FF\uF8FF # RightCeiling, rceil\u230A = \uFFFD\uFFFD\u005B.B\u005B.G\u230A\uF8FF\uF8FF\uF8FF # LeftFloor, lfloor\u230B = \uFFFD\uFFFD\u005D.B\u005D.G\u230B\uF8FF\uF8FF\uF8FF # RightFloor, rfloor\u20D6 = \u20D6\uFFFD\uFFFD\uF8FF\u20D6 \u20D7 = \uFFFD\uFFFD\u20D7\uF8FF\u20D7 \u20E1 = \u20D6\uFFFD\u20D7\uF8FF\u20E1
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