📄 libxvidcore_static.dsp
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# Microsoft Developer Studio Project File - Name="libxvidcore_static" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libxvidcore_static - Win32 Debug
!MESSAGE Dies ist kein g黮tiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f黨ren Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "libxvidcore_static.mak".
!MESSAGE
!MESSAGE Sie k鰊nen beim Ausf黨ren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "libxvidcore_static.mak" CFG="libxvidcore_static - Win32 Debug"
!MESSAGE
!MESSAGE F黵 die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "libxvidcore_static - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "libxvidcore_static - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "ARCH_IS_IA32" /D "WIN32" /D "_WINDOWS" /D "ARCH_IS_32BIT" /FD /Qipo /c
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# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib"
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# SUBTRACT CPP /YX
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"bin\libxvidcore.lib"
!ENDIF
# Begin Target
# Name "libxvidcore_static - Win32 Release"
# Name "libxvidcore_static - Win32 Debug"
# Begin Group "docs"
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# Begin Source File
SOURCE=..\..\AUTHORS
# End Source File
# Begin Source File
SOURCE=..\..\ChangeLog
# End Source File
# Begin Source File
SOURCE=..\..\CodingStyle
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# Begin Source File
SOURCE="..\..\doc\INSTALL"
# End Source File
# Begin Source File
SOURCE=..\..\LICENSE
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# Begin Source File
SOURCE="..\..\doc\README"
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# Begin Source File
SOURCE=..\..\README
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# Begin Source File
SOURCE=..\..\TODO
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# Begin Source File
SOURCE=..\..\src\bitstream\x86_asm\cbp_3dne.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm
InputName=cbp_3dne
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_3dne.asm
InputName=cbp_3dne
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\bitstream\x86_asm\cbp_mmx.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\bitstream\x86_asm\cbp_sse2.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\bitstream\x86_asm\cbp_sse2.asm
InputName=cbp_sse2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
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# Begin Source File
SOURCE=..\..\src\bitstream\bitstream.h
# End Source File
# Begin Source File
SOURCE=..\..\src\bitstream\cbp.h
# End Source File
# Begin Source File
SOURCE=..\..\src\bitstream\mbcoding.h
# End Source File
# Begin Source File
SOURCE=..\..\src\bitstream\vlc_codes.h
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SOURCE=..\..\src\bitstream\zigzag.h
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# Begin Source File
SOURCE=..\..\src\bitstream\bitstream.c
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# Begin Source File
SOURCE=..\..\src\bitstream\cbp.c
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# Begin Source File
SOURCE=..\..\src\bitstream\mbcoding.c
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# PROP Default_Filter ""
# Begin Group "dct_asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
InputName=fdct_mmx_ffmpeg
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx_ffmpeg.asm
InputName=fdct_mmx_ffmpeg
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_mmx_skal.asm
InputName=fdct_mmx_skal
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\fdct_sse2_skal.asm
InputName=fdct_sse2_skal
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\idct_3dne.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_3dne.asm
InputName=idct_3dne
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\idct_mmx.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_mmx.asm
InputName=idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\idct_sse2_dmitry.asm
InputName=idct_sse2_dmitry
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\src\dct\x86_asm\simple_idct_mmx.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm
InputName=simple_idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvidcore_static - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=..\..\src\dct\x86_asm\simple_idct_mmx.asm
InputName=simple_idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
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# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\dct\fdct.h
# End Source File
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SOURCE=..\..\src\dct\idct.h
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SOURCE=..\..\src\dct\fdct.c
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SOURCE=..\..\src\dct\idct.c
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SOURCE=..\..\src\dct\simple_idct.c
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# Begin Group "image"
# PROP Default_Filter ""
# Begin Group "image_asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\image\x86_asm\colorspace_mmx.inc
# End Source File
# Begin Source File
SOURCE=..\..\src\image\x86_asm\colorspace_rgb_mmx.asm
!IF "$(CFG)" == "libxvidcore_static - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
InputDir=..\..\src\image\x86_asm
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