📄 silk4.c
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// /d/xingxiu/silk4.c
// Jay 3/17/96
inherit ROOM;
void create()
{
set("short", "丝绸之路");
set("long", @LONG
这是一条中原和西域之间的商道。西面是一望无际的大沙漠,
传说那里常有盗匪出没。西北则通向一片连绵的山脉,东面就是通
向中原的路。路边有一块石碑(shibei)。
LONG );
set("outdoors", "xingxiuhai");
set("exits", ([
"east" : __DIR__"silk3",
"west" : __DIR__"shamo1",
"northwest" : __DIR__"shanjiao",
"southwest" : "/d/xueshan/caoyuan" ,
]));
set("item_desc", ([
"shibei" : "北至西域,东达中原。谁若西行,格杀勿论。白驼山主人启。\n",
]));
set("no_clean_up", 0);
setup();
}
void init()
{
add_action("do_push", "push");
add_action("do_push", "tui");
}
int valid_leave(object me, string dir)
{
if ((dir == "west") && !userp(me)) return 0;
return ::valid_leave(me, dir);
}
int do_push(string arg)
{
object me;
mapping fam;
me = this_player();
if( !arg || arg=="" ) return 0;
if( arg=="shibei" )
{
if( (fam = me->query("family")) && fam["family_name"] == "丐帮" )
{
message_vision("$N推开石碑,只见泥沙纷纷跌落,地面上露出一个小洞。\n", me);
message("vision",
me->name() + "运起丐帮缩骨功,一弯腰往洞里钻了进去。\n",
environment(me), ({me}) );
me->move("/d/gaibang/underxx");
message("vision",
me->name() + "从洞里走了进来。\n",
environment(me), ({me}) );
return 1;
}
else
return notify_fail("这么小的洞,你钻得进去吗?\n");
}
}
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