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📄 estimation_common.c

📁 这是一个压缩解压包,用C语言进行编程的,里面有详细的源代码.
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/***************************************************************************** * *  XVID MPEG-4 VIDEO CODEC *  - Motion Estimation shared functions - * *  Copyright(C) 2002 Christoph Lampert <gruel@web.de> *               2002 Michael Militzer <michael@xvid.org> *               2002-2003 Radoslaw Czyz <xvid@syskin.cjb.net> * *  This program is free software ; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation ; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY ; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program ; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA * * $Id: estimation_common.c,v 1.12.2.1 2005/12/09 05:07:31 syskin Exp $ * ****************************************************************************/#include "../encoder.h"#include "../global.h"#include "../image/interpolate8x8.h"#include "estimation.h"#include "motion.h"#include "sad.h"#include "motion_inlines.h"/***************************************************************************** * Modified rounding tables * Original tables see ISO spec tables 7-6 -> 7-9 ****************************************************************************/const uint32_t roundtab[16] ={0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2 };/* K = 4 */const uint32_t roundtab_76[16] ={ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1 };/* K = 2 */const uint32_t roundtab_78[8] ={ 0, 0, 1, 1, 0, 0, 0, 1  };/* K = 1 */const uint32_t roundtab_79[4] ={ 0, 1, 0, 0 };const int xvid_me_lambda_vec16[32] =	{     0    ,(int)(1.0 * NEIGH_TEND_16X16 + 0.5),	(int)(2.0*NEIGH_TEND_16X16 + 0.5), (int)(3.0*NEIGH_TEND_16X16 + 0.5),	(int)(4.0*NEIGH_TEND_16X16 + 0.5), (int)(5.0*NEIGH_TEND_16X16 + 0.5),	(int)(6.0*NEIGH_TEND_16X16 + 0.5), (int)(7.0*NEIGH_TEND_16X16 + 0.5),	(int)(8.0*NEIGH_TEND_16X16 + 0.5), (int)(9.0*NEIGH_TEND_16X16 + 0.5),	(int)(10.0*NEIGH_TEND_16X16 + 0.5), (int)(11.0*NEIGH_TEND_16X16 + 0.5),	(int)(12.0*NEIGH_TEND_16X16 + 0.5), (int)(13.0*NEIGH_TEND_16X16 + 0.5),	(int)(14.0*NEIGH_TEND_16X16 + 0.5), (int)(15.0*NEIGH_TEND_16X16 + 0.5),	(int)(16.0*NEIGH_TEND_16X16 + 0.5), (int)(17.0*NEIGH_TEND_16X16 + 0.5),	(int)(18.0*NEIGH_TEND_16X16 + 0.5), (int)(19.0*NEIGH_TEND_16X16 + 0.5),	(int)(20.0*NEIGH_TEND_16X16 + 0.5), (int)(21.0*NEIGH_TEND_16X16 + 0.5),	(int)(22.0*NEIGH_TEND_16X16 + 0.5), (int)(23.0*NEIGH_TEND_16X16 + 0.5),	(int)(24.0*NEIGH_TEND_16X16 + 0.5), (int)(25.0*NEIGH_TEND_16X16 + 0.5),	(int)(26.0*NEIGH_TEND_16X16 + 0.5), (int)(27.0*NEIGH_TEND_16X16 + 0.5),	(int)(28.0*NEIGH_TEND_16X16 + 0.5), (int)(29.0*NEIGH_TEND_16X16 + 0.5),	(int)(30.0*NEIGH_TEND_16X16 + 0.5), (int)(31.0*NEIGH_TEND_16X16 + 0.5)};/***************************************************************************** * Code ****************************************************************************/int32_txvid_me_ChromaSAD(const int dx, const int dy, SearchData * const data){	int sad;	const uint32_t stride = data->iEdgedWidth/2;	int offset = (dx>>1) + (dy>>1)*stride;	int next = 1;	if (dx == data->chromaX && dy == data->chromaY) 		return data->chromaSAD; /* it has been checked recently */	data->chromaX = dx; data->chromaY = dy; /* backup */	switch (((dx & 1) << 1) | (dy & 1))	{		case 0:			sad = sad8(data->CurU, data->RefP[4] + offset, stride);			sad += sad8(data->CurV, data->RefP[5] + offset, stride);			break;		case 1:			next = stride;		case 2:			sad = sad8bi(data->CurU, data->RefP[4] + offset, data->RefP[4] + offset + next, stride);			sad += sad8bi(data->CurV, data->RefP[5] + offset, data->RefP[5] + offset + next, stride);			break;		default:			interpolate8x8_halfpel_hv(data->RefQ, data->RefP[4] + offset, stride, data->rounding);			sad = sad8(data->CurU, data->RefQ, stride);			interpolate8x8_halfpel_hv(data->RefQ, data->RefP[5] + offset, stride, data->rounding);			sad += sad8(data->CurV, data->RefQ, stride);			break;	}	data->chromaSAD = sad; /* backup, part 2 */	return sad;}uint8_t *xvid_me_interpolate8x8qpel(const int x, const int y, const uint32_t block, const uint32_t dir, const SearchData * const data){	/* create or find a qpel-precision reference picture; return pointer to it */	uint8_t * Reference = data->RefQ + 16*dir;	const uint32_t iEdgedWidth = data->iEdgedWidth;	const uint32_t rounding = data->rounding;	const int halfpel_x = x/2;	const int halfpel_y = y/2;	const uint8_t *ref1, *ref2, *ref3, *ref4;	ref1 = GetReferenceB(halfpel_x, halfpel_y, dir, data);	ref1 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth;	switch( ((x&1)<<1) + (y&1) ) {	case 3: /* x and y in qpel resolution - the "corners" (top left/right and */			/* bottom left/right) during qpel refinement */		ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data);		ref3 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data);		ref4 = GetReferenceB(x - halfpel_x, y - halfpel_y, dir, data);		ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth;		ref3 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth;		ref4 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth;		interpolate8x8_avg4(Reference, ref1, ref2, ref3, ref4, iEdgedWidth, rounding);		break;	case 1: /* x halfpel, y qpel - top or bottom during qpel refinement */		ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data);		ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth;		interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8);		break;	case 2: /* x qpel, y halfpel - left or right during qpel refinement */		ref2 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data);		ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth;		interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8);		break;	default: /* pure halfpel position */		return (uint8_t *) ref1;	}	return Reference;}uint8_t *xvid_me_interpolate16x16qpel(const int x, const int y, const uint32_t dir, const SearchData * const data){	/* create or find a qpel-precision reference picture; return pointer to it */	uint8_t * Reference = data->RefQ + 16*dir;	const uint32_t iEdgedWidth = data->iEdgedWidth;	const uint32_t rounding = data->rounding;	const int halfpel_x = x/2;	const int halfpel_y = y/2;	const uint8_t *ref1, *ref2, *ref3, *ref4;	ref1 = GetReferenceB(halfpel_x, halfpel_y, dir, data);	switch( ((x&1)<<1) + (y&1) ) {	case 3:		/*		 * x and y in qpel resolution - the "corners" (top left/right and		 * bottom left/right) during qpel refinement		 */		ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data);		ref3 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data);		ref4 = GetReferenceB(x - halfpel_x, y - halfpel_y, dir, data);		interpolate8x8_avg4(Reference, ref1, ref2, ref3, ref4, iEdgedWidth, rounding);		interpolate8x8_avg4(Reference+8, ref1+8, ref2+8, ref3+8, ref4+8, iEdgedWidth, rounding);		interpolate8x8_avg4(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, ref3+8*iEdgedWidth, ref4+8*iEdgedWidth, iEdgedWidth, rounding);		interpolate8x8_avg4(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, ref3+8*iEdgedWidth+8, ref4+8*iEdgedWidth+8, iEdgedWidth, rounding);		break;	case 1: /* x halfpel, y qpel - top or bottom during qpel refinement */		ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data);		interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8);		interpolate8x8_avg2(Reference+8, ref1+8, ref2+8, iEdgedWidth, rounding, 8);		interpolate8x8_avg2(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, iEdgedWidth, rounding, 8);		interpolate8x8_avg2(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, iEdgedWidth, rounding, 8);		break;	case 2: /* x qpel, y halfpel - left or right during qpel refinement */		ref2 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data);		interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8);		interpolate8x8_avg2(Reference+8, ref1+8, ref2+8, iEdgedWidth, rounding, 8);		interpolate8x8_avg2(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, iEdgedWidth, rounding, 8);		interpolate8x8_avg2(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, iEdgedWidth, rounding, 8);		break;	default: /* pure halfpel position */		return (uint8_t *) ref1;	}	return Reference;}voidxvid_me_AdvDiamondSearch(int x, int y, SearchData * const data,						 int bDirection, CheckFunc * const CheckCandidate){/* directions: 1 - left (x-1); 2 - right (x+1), 4 - up (y-1); 8 - down (y+1) */	unsigned int * const iDirection = &data->dir;	for(;;) { /* forever */		*iDirection = 0;		if (bDirection & 1) CHECK_CANDIDATE(x - iDiamondSize, y, 1);		if (bDirection & 2) CHECK_CANDIDATE(x + iDiamondSize, y, 2);		if (bDirection & 4) CHECK_CANDIDATE(x, y - iDiamondSize, 4);		if (bDirection & 8) CHECK_CANDIDATE(x, y + iDiamondSize, 8);		/* now we're doing diagonal checks near our candidate */		if (*iDirection) {		/* if anything found */			bDirection = *iDirection;			*iDirection = 0;			x = data->currentMV->x; y = data->currentMV->y;			if (bDirection & 3) {	/* our candidate is left or right */				CHECK_CANDIDATE(x, y + iDiamondSize, 8);				CHECK_CANDIDATE(x, y - iDiamondSize, 4);			} else {			/* what remains here is up or down */				CHECK_CANDIDATE(x + iDiamondSize, y, 2);				CHECK_CANDIDATE(x - iDiamondSize, y, 1);			}			if (*iDirection) {				bDirection += *iDirection;				x = data->currentMV->x; y = data->currentMV->y;			}		} else {				/* about to quit, eh? not so fast.... */			switch (bDirection) {			case 2:				CHECK_CANDIDATE(x + iDiamondSize, y - iDiamondSize, 2 + 4);				CHECK_CANDIDATE(x + iDiamondSize, y + iDiamondSize, 2 + 8);				break;			case 1:				CHECK_CANDIDATE(x - iDiamondSize, y - iDiamondSize, 1 + 4);				CHECK_CANDIDATE(x - iDiamondSize, y + iDiamondSize, 1 + 8);				break;			case 2 + 4:				CHECK_CANDIDATE(x - iDiamondSize, y - iDiamondSize, 1 + 4);

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