📄 mbtransquant.c
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limit *= 3; /* Quantize the block */ cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 0, limit); /* DeQuantize the block */ MBDeQuantInter(pParam, pMB->quant, data, qcoeff, cbp); /* Perform inverse DCT*/ MBiDCT(data, cbp); /* Transfer back the data -- Add the data */ MBTrans16to8(pParam, frame, pMB, x_pos, y_pos, data, 1, cbp); return(cbp);}uint8_tMBTransQuantInterBVOP(const MBParam * pParam, FRAMEINFO * frame, MACROBLOCK * pMB, const uint32_t x_pos, const uint32_t y_pos, int16_t data[6 * 64], int16_t qcoeff[6 * 64]){ uint8_t cbp; uint32_t limit; /* There is no MBTrans8to16 for Inter block, that's done in motion compensation * already */ /* Perform DCT (and field decision) */ MBfDCT(pParam, frame, pMB, x_pos, y_pos, data); /* Set the limit threshold */ limit = BVOP_TOOSMALL_LIMIT; if (frame->vop_flags & XVID_VOP_CARTOON) limit *= 2; /* Quantize the block */ cbp = MBQuantInter(pParam, frame, pMB, data, qcoeff, 1, limit); /* * History comment: * We don't have to DeQuant, iDCT and Transfer back data for B-frames. * * BUT some plugins require the rebuilt original frame to be passed so we * have to take care of that here */ if((pParam->plugin_flags & XVID_REQORIGINAL)) { /* DeQuantize the block */ MBDeQuantInter(pParam, pMB->quant, data, qcoeff, cbp); /* Perform inverse DCT*/ MBiDCT(data, cbp); /* Transfer back the data -- Add the data */ MBTrans16to8(pParam, frame, pMB, x_pos, y_pos, data, 1, cbp); } return(cbp);}/* if sum(diff between field lines) < sum(diff between frame lines), use field dct */uint32_tMBFieldTest_c(int16_t data[6 * 64]){ const uint8_t blocks[] = { 0 * 64, 0 * 64, 0 * 64, 0 * 64, 2 * 64, 2 * 64, 2 * 64, 2 * 64 }; const uint8_t lines[] = { 0, 16, 32, 48, 0, 16, 32, 48 }; int frame = 0, field = 0; int i, j; for (i = 0; i < 7; ++i) { for (j = 0; j < 8; ++j) { frame += abs(data[0 * 64 + (i + 1) * 8 + j] - data[0 * 64 + i * 8 + j]); frame += abs(data[1 * 64 + (i + 1) * 8 + j] - data[1 * 64 + i * 8 + j]); frame += abs(data[2 * 64 + (i + 1) * 8 + j] - data[2 * 64 + i * 8 + j]); frame += abs(data[3 * 64 + (i + 1) * 8 + j] - data[3 * 64 + i * 8 + j]); field += abs(data[blocks[i + 1] + lines[i + 1] + j] - data[blocks[i] + lines[i] + j]); field += abs(data[blocks[i + 1] + lines[i + 1] + 8 + j] - data[blocks[i] + lines[i] + 8 + j]); field += abs(data[blocks[i + 1] + 64 + lines[i + 1] + j] - data[blocks[i] + 64 + lines[i] + j]); field += abs(data[blocks[i + 1] + 64 + lines[i + 1] + 8 + j] - data[blocks[i] + 64 + lines[i] + 8 + j]); } } return (frame >= (field + 350));}/* deinterlace Y blocks vertically */#define MOVLINE(X,Y) memcpy(X, Y, sizeof(tmp))#define LINE(X,Y) &data[X*64 + Y*8]voidMBFrameToField(int16_t data[6 * 64]){ int16_t tmp[8]; /* left blocks */ /* 1=2, 2=4, 4=8, 8=1 */ MOVLINE(tmp, LINE(0, 1)); MOVLINE(LINE(0, 1), LINE(0, 2)); MOVLINE(LINE(0, 2), LINE(0, 4)); MOVLINE(LINE(0, 4), LINE(2, 0)); MOVLINE(LINE(2, 0), tmp); /* 3=6, 6=12, 12=9, 9=3 */ MOVLINE(tmp, LINE(0, 3)); MOVLINE(LINE(0, 3), LINE(0, 6)); MOVLINE(LINE(0, 6), LINE(2, 4)); MOVLINE(LINE(2, 4), LINE(2, 1)); MOVLINE(LINE(2, 1), tmp); /* 5=10, 10=5 */ MOVLINE(tmp, LINE(0, 5)); MOVLINE(LINE(0, 5), LINE(2, 2)); MOVLINE(LINE(2, 2), tmp); /* 7=14, 14=13, 13=11, 11=7 */ MOVLINE(tmp, LINE(0, 7)); MOVLINE(LINE(0, 7), LINE(2, 6)); MOVLINE(LINE(2, 6), LINE(2, 5)); MOVLINE(LINE(2, 5), LINE(2, 3)); MOVLINE(LINE(2, 3), tmp); /* right blocks */ /* 1=2, 2=4, 4=8, 8=1 */ MOVLINE(tmp, LINE(1, 1)); MOVLINE(LINE(1, 1), LINE(1, 2)); MOVLINE(LINE(1, 2), LINE(1, 4)); MOVLINE(LINE(1, 4), LINE(3, 0)); MOVLINE(LINE(3, 0), tmp); /* 3=6, 6=12, 12=9, 9=3 */ MOVLINE(tmp, LINE(1, 3)); MOVLINE(LINE(1, 3), LINE(1, 6)); MOVLINE(LINE(1, 6), LINE(3, 4)); MOVLINE(LINE(3, 4), LINE(3, 1)); MOVLINE(LINE(3, 1), tmp); /* 5=10, 10=5 */ MOVLINE(tmp, LINE(1, 5)); MOVLINE(LINE(1, 5), LINE(3, 2)); MOVLINE(LINE(3, 2), tmp); /* 7=14, 14=13, 13=11, 11=7 */ MOVLINE(tmp, LINE(1, 7)); MOVLINE(LINE(1, 7), LINE(3, 6)); MOVLINE(LINE(3, 6), LINE(3, 5)); MOVLINE(LINE(3, 5), LINE(3, 3)); MOVLINE(LINE(3, 3), tmp);}/***************************************************************************** * Trellis based R-D optimal quantization * * Trellis Quant code (C) 2003 Pascal Massimino skal(at)planet-d.net * ****************************************************************************//*---------------------------------------------------------------------------- * * Trellis-Based quantization * * So far I understand this paper: * * "Trellis-Based R-D Optimal Quantization in H.263+" * J.Wen, M.Luttrell, J.Villasenor * IEEE Transactions on Image Processing, Vol.9, No.8, Aug. 2000. * * we are at stake with a simplified Bellmand-Ford / Dijkstra Single * Source Shortest Path algo. But due to the underlying graph structure * ("Trellis"), it can be turned into a dynamic programming algo, * partially saving the explicit graph's nodes representation. And * without using a heap, since the open frontier of the DAG is always * known, and of fixed size. *--------------------------------------------------------------------------*//* Codes lengths for relevant levels. *//* let's factorize: */static const uint8_t Code_Len0[64] = { 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len1[64] = { 20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len2[64] = { 19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len3[64] = { 18,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len4[64] = { 17,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len5[64] = { 16,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len6[64] = { 15,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len7[64] = { 13,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len8[64] = { 11,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len9[64] = { 12,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len10[64] = { 12,20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len11[64] = { 12,19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len12[64] = { 11,17,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len13[64] = { 11,15,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len14[64] = { 10,12,19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len15[64] = { 10,13,17,19,21,21,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len16[64] = { 9,12,13,18,18,19,19,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len17[64] = { 8,11,13,14,14,14,15,19,19,19,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len18[64] = { 7, 9,11,11,13,13,13,15,15,15,16,22,22,22,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len19[64] = { 5, 7, 9,10,10,11,11,11,11,11,13,14,16,17,17,18,18,18,18,18,18,18,18,20,20,21,21,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 };static const uint8_t Code_Len20[64] = { 3, 4, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,10,10,10,10,10,10,10,10,12,12,13,13,12,13,14,15,15, 15,16,16,16,16,17,17,17,18,18,19,19,19,19,19,19,19,19,21,21,22,22,30,30,30,30,30,30,30,30,30,30 };/* a few more table for LAST table: */static const uint8_t Code_Len21[64] = { 13,20,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len22[64] = { 12,15,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len23[64] = { 10,12,15,15,15,16,16,16,16,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,20,20,20, 20,21,21,21,21,21,21,21,21,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30};static const uint8_t Code_Len24[64] = { 5, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9,10,10,10,10,10,10,10,10,11,11,11,11,12,12,12, 12,13,13,13,13,13,13,13,13,14,16,16,16,16,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,19,19};static const uint8_t * const B16_17_Code_Len[24] = { /* levels [1..24] */ Code_Len20,Code_Len19,Code_Len18,Code_Len17, Code_Len16,Code_Len15,Code_Len14,Code_Len13, Code_Len12,Code_Len11,Code_Len10,Code_Len9, Code_Len8, Code_Len7 ,Code_Len6 ,Code_Len5, Code_Len4, Code_Len3, Code_Len3 ,Code_Len2, Code_Len2, Code_Len1, Code_Len1, Code_Len1,};static const uint8_t * const B16_17_Code_Len_Last[6] = { /* levels [1..6] */ Code_Len24,Code_Len23,Code_Len22,Code_Len21, Code_Len3, Code_Len1,};/* TL_SHIFT controls the precision of the RD optimizations in trellis * valid range is [10..16]. The bigger, the more trellis is vulnerable * to overflows in cost formulas. * - 10 allows ac values up to 2^11 == 2048 * - 16 allows ac values up to 2^8 == 256 */#define TL_SHIFT 11#define TL(q) ((0xfe00>>(16-TL_SHIFT))/(q*q))static const int Trellis_Lambda_Tabs[31] = { TL( 1),TL( 2),TL( 3),TL( 4),TL( 5),TL( 6), TL( 7), TL( 8),TL( 9),TL(10),TL(11),TL(12),TL(13),TL(14), TL(15), TL(16),TL(17),TL(18),TL(19),TL(20),TL(21),TL(22), TL(23), TL(24),TL(25),TL(26),TL(27),TL(28),TL(29),TL(30), TL(31)};#undef TLstatic int __inlineFind_Last(const int16_t *C, const uint16_t *Zigzag, int i){ while(i>=0) if (C[Zigzag[i]]) return i; else i--; return -1;}/* this routine has been strippen of all debug code */static intdct_quantize_trellis_c(int16_t *const Out, const int16_t *const In, int Q, const uint16_t * const Zigzag, const uint16_t * const QuantMatrix, int Non_Zero, int Sum){ /* Note: We should search last non-zero coeffs on *real* DCT input coeffs * (In[]), not quantized one (Out[]). However, it only improves the result * *very* slightly (~0.01dB), whereas speed drops to crawling level :) * Well, actually, taking 1 more coeff past Non_Zero into account sometimes * helps. */ typedef struct { int16_t Run, Level; } NODE; NODE Nodes[65], Last = { 0, 0}; uint32_t Run_Costs0[64+1]; uint32_t * const Run_Costs = Run_Costs0 + 1; /* it's 1/lambda, actually */ const int Lambda = Trellis_Lambda_Tabs[Q-1]; int Run_Start = -1; uint32_t Min_Cost = 2<<TL_SHIFT; int Last_Node = -1; uint32_t Last_Cost = 0; int i, j; /* source (w/ CBP penalty) */ Run_Costs[-1] = 2<<TL_SHIFT; Non_Zero = Find_Last(Out, Zigzag, Non_Zero); if (Non_Zero<0) return 0; /* Sum is zero if there are only zero coeffs */ for(i=0; i<=Non_Zero; i++) { const int q = ((Q*QuantMatrix[Zigzag[i]])>>4); const int Mult = 2*q; const int Bias = (q-1) | 1; const int Lev0 = Mult + Bias; const int AC = In[Zigzag[i]]; const int Level1 = Out[Zigzag[i]]; const unsigned int Dist0 = Lambda* AC*AC; uint32_t Best_Cost = 0xf0000000; Last_Cost += Dist0; /* very specialized loop for -1,0,+1 */ if ((uint32_t)(Level1+1)<3) { int dQ; int Run; uint32_t Cost0; if (AC<0) { Nodes[i].Level = -1; dQ = Lev0 + AC; } else { Nodes[i].Level = 1; dQ = Lev0 - AC; } Cost0 = Lambda*dQ*dQ; Nodes[i].Run = 1; Best_Cost = (Code_Len20[0]<<TL_SHIFT) + Run_Costs[i-1]+Cost0; for(Run=i-Run_Start; Run>0; --Run) { const uint32_t Cost_Base = Cost0 + Run_Costs[i-Run]; const uint32_t Cost = Cost_Base + (Code_Len20[Run-1]<<TL_SHIFT); const uint32_t lCost = Cost_Base + (Code_Len24[Run-1]<<TL_SHIFT); /* TODO: what about tie-breaks? Should we favor short runs or * long runs? Although the error is the same, it would not be * spread the same way along high and low frequencies... */ /* Gruel: I'd say, favour short runs => hifreq errors (HVS) */ if (Cost<Best_Cost) { Best_Cost = Cost; Nodes[i].Run = Run; } if (lCost<Last_Cost) { Last_Cost = lCost; Last.Run = Run; Last_Node = i; } } if (Last_Node==i) Last.Level = Nodes[i].Level; } else if (51U>(uint32_t)(Level1+25)) { /* "big" levels (not less than ESC3, though) */ const uint8_t *Tbl_L1, *Tbl_L2, *Tbl_L1_Last, *Tbl_L2_Last; int Level2; int dQ1, dQ2; int Run; uint32_t Dist1,Dist2; int dDist21; if (Level1>1) { dQ1 = Level1*Mult-AC + Bias; dQ2 = dQ1 - Mult; Level2 = Level1-1; Tbl_L1 = (Level1<=24) ? B16_17_Code_Len[Level1-1] : Code_Len0; Tbl_L2 = (Level2<=24) ? B16_17_Code_Len[Level2-1] : Code_Len0; Tbl_L1_Last = (Level1<=6) ? B16_17_Code_Len_Last[Level1-1] : Code_Len0; Tbl_L2_Last = (Level2<=6) ? B16_17_Code_Len_Last[Level2-1] : Code_Len0; } else { /* Level1<-1 */ dQ1 = Level1*Mult-AC - Bias;
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