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📄 振动测试治具.h

📁 测试手机的振动功能
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//#define SMG P2
//unsigned char INPORT _at_ 0x2f;
//sbit OKLED=P3^6;
/*
sbit MENU=P0^0;
sbit UP=P0^1;
sbit DOWN=P0^2;
sbit OK=P0^3;
sbit CANCEL=P0^4;                                                                               
sbit POWER=P0^5;
sbit LEFT=P0^6;
sbit RIGHT=P0^7;*/
/*
sbit REC _at_ 0x70;
bit PLAY _at_ 0x71;
bit STSP _at_ 0x72;
bit LAST _at_ 0x73;
bit NEXT _at_ 0x74;
bit RECERR _at_ 0x77;
*/
//#define REC ((~INPORT)&1)
//#define PLAY ((~INPORT)&2)
//#define STSP ((~INPORT)&4)
/*
#define LAST ((~INPORT)&0x20)
#define NEXT ((~INPORT)&0x40)
#define RETEST ((~INPORT)&0x80)
#define INKEYPORT P2
sbit P00=P0^0;
sbit P01=P0^1;
sbit P02=P0^2;
sbit P03=P0^3;
sbit P04=P0^4;
sbit P05=P0^5;
sbit P06=P0^6;
sbit P07=P0^7;
sbit P20=P2^0;
sbit P21=P2^1;
sbit P22=P2^2;
sbit P23=P2^3;
sbit P24=P2^4;
sbit P25=P2^5;
sbit P26=P2^6;
sbit P27=P2^7;
sbit P10=P1^0;
sbit P11=P1^1;
sbit P12=P1^2;
sbit P13=P1^3;
sbit P14=P1^4;
sbit P15=P1^5;
sbit P16=P1^6;
sbit P17=P1^7;
sbit P30=P3^0;
sbit P31=P3^1;
sbit P32=P3^2;
sbit P33=P3^3;
sbit P34=P3^4;
sbit P35=P3^5;
sbit P36=P3^6;
sbit P37=P3^7;
//sbit RECERR=P1^7;
//
//bit here=0;
//char SMGS;
*/
/*
#define output(px,dx) {PD=dx;px=0;px=1;px=1;px=0;}
#define input(px,dx) {px=1;px=0;px=0;dx=PD;px=1;}
#define delay(x) {count=x;while(count);}
*/
//timer time
#define T2MS (-4000)
#define MAXNO 3
#define HCN 100  //Count=256
#define MAXTIME 1
unsigned char hcn;

/*
#define CYTIME -500
#define WAITTIME (-3000/CYTIME*250)
#define DELAYTIME (-500/CYTIME*250)
#define ONETIME (-1000/CYTIME*250)
#define STARTSOUNDDELAY (-1000/CYTIME*100)
#define OKSOUNDDELAY (-1000/CYTIME*300)
#define NGSOUNDDELAY (-1000/CYTIME*100)
#define STARTCOUNT (-1000/CYTIME*10)
#define FLASHTIME (-1000/CYTIME*400)
#define LIGHT (-1000/CYTIME*1000)
#define ONELIGHT 10000
#define LEDTESTDELAY (-1000/CYTIME*1500)
#define TESTMASK1 0xbf
#define TESTMASK2 0xff
#define TESTMASK3 0xff 
*/
//InterrupT
#define INT0INT 0
#define TIMER0INT 1
#define INT1INT 2
#define TIMER1INT 3
#define COMINT 4
#define TIMER2INT 5
#define CN 20
//list
code const unsigned char LED[]={0x3f,0x6,0x5b,0x4f,0x66,0x6d,0x7d,0x7,0x7f,0x67,0x62};
code const unsigned char MLONG[9]={39,26,40,52,52,52,52,52,52};
//data
 //static data unsigned char rd[4];
 //static data unsigned char td[3];
 //static data unsigned char sd[3];
//static char recordno;
//static char playno;
//bit recordstart=0;
//bit isplay;
//bit isrecord;
unsigned int Speed=0,Current=0;
unsigned int SpeedHi=0,SpeedLo=0;
unsigned int CurrentHi=0,CurrentLo=0;
//char Digital;
unsigned char Smg[8];
//unsigned char CodeSwitch[16];
unsigned char Cur[5];
bit CodeSwitchOk=0;
bit CurrentFinish=0;
bit SpeedFinish=0;
bit SpeedStart=0;
bit SpeedTesting=0;
bit CurrentStart=0;
sbit BS3=P2^3;
sbit SMGB=P2^4;
sbit LTS=P2^5;
sbit OKLED=P2^6;
sbit NGLED=P2^7;
sbit MOTORON=P3^0;
sbit MCD5=P3^1;
sbit STROBE=P3^2;
sbit RUN=P3^5;
sbit BELL=P3^6;
sbit STARTSWITCH=P3^7;
sbit SP8=P1^4;
sbit SP9=P1^5;
sbit Clock=P1^7;
bit SignalExist=0;
bit twinkle;
//funtion
void Initial(void);
//void Time2ms (void);
//bit EAB;
int td;
int tm;
int TimeLimit;
char timeh=0;
#define MI 250
void Delay2ms(int);
//void SendByte(char); 
/*
#define MAXROWS 2400
#define PERDURATION (MAXROWS/MAXNO)
#define PowerUp() {EAB=EA;EA=0;SS=0;SS=0;SendByte(0);SendByte(0);SendByte(0x20);EA=EAB;SS=1;}
#define SetPlay(lo,hi) {EAB=EA;EA=0;SS=0;SS=0;SendByte(lo);SendByte(hi);SendByte(0xe0);EA=EAB;SS=1;}
#define Play() {EAB=EA;EA=0;SS=0;SS=0;SendByte(0);SendByte(0);SendByte(0xf0);EA=EAB;SS=1;}
#define SetRec(lo,hi) {EAB=EA;EA=0;SS=0;SS=0;SendByte(lo);SendByte(hi);SendByte(0xa0);EA=EAB;SS=1;}
#define Rec() {EAB=EA;EA=0;SS=0;SS=0;SendByte(0);SendByte(0);SendByte(0xb0);EA=EAB;SS=1;}
#define Stop() {EAB=EA;EA=0;SS=0;SS=0;SendByte(0);SendByte(0);SendByte(0x70);EA=EAB;SS=1;}
#define StopPwrdn() {EAB=EA;EA=0;SS=0;SS=0;SendByte(0);SendByte(0);SendByte(0x50);EA=EAB;SS=1;}

#define KT 20
#define MPowerKey(a,b)	{P3|=0x38;P3&=(0xc7+0*8);Delay(a);P3|=0x38;Delay(b);}
#define MCancelKey(a,b)	{P3|=0x38;P3&=(0xc7+1*8);Delay(a);P3|=0x38;Delay(b);}
#define MRightKey(a,b)	{P3|=0x38;P3&=(0xc7+2*8);Delay(a);P3|=0x38;Delay(b);}
#define MUpKey(a,b)		{P3|=0x38;P3&=(0xc7+3*8);Delay(a);P3|=0x38;Delay(b);}
#define MDownKey(a,b)	{P3|=0x38;P3&=(0xc7+4*8);Delay(a);P3|=0x38;Delay(b);}
#define MOkKey(a,b)		{P3|=0x38;P3&=(0xc7+5*8);Delay(a);P3|=0x38;Delay(b);}
#define MLeftKey(a,b)	{P3|=0x38;P3&=(0xc7+6*8);Delay(a);P3|=0x38;Delay(b);}*/

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