📄 maimaiti.c
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// npc: /d/xingxiu/npc/maimaiti.c
// Jay 3/17/96
inherit NPC;
inherit F_VENDOR;
void create()
{
set_name("买卖提", ({ "maimaiti", "seller" }) );
set("title", "杂货铺老板");
set("shen_type", 1);
set("gender", "男性" );
set("age", 43);
set("long",
"买卖提是个中年维吾尔族商人,去过几次中原,能讲一点儿汉话。\n");
set_skill("unarmed", 50);
set_skill("dodge", 50);
set_temp("apply/damage", 15);
set("combat_exp", 50000);
set("attitude", "friendly");
set("rank_info/respect", "大叔");
set("vendor_goods", ({
__DIR__"obj/hu",
__DIR__"obj/nang",
__DIR__"obj/fire",
__DIR__"obj/hamigua",
__DIR__"obj/dongbula",
}) );
set("inquiry", ([
"马" : "要说好马还得数咱们伊犁马",
"伊犁马" : "嗨,都让赛马的那帮姑娘小伙买光了。",
]) );
setup();
carry_object(__DIR__"obj/wcloth")->wear();
add_money("coin", 100);
}
void init()
{
object ob;
::init();
add_action("do_buy", "buy");
if( interactive(ob = this_player()) && !is_fighting() ) {
remove_call_out("greeting");
call_out("greeting", 1, ob);
}
}
void greeting(object ob)
{
if( !ob || environment(ob) != environment() ) return;
switch( random(2) ) {
case 0:
say( "买卖提笑嘻嘻地说道:色兰姆阿里空\n");
break;
case 1:
say( "买卖提右手放在胸前,浅鞠一躬说道:阿里空色兰姆\n");
break;
}
}
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