📄 mafu.c
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// mafu1.c 马夫inherit NPC;#include <ansi.h>int do_ride();void create(){ set_name("马夫", ({ "ma fu","ma fu"})); set("age", 32); set("gender", "男性"); set("long","驯马和租马的小贩,给他租金就可以雇到马。\n"); set("attitude", "peaceful"); set("str", 24); set("dex", 16); set("combat_exp", 50000); set("shen_type", 1); set_skill("unarmed", 60); set_skill("dodge", 60); set_skill("parry", 60); set_skill("force", 60); set_temp("apply/attack", 40); set_temp("apply/defense", 40); set_temp("apply/armor", 30); set("chat_chance",2); setup();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_rideyz", "rideyz");}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; say( "马夫点头哈腰地说道:这位客官,是想到这里挑一匹好马吧?\n");}int accept_object(object who, object ob){ object myenv ; if (ob->query("money_id") && ob->value() >= 100) { message_vision("马夫对$N说:好!这位"+RANK_D->query_respect(who) + "现在就出发马? 那就上马吧。\n", who); this_player()->set_temp("marks/horserent",1); return 1; } else message_vision("马夫皱眉对$N说:您给的也太少了吧?\n", who); return 1;}#include "mafuyz.h"
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