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📄 font.c

📁 这是一个压缩解压包,用C语言进行编程的,里面有详细的源代码.
💻 C
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/***************************************************************************** * *  XVID MPEG-4 VIDEO CODEC *  - Font rendering to frame buffer functions - * *  Copyright(C) 2002-2003 Peter Ross <pross@xvid.org> * *  This program is free software ; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation ; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY ; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program ; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA * * $Id: font.c,v 1.7 2005/11/22 10:23:01 suxen_drol Exp $ * ****************************************************************************/#include <stdio.h>#include <stdarg.h>#include "image.h"#include "font.h"#define FONT_WIDTH	4#define FONT_HEIGHT	6static const char ascii33[33][FONT_WIDTH*FONT_HEIGHT] = {	/* ! */	{0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,0,0,	 0,0,1,0},	/* " */	{0,1,0,1,	 0,1,0,1,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0},	/* # */	{0,1,1,0,	 1,1,1,1,	 0,1,1,0,	 0,1,1,0,	 1,1,1,1,	 0,1,1,0},	/* $ */	{0,1,1,0,	 1,0,1,1,	 1,1,1,0,	 0,1,1,1,	 1,1,0,1,	 0,1,1,0},	/* % */	{1,1,0,1,	 1,0,0,1,	 0,0,1,0,	 0,1,0,0,	 1,0,0,1,	 1,0,1,1},	/* & */	{0,1,1,0,	 1,0,0,0,	 0,1,0,1,	 1,0,1,0,	 1,0,1,0,	 0,1,0,1},	/* ' */	{0,0,1,0,	 0,0,1,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0},	/* ( */	{0,0,1,0,	 0,1,0,0,	 0,1,0,0,	 0,1,0,0,	 0,1,0,0,	 0,0,1,0},	/* ) */	{0,1,0,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,1,0,0},	/* * */	{0,0,0,0,	 1,0,0,1,	 0,1,1,0,	 1,1,1,1,	 0,1,1,0,	 1,0,0,1},	/* + */	{0,0,0,0,	 0,0,1,0,	 0,0,1,0,	 0,1,1,1,	 0,0,1,0,	 0,0,1,0},	/* , */	{0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,1,1,0,	 0,0,1,0},	/* - */	{0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 1,1,1,1,	 0,0,0,0,	 0,0,0,0},	/* . */	{0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,1,1,0,	 0,1,1,0},	/* / */	{0,0,0,1,	 0,0,0,1,	 0,0,1,0,	 0,1,0,0,	 1,0,0,0,	 1,0,0,0},	/* 0 */	{0,1,1,0,	 1,0,0,1,	 1,0,1,1,	 1,1,0,1,	 1,0,0,1,	 0,1,1,0},	/* 1 */	{0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0},	/* 2 */	{0,1,1,0,	 1,0,0,1,	 0,0,1,0,	 0,1,0,0,	 1,0,0,0,	 1,1,1,1},	/* 3 */	{0,1,1,0,	 1,0,0,1,	 0,0,1,0,	 0,0,0,1,	 1,0,0,1,	 0,1,1,0},	/* 4 */	{0,0,1,0,	 0,1,1,0,	 1,0,1,0,	 1,1,1,1,	 0,0,1,0,	 0,0,1,0},	/* 5 */	{1,1,1,1,	 1,0,0,0,	 1,1,1,0,	 0,0,0,1,	 1,0,0,1,	 0,1,1,0},	/* 6 */	{0,1,1,1,	 1,0,0,0,	 1,1,1,0,	 1,0,0,1,	 1,0,0,1,	 0,1,1,0},	/* 7 */	{1,1,1,0,	 0,0,0,1,	 0,0,0,1,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0},	/* 8 */	{0,1,1,0,	 1,0,0,1,	 0,1,1,0,	 1,0,0,1,	 1,0,0,1,	 0,1,1,0},	/* 9 */	{0,1,1,0,	 1,0,0,1,	 1,0,0,1,	 0,1,1,1,	 0,0,0,1,	 1,1,1,0},	/* : */	{0,0,0,0,	 0,0,0,0,	 0,0,1,0,	 0,0,0,0,	 0,0,1,0,	 0,0,0,0},	/* ; */	{0,0,0,0,	 0,0,1,0,	 0,0,0,0,	 0,0,0,0,	 0,1,1,0,	 0,0,1,0},	/* < */	{0,0,0,1,	 0,0,1,0,	 0,1,0,0,	 0,1,0,0,	 0,0,1,0,	 0,0,0,1},	/* = */	{0,0,0,0,	 1,1,1,1,	 0,0,0,0,	 0,0,0,0,	 1,1,1,1,	 0,0,0,0},	/* > */	{0,1,0,0,	 0,0,1,0,	 0,0,0,1,	 0,0,0,1,	 0,0,1,0,	 0,1,0,0},	/* ? */	{0,1,1,0,	 1,0,0,1,	 0,0,1,0,	 0,0,1,0,	 0,0,0,0,	 0,0,1,0},	/* @ */	{0,1,1,0,	 1,0,0,1,	 1,0,1,1,	 1,0,1,1,	 1,0,0,0,	 0,1,1,0},};static const char ascii65[26][FONT_WIDTH*FONT_HEIGHT] = {	/* A */	{0,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,1,1,1,	 1,0,0,1,	 1,0,0,1},	/* B */	{1,1,1,0,	 1,0,0,1,	 1,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,1,1,0},	/* C */	{0,1,1,0,	 1,0,0,1,	 1,0,0,0,	 1,0,0,0,	 1,0,0,1,	 0,1,1,0},	/* D */	{1,1,0,0,	 1,0,1,0,	 1,0,0,1,	 1,0,0,1,	 1,0,1,0,	 1,1,0,0},	/* E */	{1,1,1,1,	 1,0,0,0,	 1,1,1,0,	 1,0,0,0,	 1,0,0,0,	 1,1,1,1},	/* F */	{1,1,1,1,	 1,0,0,0,	 1,1,1,0,	 1,0,0,0,	 1,0,0,0,	 1,0,0,0},	/* G */	{0,1,1,1,	 1,0,0,0,	 1,0,1,1,	 1,0,0,1,	 1,0,0,1,	 0,1,1,0},	/* H */	{1,0,0,1,	 1,0,0,1,	 1,1,1,1,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1},	/* I */	{0,1,1,1,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,1,1,1},	/* J */	{0,1,1,1,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 1,0,1,0,	 0,1,0,0},	/* K */	{1,0,0,1,	 1,0,0,1,	 1,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1},	/* L */	{1,0,0,0,	 1,0,0,0,	 1,0,0,0,	 1,0,0,0,	 1,0,0,0,	 1,1,1,1},	/* M */	{1,0,0,1,	 1,1,1,1,	 1,1,1,1,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1},	/* N */	{1,0,0,1,	 1,1,0,1,	 1,1,0,1,	 1,0,1,1,	 1,0,1,1,	 1,0,0,1},	/* 0 */	{0,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 0,1,1,0},	/* P */	{1,1,1,0,	 1,0,0,1,	 1,1,1,0,	 1,0,0,0,	 1,0,0,0,	 1,0,0,0},	/* Q */	{0,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 1,0,1,0,	 0,1,0,1},	/* R */	{1,1,1,0,	 1,0,0,1,	 1,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1},	/* S */	{0,1,1,0,	 1,0,0,1,	 0,1,0,0,	 0,0,1,0,	 1,0,0,1,	 0,1,1,0},	/* T */	{0,1,1,1,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0},	/* U */	{1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 1,1,1,1},	/* V */	{1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 0,1,1,0,	 0,1,1,0,	 0,1,1,0},	/* W */	{1,0,0,1,	 1,0,0,1,	 1,0,0,1,	 1,1,1,1,	 1,1,1,1,	 1,0,0,1},	/* X */	{1,0,0,1,	 1,0,0,1,	 0,1,1,0,	 1,0,0,1,	 1,0,0,1,	 1,0,0,1},	/* Y */	{1,0,0,1,	 1,0,0,1,	 0,1,0,0,	 0,0,1,0,	 0,1,0,0,	 1,0,0,0},	/* Z */	{1,1,1,1,	 0,0,0,1,	 0,0,1,0,	 0,1,0,0,	 1,0,0,0,	 1,1,1,1},};static const char ascii91[6][FONT_WIDTH*FONT_HEIGHT] = {	/* [ */	{0,1,1,0,	 0,1,0,0,	 0,1,0,0,	 0,1,0,0,	 0,1,0,0,	 0,1,1,0},	/* '\' */	{1,0,0,0,	 1,0,0,0,	 0,1,0,0,	 0,0,1,0,	 0,0,0,1,	 0,0,0,1},	/* ] */	{0,1,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,0,1,0,	 0,1,1,0},	/* ^ */	{0,1,0,1,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0},	/* _ */	{0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 1,1,1,1},	/* ` */	{0,1,0,0,	 0,0,1,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0,	 0,0,0,0}};#define FONT_ZOOM	4static voiddraw_num(IMAGE * img, const int stride, const int height,			  const char * font, const int x, const int y){	int i, j;	for (j = 0; j < FONT_ZOOM * FONT_HEIGHT && y+j < height; j++)		for (i = 0; i < FONT_ZOOM * FONT_WIDTH && x+i < stride; i++)			if (font[(j/FONT_ZOOM)*FONT_WIDTH + (i/FONT_ZOOM)])			{				int offset = (y+j)*stride + (x+i);				int offset2 =((y+j)/2)*(stride/2) + ((x+i)/2);				img->y[offset] = 255;				img->u[offset2] = 127;				img->v[offset2] = 127;			}}#define FONT_BUF_SZ  1024void image_printf(IMAGE * img, int edged_width, int height,				  int x, int y, char *fmt, ...){	va_list args;	char buf[FONT_BUF_SZ];	int i;	va_start(args, fmt);	vsprintf(buf, fmt, args);	va_end(args);	for (i = 0; i < buf[i]; i++) {		const char * font;		if (buf[i] >= '!' && buf[i] <= '@')			font = ascii33[buf[i]-'!'];		else if (buf[i] >= 'A' && buf[i] <= 'Z')			font = ascii65[buf[i]-'A'];		else if (buf[i] >= '[' && buf[i] <= '`')			font = ascii91[buf[i]-'['];		else if (buf[i] >= 'a' && buf[i] <= 'z')			font = ascii65[buf[i]-'a'];		else			continue;		draw_num(img, edged_width, height, font, x + i*FONT_ZOOM*(FONT_WIDTH+1), y);	}}

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