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📄 mbtransquant.c

📁 这是一个压缩解压包,用C语言进行编程的,里面有详细的源代码.
💻 C
📖 第 1 页 / 共 3 页
字号:
		limit *= 3;	/* Quantize the block */	cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 0, limit);	/* DeQuantize the block */	MBDeQuantInter(pParam, pMB->quant, data, qcoeff, cbp);	/* Perform inverse DCT*/	MBiDCT(data, cbp); 	/* Transfer back the data -- Add the data */	MBTrans16to8(pParam, frame, pMB, x_pos, y_pos, data, 1, cbp);	return(cbp);}uint8_tMBTransQuantInterBVOP(const MBParam * pParam,					  FRAMEINFO * frame,					  MACROBLOCK * pMB,					  const uint32_t x_pos,					  const uint32_t y_pos,					  int16_t data[6 * 64],					  int16_t qcoeff[6 * 64]){	uint8_t cbp;	uint32_t limit;	/* There is no MBTrans8to16 for Inter block, that's done in motion compensation	 * already */	/* Perform DCT (and field decision) */	MBfDCT(pParam, frame, pMB, x_pos, y_pos, data);	/* Set the limit threshold */	limit = BVOP_TOOSMALL_LIMIT;	if (frame->vop_flags & XVID_VOP_CARTOON)		limit *= 2;	/* Quantize the block */	cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 1, limit);	/*	 * History comment:	 * We don't have to DeQuant, iDCT and Transfer back data for B-frames.	 *	 * BUT some plugins require the rebuilt original frame to be passed so we	 * have to take care of that here	 */	if((pParam->plugin_flags & XVID_REQORIGINAL)) {		/* DeQuantize the block */		MBDeQuantInter(pParam, pMB->quant, data, qcoeff, cbp);		/* Perform inverse DCT*/		MBiDCT(data, cbp);		/* Transfer back the data -- Add the data */		MBTrans16to8(pParam, frame, pMB, x_pos, y_pos, data, 1, cbp);	}	return(cbp);}/* if sum(diff between field lines) < sum(diff between frame lines), use field dct */uint32_tMBFieldTest_c(int16_t data[6 * 64]){	const uint8_t blocks[] =		{ 0 * 64, 0 * 64, 0 * 64, 0 * 64, 2 * 64, 2 * 64, 2 * 64, 2 * 64 };	const uint8_t lines[] = { 0, 16, 32, 48, 0, 16, 32, 48 };	int frame = 0, field = 0;	int i, j;	for (i = 0; i < 7; ++i) {		for (j = 0; j < 8; ++j) {			frame +=				abs(data[0 * 64 + (i + 1) * 8 + j] - data[0 * 64 + i * 8 + j]);			frame +=				abs(data[1 * 64 + (i + 1) * 8 + j] - data[1 * 64 + i * 8 + j]);			frame +=				abs(data[2 * 64 + (i + 1) * 8 + j] - data[2 * 64 + i * 8 + j]);			frame +=				abs(data[3 * 64 + (i + 1) * 8 + j] - data[3 * 64 + i * 8 + j]);			field +=				abs(data[blocks[i + 1] + lines[i + 1] + j] -					data[blocks[i] + lines[i] + j]);			field +=				abs(data[blocks[i + 1] + lines[i + 1] + 8 + j] -					data[blocks[i] + lines[i] + 8 + j]);			field +=				abs(data[blocks[i + 1] + 64 + lines[i + 1] + j] -					data[blocks[i] + 64 + lines[i] + j]);			field +=				abs(data[blocks[i + 1] + 64 + lines[i + 1] + 8 + j] -					data[blocks[i] + 64 + lines[i] + 8 + j]);		}	}	return (frame >= (field + 350));}/* deinterlace Y blocks vertically */#define MOVLINE(X,Y) memcpy(X, Y, sizeof(tmp))#define LINE(X,Y)	&data[X*64 + Y*8]voidMBFrameToField(int16_t data[6 * 64]){	int16_t tmp[8];	/* left blocks */	/* 1=2, 2=4, 4=8, 8=1 */	MOVLINE(tmp, LINE(0, 1));	MOVLINE(LINE(0, 1), LINE(0, 2));	MOVLINE(LINE(0, 2), LINE(0, 4));	MOVLINE(LINE(0, 4), LINE(2, 0));	MOVLINE(LINE(2, 0), tmp);	/* 3=6, 6=12, 12=9, 9=3 */	MOVLINE(tmp, LINE(0, 3));	MOVLINE(LINE(0, 3), LINE(0, 6));	MOVLINE(LINE(0, 6), LINE(2, 4));	MOVLINE(LINE(2, 4), LINE(2, 1));	MOVLINE(LINE(2, 1), tmp);	/* 5=10, 10=5 */	MOVLINE(tmp, LINE(0, 5));	MOVLINE(LINE(0, 5), LINE(2, 2));	MOVLINE(LINE(2, 2), tmp);	/* 7=14, 14=13, 13=11, 11=7 */	MOVLINE(tmp, LINE(0, 7));	MOVLINE(LINE(0, 7), LINE(2, 6));	MOVLINE(LINE(2, 6), LINE(2, 5));	MOVLINE(LINE(2, 5), LINE(2, 3));	MOVLINE(LINE(2, 3), tmp);	/* right blocks */	/* 1=2, 2=4, 4=8, 8=1 */	MOVLINE(tmp, LINE(1, 1));	MOVLINE(LINE(1, 1), LINE(1, 2));	MOVLINE(LINE(1, 2), LINE(1, 4));	MOVLINE(LINE(1, 4), LINE(3, 0));	MOVLINE(LINE(3, 0), tmp);	/* 3=6, 6=12, 12=9, 9=3 */	MOVLINE(tmp, LINE(1, 3));	MOVLINE(LINE(1, 3), LINE(1, 6));	MOVLINE(LINE(1, 6), LINE(3, 4));	MOVLINE(LINE(3, 4), LINE(3, 1));	MOVLINE(LINE(3, 1), tmp);	/* 5=10, 10=5 */	MOVLINE(tmp, LINE(1, 5));	MOVLINE(LINE(1, 5), LINE(3, 2));	MOVLINE(LINE(3, 2), tmp);	/* 7=14, 14=13, 13=11, 11=7 */	MOVLINE(tmp, LINE(1, 7));	MOVLINE(LINE(1, 7), LINE(3, 6));	MOVLINE(LINE(3, 6), LINE(3, 5));	MOVLINE(LINE(3, 5), LINE(3, 3));	MOVLINE(LINE(3, 3), tmp);}/***************************************************************************** *               Trellis based R-D optimal quantization * *   Trellis Quant code (C) 2003 Pascal Massimino skal(at)planet-d.net * ****************************************************************************//*---------------------------------------------------------------------------- * *        Trellis-Based quantization * * So far I understand this paper: * *  "Trellis-Based R-D Optimal Quantization in H.263+" *    J.Wen, M.Luttrell, J.Villasenor *    IEEE Transactions on Image Processing, Vol.9, No.8, Aug. 2000. * * we are at stake with a simplified Bellmand-Ford / Dijkstra Single * Source Shortest Path algo. But due to the underlying graph structure * ("Trellis"), it can be turned into a dynamic programming algo, * partially saving the explicit graph's nodes representation. And * without using a heap, since the open frontier of the DAG is always * known, and of fixed size. *--------------------------------------------------------------------------*//* Codes lengths for relevant levels. *//* let's factorize: */static const uint8_t Code_Len0[64] = {	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len1[64] = {	20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len2[64] = {	19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len3[64] = {	18,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len4[64] = {	17,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len5[64] = {	16,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len6[64] = {	15,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len7[64] = {	13,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len8[64] = {	11,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len9[64] = {	12,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len10[64] = {	12,20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len11[64] = {	12,19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len12[64] = {	11,17,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len13[64] = {	11,15,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len14[64] = {	10,12,19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len15[64] = {	10,13,17,19,21,21,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len16[64] = {	9,12,13,18,18,19,19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len17[64] = {	8,11,13,14,14,14,15,19,19,19,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len18[64] = {	7, 9,11,11,13,13,13,15,15,15,16,22,22,22,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len19[64] = {	5, 7, 9,10,10,11,11,11,11,11,13,14,16,17,17,18,18,18,18,18,18,18,18,20,20,21,21,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len20[64] = {	3, 4, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,10,10,10,10,10,10,10,10,12,12,13,13,12,13,14,15,15,	15,16,16,16,16,17,17,17,18,18,19,19,19,19,19,19,19,19,21,21,22,22,30,30,30,30,30,30,30,30,30,30 };/* a few more table for LAST table: */static const uint8_t Code_Len21[64] = {	13,20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len22[64] = {	12,15,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,	30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len23[64] = {	10,12,15,15,15,16,16,16,16,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,20,20,20,	20,21,21,21,21,21,21,21,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len24[64] = {	5, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,11,11,11,11,12,12,12,	12,13,13,13,13,13,13,13,13,14,16,16,16,16,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,19,19};static const uint8_t * const B16_17_Code_Len[24] = { /* levels [1..24] */	Code_Len20,Code_Len19,Code_Len18,Code_Len17,	Code_Len16,Code_Len15,Code_Len14,Code_Len13,	Code_Len12,Code_Len11,Code_Len10,Code_Len9,	Code_Len8, Code_Len7 ,Code_Len6 ,Code_Len5,	Code_Len4, Code_Len3, Code_Len3 ,Code_Len2,	Code_Len2, Code_Len1, Code_Len1, Code_Len1,};static const uint8_t * const B16_17_Code_Len_Last[6] = { /* levels [1..6] */	Code_Len24,Code_Len23,Code_Len22,Code_Len21, Code_Len3, Code_Len1,};/* TL_SHIFT controls the precision of the RD optimizations in trellis * valid range is [10..16]. The bigger, the more trellis is vulnerable * to overflows in cost formulas. *  - 10 allows ac values up to 2^11 == 2048 *  - 16 allows ac values up to 2^8 == 256 */#define TL_SHIFT 11#define TL(q) ((0xfe00>>(16-TL_SHIFT))/(q*q))static const int Trellis_Lambda_Tabs[31] = {	TL( 1),TL( 2),TL( 3),TL( 4),TL( 5),TL( 6), TL( 7),	TL( 8),TL( 9),TL(10),TL(11),TL(12),TL(13),TL(14), TL(15),	TL(16),TL(17),TL(18),TL(19),TL(20),TL(21),TL(22), TL(23),	TL(24),TL(25),TL(26),TL(27),TL(28),TL(29),TL(30), TL(31)};#undef TLstatic int __inlineFind_Last(const int16_t *C, const uint16_t *Zigzag, int i){	while(i>=0)		if (C[Zigzag[i]])			return i;		else i--;	return -1;}/* this routine has been strippen of all debug code */static intdct_quantize_trellis_c(int16_t *const Out,					   const int16_t *const In,					   int Q,					   const uint16_t * const Zigzag,					   const uint16_t * const QuantMatrix,					   int Non_Zero,					   int Sum){	/* Note: We should search last non-zero coeffs on *real* DCT input coeffs	 * (In[]), not quantized one (Out[]). However, it only improves the result	 * *very* slightly (~0.01dB), whereas speed drops to crawling level :)	 * Well, actually, taking 1 more coeff past Non_Zero into account sometimes	 * helps. */	typedef struct { int16_t Run, Level; } NODE;	NODE Nodes[65], Last = { 0, 0};	uint32_t Run_Costs0[64+1];	uint32_t * const Run_Costs = Run_Costs0 + 1;	/* it's 1/lambda, actually */	const int Lambda = Trellis_Lambda_Tabs[Q-1];	int Run_Start = -1;	uint32_t Min_Cost = 2<<TL_SHIFT;	int Last_Node = -1;	uint32_t Last_Cost = 0;	int i, j;	/* source (w/ CBP penalty) */	Run_Costs[-1] = 2<<TL_SHIFT;	Non_Zero = Find_Last(Out, Zigzag, Non_Zero);	if (Non_Zero<0)		return 0; /* Sum is zero if there are only zero coeffs */	for(i=0; i<=Non_Zero; i++) {		const int q = ((Q*QuantMatrix[Zigzag[i]])>>4);		const int Mult = 2*q;		const int Bias = (q-1) | 1;		const int Lev0 = Mult + Bias;		const int AC = In[Zigzag[i]];		const int Level1 = Out[Zigzag[i]];		const unsigned int Dist0 = Lambda* AC*AC;		uint32_t Best_Cost = 0xf0000000;		Last_Cost += Dist0;		/* very specialized loop for -1,0,+1 */		if ((uint32_t)(Level1+1)<3) {			int dQ;			int Run;			uint32_t Cost0;			if (AC<0) {				Nodes[i].Level = -1;				dQ = Lev0 + AC;			} else {				Nodes[i].Level = 1;				dQ = Lev0 - AC;			}			Cost0 = Lambda*dQ*dQ;			Nodes[i].Run = 1;			Best_Cost = (Code_Len20[0]<<TL_SHIFT) + Run_Costs[i-1]+Cost0;			for(Run=i-Run_Start; Run>0; --Run) {				const uint32_t Cost_Base = Cost0 + Run_Costs[i-Run];				const uint32_t Cost = Cost_Base + (Code_Len20[Run-1]<<TL_SHIFT);				const uint32_t lCost = Cost_Base + (Code_Len24[Run-1]<<TL_SHIFT);				/* TODO: what about tie-breaks? Should we favor short runs or				 * long runs? Although the error is the same, it would not be				 * spread the same way along high and low frequencies... */				/* Gruel: I'd say, favour short runs => hifreq errors (HVS) */				if (Cost<Best_Cost) {					Best_Cost	 = Cost;					Nodes[i].Run = Run;				}				if (lCost<Last_Cost) {					Last_Cost  = lCost;					Last.Run   = Run;					Last_Node  = i;				}			}			if (Last_Node==i)				Last.Level = Nodes[i].Level;		} else if (51U>(uint32_t)(Level1+25)) {			/* "big" levels (not less than ESC3, though) */			const uint8_t *Tbl_L1, *Tbl_L2, *Tbl_L1_Last, *Tbl_L2_Last;			int Level2;			int dQ1, dQ2;			int Run;			uint32_t Dist1,Dist2;			int dDist21;			if (Level1>1) {				dQ1 = Level1*Mult-AC + Bias;				dQ2 = dQ1 - Mult;				Level2 = Level1-1;				Tbl_L1		= (Level1<=24) ? B16_17_Code_Len[Level1-1]	   : Code_Len0;				Tbl_L2		= (Level2<=24) ? B16_17_Code_Len[Level2-1]	   : Code_Len0;				Tbl_L1_Last = (Level1<=6) ? B16_17_Code_Len_Last[Level1-1] : Code_Len0;				Tbl_L2_Last = (Level2<=6) ? B16_17_Code_Len_Last[Level2-1] : Code_Len0;			} else { /* Level1<-1 */				dQ1 = Level1*Mult-AC - Bias;

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