📄 estimation_common.c
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/***************************************************************************** * * XVID MPEG-4 VIDEO CODEC * - Motion Estimation shared functions - * * Copyright(C) 2002 Christoph Lampert <gruel@web.de> * 2002 Michael Militzer <michael@xvid.org> * 2002-2003 Radoslaw Czyz <xvid@syskin.cjb.net> * * This program is free software ; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation ; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY ; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program ; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: estimation_common.c,v 1.12.2.1 2005/12/09 05:07:31 syskin Exp $ * ****************************************************************************/#include "../encoder.h"#include "../global.h"#include "../image/interpolate8x8.h"#include "estimation.h"#include "motion.h"#include "sad.h"#include "motion_inlines.h"/***************************************************************************** * Modified rounding tables * Original tables see ISO spec tables 7-6 -> 7-9 ****************************************************************************/const uint32_t roundtab[16] ={0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2 };/* K = 4 */const uint32_t roundtab_76[16] ={ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1 };/* K = 2 */const uint32_t roundtab_78[8] ={ 0, 0, 1, 1, 0, 0, 0, 1 };/* K = 1 */const uint32_t roundtab_79[4] ={ 0, 1, 0, 0 };const int xvid_me_lambda_vec16[32] = { 0 ,(int)(1.0 * NEIGH_TEND_16X16 + 0.5), (int)(2.0*NEIGH_TEND_16X16 + 0.5), (int)(3.0*NEIGH_TEND_16X16 + 0.5), (int)(4.0*NEIGH_TEND_16X16 + 0.5), (int)(5.0*NEIGH_TEND_16X16 + 0.5), (int)(6.0*NEIGH_TEND_16X16 + 0.5), (int)(7.0*NEIGH_TEND_16X16 + 0.5), (int)(8.0*NEIGH_TEND_16X16 + 0.5), (int)(9.0*NEIGH_TEND_16X16 + 0.5), (int)(10.0*NEIGH_TEND_16X16 + 0.5), (int)(11.0*NEIGH_TEND_16X16 + 0.5), (int)(12.0*NEIGH_TEND_16X16 + 0.5), (int)(13.0*NEIGH_TEND_16X16 + 0.5), (int)(14.0*NEIGH_TEND_16X16 + 0.5), (int)(15.0*NEIGH_TEND_16X16 + 0.5), (int)(16.0*NEIGH_TEND_16X16 + 0.5), (int)(17.0*NEIGH_TEND_16X16 + 0.5), (int)(18.0*NEIGH_TEND_16X16 + 0.5), (int)(19.0*NEIGH_TEND_16X16 + 0.5), (int)(20.0*NEIGH_TEND_16X16 + 0.5), (int)(21.0*NEIGH_TEND_16X16 + 0.5), (int)(22.0*NEIGH_TEND_16X16 + 0.5), (int)(23.0*NEIGH_TEND_16X16 + 0.5), (int)(24.0*NEIGH_TEND_16X16 + 0.5), (int)(25.0*NEIGH_TEND_16X16 + 0.5), (int)(26.0*NEIGH_TEND_16X16 + 0.5), (int)(27.0*NEIGH_TEND_16X16 + 0.5), (int)(28.0*NEIGH_TEND_16X16 + 0.5), (int)(29.0*NEIGH_TEND_16X16 + 0.5), (int)(30.0*NEIGH_TEND_16X16 + 0.5), (int)(31.0*NEIGH_TEND_16X16 + 0.5)};/***************************************************************************** * Code ****************************************************************************/int32_txvid_me_ChromaSAD(const int dx, const int dy, SearchData * const data){ int sad; const uint32_t stride = data->iEdgedWidth/2; int offset = (dx>>1) + (dy>>1)*stride; int next = 1; if (dx == data->chromaX && dy == data->chromaY) return data->chromaSAD; /* it has been checked recently */ data->chromaX = dx; data->chromaY = dy; /* backup */ switch (((dx & 1) << 1) | (dy & 1)) { case 0: sad = sad8(data->CurU, data->RefP[4] + offset, stride); sad += sad8(data->CurV, data->RefP[5] + offset, stride); break; case 1: next = stride; case 2: sad = sad8bi(data->CurU, data->RefP[4] + offset, data->RefP[4] + offset + next, stride); sad += sad8bi(data->CurV, data->RefP[5] + offset, data->RefP[5] + offset + next, stride); break; default: interpolate8x8_halfpel_hv(data->RefQ, data->RefP[4] + offset, stride, data->rounding); sad = sad8(data->CurU, data->RefQ, stride); interpolate8x8_halfpel_hv(data->RefQ, data->RefP[5] + offset, stride, data->rounding); sad += sad8(data->CurV, data->RefQ, stride); break; } data->chromaSAD = sad; /* backup, part 2 */ return sad;}uint8_t *xvid_me_interpolate8x8qpel(const int x, const int y, const uint32_t block, const uint32_t dir, const SearchData * const data){ /* create or find a qpel-precision reference picture; return pointer to it */ uint8_t * Reference = data->RefQ + 16*dir; const uint32_t iEdgedWidth = data->iEdgedWidth; const uint32_t rounding = data->rounding; const int halfpel_x = x/2; const int halfpel_y = y/2; const uint8_t *ref1, *ref2, *ref3, *ref4; ref1 = GetReferenceB(halfpel_x, halfpel_y, dir, data); ref1 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; switch( ((x&1)<<1) + (y&1) ) { case 3: /* x and y in qpel resolution - the "corners" (top left/right and */ /* bottom left/right) during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); ref3 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); ref4 = GetReferenceB(x - halfpel_x, y - halfpel_y, dir, data); ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; ref3 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; ref4 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; interpolate8x8_avg4(Reference, ref1, ref2, ref3, ref4, iEdgedWidth, rounding); break; case 1: /* x halfpel, y qpel - top or bottom during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); break; case 2: /* x qpel, y halfpel - left or right during qpel refinement */ ref2 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); break; default: /* pure halfpel position */ return (uint8_t *) ref1; } return Reference;}uint8_t *xvid_me_interpolate16x16qpel(const int x, const int y, const uint32_t dir, const SearchData * const data){ /* create or find a qpel-precision reference picture; return pointer to it */ uint8_t * Reference = data->RefQ + 16*dir; const uint32_t iEdgedWidth = data->iEdgedWidth; const uint32_t rounding = data->rounding; const int halfpel_x = x/2; const int halfpel_y = y/2; const uint8_t *ref1, *ref2, *ref3, *ref4; ref1 = GetReferenceB(halfpel_x, halfpel_y, dir, data); switch( ((x&1)<<1) + (y&1) ) { case 3: /* * x and y in qpel resolution - the "corners" (top left/right and * bottom left/right) during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); ref3 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); ref4 = GetReferenceB(x - halfpel_x, y - halfpel_y, dir, data); interpolate8x8_avg4(Reference, ref1, ref2, ref3, ref4, iEdgedWidth, rounding); interpolate8x8_avg4(Reference+8, ref1+8, ref2+8, ref3+8, ref4+8, iEdgedWidth, rounding); interpolate8x8_avg4(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, ref3+8*iEdgedWidth, ref4+8*iEdgedWidth, iEdgedWidth, rounding); interpolate8x8_avg4(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, ref3+8*iEdgedWidth+8, ref4+8*iEdgedWidth+8, iEdgedWidth, rounding); break; case 1: /* x halfpel, y qpel - top or bottom during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8, ref1+8, ref2+8, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, iEdgedWidth, rounding, 8); break; case 2: /* x qpel, y halfpel - left or right during qpel refinement */ ref2 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8, ref1+8, ref2+8, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, iEdgedWidth, rounding, 8); break; default: /* pure halfpel position */ return (uint8_t *) ref1; } return Reference;}voidxvid_me_AdvDiamondSearch(int x, int y, SearchData * const data, int bDirection, CheckFunc * const CheckCandidate){/* directions: 1 - left (x-1); 2 - right (x+1), 4 - up (y-1); 8 - down (y+1) */ unsigned int * const iDirection = &data->dir; for(;;) { /* forever */ *iDirection = 0; if (bDirection & 1) CHECK_CANDIDATE(x - iDiamondSize, y, 1); if (bDirection & 2) CHECK_CANDIDATE(x + iDiamondSize, y, 2); if (bDirection & 4) CHECK_CANDIDATE(x, y - iDiamondSize, 4); if (bDirection & 8) CHECK_CANDIDATE(x, y + iDiamondSize, 8); /* now we're doing diagonal checks near our candidate */ if (*iDirection) { /* if anything found */ bDirection = *iDirection; *iDirection = 0; x = data->currentMV->x; y = data->currentMV->y; if (bDirection & 3) { /* our candidate is left or right */ CHECK_CANDIDATE(x, y + iDiamondSize, 8); CHECK_CANDIDATE(x, y - iDiamondSize, 4); } else { /* what remains here is up or down */ CHECK_CANDIDATE(x + iDiamondSize, y, 2); CHECK_CANDIDATE(x - iDiamondSize, y, 1); } if (*iDirection) { bDirection += *iDirection; x = data->currentMV->x; y = data->currentMV->y; } } else { /* about to quit, eh? not so fast.... */ switch (bDirection) { case 2: CHECK_CANDIDATE(x + iDiamondSize, y - iDiamondSize, 2 + 4); CHECK_CANDIDATE(x + iDiamondSize, y + iDiamondSize, 2 + 8); break; case 1: CHECK_CANDIDATE(x - iDiamondSize, y - iDiamondSize, 1 + 4); CHECK_CANDIDATE(x - iDiamondSize, y + iDiamondSize, 1 + 8); break; case 2 + 4: CHECK_CANDIDATE(x - iDiamondSize, y - iDiamondSize, 1 + 4);
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