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📄 jpegencoder2.asm

📁 JPEG压缩编码在TMS320VC5509的实现代码
💻 ASM
字号:
;JpegEncoder2.asm

	.ARMS_off		;enable assembler for ARMS=0
					;告诉编译器当前工作状态为DSP模式
	.CPL_on			;enable assembler for CPL=1
					;告诉编译器当前工作在SP直接寻址模式(SP与DP对应)
	.mmregs
	
	.include "MyDspDef.inc"
	
	.ref _Rbuf,_Gbuf,_Bbuf
	
	.ref _YDU,_CbDU,_CrDU
	
	.ref _ColorConvMatrix
	
	.asg XAR1,pRbuf;指向R缓冲区的指针
	
	.asg AR1,pRbufShort;指向R缓冲区的指针
	
	.asg XAR2,pGbuf;指向G缓冲区的指针
	
	.asg AR2,pGbufShort;指向G缓冲区的指针

	.asg XAR3,pBbuf;指向B缓冲区的指针
	
	.asg AR3,pBbufShort;指向B缓冲区的指针
	
	.asg XAR4,pYUVbuf;指向YUV缓冲区的指针
	
	.asg AR4,pYUVbufShort;指向YUV缓冲区的指针
	
	.asg XAR5,pConvMatrix;指向ColorConvMatrix缓冲区的指针

	.asg AR5,pConvMatrixShort;指向ColorConvMatrix缓冲区的指针
	
	.asg BSA45, db_base;循环缓冲区的起始地址
	
	.asg BK47, db_sz;循环缓冲区的大小
	
ST2mask  .set  0000000000100000b    ;circular/linear pointers,打开ar5的循环寻址模式 
	
	.global _RGB2YUV,CalcOneComponent

	
_RGB2YUV:
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	pshboth(XAR3)
	
	pshboth(XAR4)
	
	pshboth(XAR5)

    @(ST0_55) &= #01FFh || mmap();清零ACOVx, TC1, TC2, C

    @(ST1_55) |= #04140h || mmap();将CPL(SP直接寻址模式), SXMD, FRCT设置为1

    @(ST1_55) &= #0F9DFh || mmap();清零M40, SATD(饱和标志), 54CM

    @(ST2_55) &= #07A00h || mmap();清零ARMS, RDM(不懂), CDPLC, AR[0-7]LC

    @(ST3_55) &= #0FFDDh || mmap();清零SATA(会影响目的存储器,正向饱和与负向饱和), SMUL	

    @(ST2_55) |= #ST2mask || mmap();设置circular/linear ARx
    
	nop
	
	nop
	
	nop
		
	pConvMatrixShort = #(-0x80);//暂时借用一下
	
	hi(ac1) = pConvMatrixShort
	
	;ac1 += #0;0x4000
	
	pYUVbuf = #_YDU
	
	pConvMatrix = #_ColorConvMatrix
	
	db_base = #_ColorConvMatrix;计算Y分量
	
	db_sz = #3
		
	pConvMatrixShort = #0;索引变成0
		
	call CalcOneComponent



	pYUVbufShort = #_CbDU;注意Y、Cr、Cb缓冲应该放在一起,一个页内

	db_base = #(_ColorConvMatrix+3);计算Cb分量
	
	ac1 = #0;0x4000;
	
	call CalcOneComponent



	pYUVbufShort = #_CrDU
	
	db_base = #(_ColorConvMatrix+6);计算Cr分量
	
	ac1 = #0;0x4000;
	
	call CalcOneComponent	
		

	
	;保存C函数运行需要的环境
    bit(ST2, K_FRCT) = #0;清FRCT

    @(ST2_55) &= #0FE00h || mmap();清 CDPLC(关闭循环寻址) 和 AR[7-0]LC

    bit(ST2, K_ARMS) = #1;设置 ARMS = #1 ,恢复为控制模式
	
	bit(ST1,K_FRCT) = #0
	
	XAR5 = popboth()
    
	XAR4 = popboth()
 
	XAR3 = popboth()

	XAR2 = popboth()

	XAR1 = popboth()
	
	return

	
CalcOneComponent:
		
	pRbuf = #_Rbuf
	
	pGbuf = #_Gbuf
	
	pBbuf = #_Bbuf
	
	brc0 = #63;循环64次
	
	localrepeat{

		ac0 = (*pRbufShort+) * (*pConvMatrixShort+)

		ac0 += ((*pGbufShort+) * (*pConvMatrixShort+))

		ac0 += ((*pBbufShort+) * (*pConvMatrixShort+))
		
		ac0 = rnd(ac0);4舍5入
		
		ac0 += ac1
		
		(*pYUVbufShort+) = hi(ac0);
	}
	
	return
	

	.asg XAR0,pInputBuf;指向Input缓冲区的指针
	.asg AR0,pInputBufShort;指向Input缓冲区的指针
	.asg XAR3,pOutputBuf;指向Output缓冲区的指针
	.asg AR3,pOutputBufShort;指向Output缓冲区的指针
	.asg XAR2,pQtableBuf;指向_Q_table缓冲区的指针
	.asg AR2,pQtableBufShort;指向_Q_table缓冲区的指针
	.asg XAR1,pZigzagBuf;指向zigzag缓冲区的指针
	.asg AR1,pZigzagBufShort;指向zigzag缓冲区的指针
	.global _DctBlockQuantize
	
_DctBlockQuantize:
	
	push(t0,t1)
	
	bit(ST1,#K_FRCT) = #1
	
	nop
	
	nop
	
	nop

	brc0 = #63;循环64次
	
;	pshboth(XAR1);pInputBuf = #_imageBlock   ;	XAR4 = popboth()
	
;	pshboth(XAR2);pOutputBuf = #_YDCTzigzagQ ;	XAR3 = popboth()
	
;	pshboth(XAR3);pQtableBuf = #_Q_table     ;	XAR2 = popboth()
	
;	pshboth(XAR4);pZigzagBuf = #_zigzag      ;	XAR1 = popboth()
	
	localrepeat{

		t0 = *pZigzagBufShort+
		
		t1 = *pQtableBufShort(t0)
	
		ac0 = rnd(t1 * *pInputBufShort+)

		*pOutputBufShort(t0) = hi(ac0);
	}	

	bit(ST1,#K_FRCT) = #0
	
	t0,t1 = pop()
		
	return
	


	.global _ClearStReg
	
_ClearStReg:

	nop
	
	nop

	@(ST0_55) = #0x1047 || mmap()
	
	@(ST1_55) = #0x6900 || mmap()
	
	@(ST2_55) = #0xf000 || mmap()
	
	@(ST3_55) = #0x1c86 || mmap()
	
	nop
	
	nop
	
	nop
	
	nop
	
	nop
	
	return
	
	
	.ref _ImageWidth
	.asg XAR0,pSourceBuf;指向Source缓冲区的指针
	.asg AR0,pSourceBufShort;指向Source缓冲区的指针
	.asg XAR1,pDistBuf;指向Dist缓冲区的指针
	.asg AR1,pDistBufShort;指向Dist缓冲区的指针	
	.global _Mem8x8Cpy

_Mem8x8Cpy:
	push(t0)
	
	t0 = *(#_ImageWidth)
	
	t0 -= #7
	
	brc0 = #7;外循环8次
	
	csr = #6;内循环7次
		
	localrepeat{
	
	repeat(csr)
		
	*pDistBufShort+ = *pSourceBufShort+

	*pDistBufShort+ = *(pSourceBufShort+t0);
		
	}

	t0 = pop()
	
	return


;	.global _jpe1
;	.asg XAR0,i
;	.asg AR0,i
		
;_jpe1:
;	i = #63;
	
;	return
	.global _ACEncode2
	.asg XAR0,pDCTzigzagQ
	.asg AR0,pDCTzigzagQShort
	.asg XAR1,p_ac_encode_tab
	.asg AR1,p_ac_encode_tabShort
	.asg AR7,tmp
	.asg AR6,tmp1
	.asg t0,i
	;.bss m_bAllAcZero_asm,1
	.bss nrzeroes,1
	.bss endpos,1
	.bss startpos,1
	.bss m_bK_Y_AC,1
	.bss Tmpi,1
	.bss EncodeAc,1
	.ref _AddBits
K_Y_AC	.set 0
K_CbCr_AC	.set 1

_ACEncode2:
	*(m_bK_Y_AC) = t0;保护K_Y_AC/K_CbCr_AC
	
	t0 = #63

ZERO_Detect_NOT_finish:	
	tmp1 = *pDCTzigzagQShort(t0);从右到左
	
	if(tmp1 != #0)goto ZERO_Detect_finish_t0_gt_0;t0大于0的情况
	
	if(t0 == #0)goto ZERO_Detect_finish_t0_eq_0;等于0的情况
	
	t0 -= #1 || goto ZERO_Detect_NOT_finish

ZERO_Detect_finish_t0_eq_0:
	;*(m_bAllAcZero_asm) = #1;等于0的情况
	tmp = *(m_bK_Y_AC)
		
	*(endpos) = t0

	if(tmp != #K_Y_AC)goto ZERO_Detect_finish_t0_eq_0_CbCr_AC
	
	t1 = #4
	
	t0 = #10
	
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	call _AddBits;是K_Y_AC的情况

	XAR2 = popboth()

	XAR1 = popboth()
	
	goto AC_ENCODE_END
	
ZERO_Detect_finish_t0_eq_0_CbCr_AC:
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	t1 = #2
	
	t0 = #0
	
	call _AddBits;是K_CbCr_AC的情况
	
	XAR2 = popboth()

	XAR1 = popboth()
	
	goto AC_ENCODE_END
	
ZERO_Detect_finish_t0_gt_0:
	;*(m_bAllAcZero_asm) = #0;t0大于0的情况
	
	*(endpos) = t0;

	i = #1
	
i_lt_or_equ_endpos:
	tmp = *(endpos) - i
	
	if(tmp < #0)goto i_gt_endpos ;while (i <= endpos)
	
	*(startpos) = i
	
begin_to_dectect_nrzeroes:	
	tmp = *(endpos) - i
	
	if(tmp <= #0)goto nrzeroes_detect_finish
	
	tmp = *pDCTzigzagQShort(i)
	
	if(tmp != 0)goto nrzeroes_detect_finish
	
	i += #1 || goto begin_to_dectect_nrzeroes
	
nrzeroes_detect_finish:
	tmp = i - *(startpos);//连零的数量
	
	tmp1 = #16
	
AC_LESS_OR_MORE_THAN_16:
	tc1 = uns(tmp < tmp1) || nop ;如果连零的数量小于16

	if(tc1)goto nrzeroes_lt_16;连零数量小于16
	
	*(Tmpi) = i ;保护i的值

	tmp -= #16
	
	*(nrzeroes) = tmp
	
	tmp = *(m_bK_Y_AC)
	
	if(tmp != #K_Y_AC)goto CbCr_AC_MORE_THAN_16_ZEROS
Y_AC_MORE_THAN_16_ZEROS:
	t1 = #11
	
	t0 = #2041
	
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	call _AddBits
	
	XAR2 = popboth()

	XAR1 = popboth()
	
	i = *(Tmpi);恢复i
	
	goto AC_LESS_OR_MORE_THAN_16;继续判断连零数量是否小于16
		
CbCr_AC_MORE_THAN_16_ZEROS:
	t1 = #10
	
	t0 = #1018
	
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	call _AddBits
	
	XAR2 = popboth()

	XAR1 = popboth()
	
	i = *(Tmpi);恢复i
	
	goto AC_LESS_OR_MORE_THAN_16;继续判断连零数量是否小于16
	
nrzeroes_lt_16:;连零数量小于16
	ac1 = tmp || t3 = #10
	
	ac1 = t3 * ac1
	
	t1 = #0;AC编码的长度
	
	ac0 = *pDCTzigzagQShort(i)
	
	ac0 = |ac0|
	
EncodeAcCalStart:
	if(ac0 == #0)goto EncodeAcCalFinish
	
	ac0 = ac0>>1 || t1 += #1
	
	goto EncodeAcCalStart
	
EncodeAcCalFinish:
	*(EncodeAc) = t1

	ac1 += t1;在AcMapStrTab中的位置
	
	ac1 -= #1

	*(Tmpi) = i ;保护i的值
	
	i = LO(ac1)
	
	t0 = *p_ac_encode_tabShort(i)
	
	i += #160
	
	t1 = *p_ac_encode_tabShort(i)
	
	pshboth(XAR1)
	
	pshboth(XAR2)

	call _AddBits

	XAR2 = popboth()

	XAR1 = popboth()
	
	i = *(Tmpi);恢复i
	
	tmp = *pDCTzigzagQShort(i)
	
	if(tmp >= #0)goto InputBlock_i_gt_or_equ_0
	
	tmp1 = *(EncodeAc)
	
	tmp1 -= #16
	
	if(tmp1 < 0)goto EncodeAc_lt_16
EncodeAc_equ_16:
	;tmp = *pDCTzigzagQShort(i)
	
	ac0 = |tmp|
	
	ac0 ^= #0xffff
	
	t0 = lo(ac0)
	
	t1 = *(EncodeAc)
	
	goto Ac_inv_finish

EncodeAc_lt_16:	
	t1 = *(EncodeAc)
	
	ac0 = #0xffff
		
	ac0 = ac0 <<< t1
	
	ac0 = ~ac0
	
	;tmp = *pDCTzigzagQShort(i)
	
	ac1 = |tmp|
	
	ac0 ^= ac1
	
	t0 = lo(ac0) 
	
Ac_inv_finish:
	goto InputBlock_i_fix_finish
	
InputBlock_i_gt_or_equ_0:
	t0 = *p_ac_encode_tabShort(i)
	
	t1 = *(EncodeAc)
	
InputBlock_i_fix_finish:
	pshboth(XAR1)
	
	pshboth(XAR2)

	call _AddBits
	
	XAR2 = popboth()

	XAR1 = popboth()
	
	i = *(Tmpi);恢复i
	
	i += #1
	
	goto i_lt_or_equ_endpos

i_gt_endpos:
	ac0 = *(endpos)
	
	ac0 -= #63
	
	if(ac0 >= 0)goto AC_ENCODE_END

	tmp = *(m_bK_Y_AC)
	
	if(tmp != #K_Y_AC)goto CbCr_AC_MORE_THAN_16_ZEROS2

	t1 = #11
	
	t0 = #2041
	
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	call _AddBits
	
	XAR2 = popboth()

	XAR1 = popboth()
	
	i = *(Tmpi);恢复i
	
	goto AC_ENCODE_END;
		
CbCr_AC_MORE_THAN_16_ZEROS2:
	t1 = #10
	
	t0 = #1018
	
	pshboth(XAR1)
	
	pshboth(XAR2)
	
	call _AddBits
	
	XAR2 = popboth()

	XAR1 = popboth()
	
	i = *(Tmpi);恢复i
	
AC_ENCODE_END:

	return
	
	

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