📄 welcome_appui.cpp
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// welcome_AppUi.cpp
//
// Copyright (c) 1999-2007 Symbian Software Ltd. All rights reserved.
//
// $Change: 937687 $
////////////////////////////////////////////////////////////////////////
//
// Source file for the implementation of the
// application UI class - CExampleAppUi
//
////////////////////////////////////////////////////////////////////////
// PROJECT HEADERS
#include "Welcome.h"
// The second phase constructor of the application UI class.
// The application UI creates and owns the one and only view.
//
void CExampleAppUi::ConstructL()
{
// BaseConstructL() completes the UI framework's
// construction of the App UI.
BaseConstructL();
// Create the single application view in which to
// draw the text, passing into it
// the rectangle available to it.
iAppView = CExampleAppView::NewL(ClientRect());
}
// The app Ui owns the two views and is.
// therefore, responsible for destroying them
CExampleAppUi::~CExampleAppUi()
{
delete iAppView;
}
// Called by the UI framework when a command has been issued.
// In this example, a command can originate through a
// hot-key press or by selection of a menu item.
// The command Ids are defined in the .hrh file
// and are 'connected' to the hot-key and menu item in the
// resource file.
// Note that the EEikCmdExit is defined by the UI
// framework and is pulled in by including eikon.hrh
void CExampleAppUi::HandleCommandL(TInt aCommand)
{
switch (aCommand)
{
// Just issue simple info messages to show that
// the menu items have been selected
case EExampleItem0:
Exit();
break;
// Exit the application. The call is
// implemented by the UI framework.
case EEikCmdExit:
Exit();
break;
}
}
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