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📄 wuxing.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//Cracked by Roath#include <ansi.h>inherit ITEM;int throw_ob(string arg);void create(){   set_name(HIW"无形散"NOR, ({"wuxing san", "san", "wuxing"}));   if (clonep())      set_default_object(__FILE__);   else {      set("long", HIG"一包可以弹(tanshe)的毒药。\n" NOR);      set("unit", "包");      set("value", 0);      set("skill", "feixing-shu");   }   setup();}void init(){        object me = this_player();        add_action("throw_ob","tanshe"); }int throw_ob(string arg){   int skill, skill2, thr, dod, poi, my_neili, u_neili, myexp, urexp, par;   mapping myfam, vfam;   object me,victim;   me=this_player();   if ( (!( myfam= me->query("family")) || myfam["family_name"] != "星宿派"))                  return notify_fail("只有星宿弟子利用本门秘传内功方能使用无形散毒。\n");         if( !arg ) return notify_fail("你想对谁使用无形散毒?\n");        if( !objectp(victim = present(arg, environment(me))) )                return notify_fail("这里没有这个人。\n");        if( victim->query("id")==me->query("id"))                return notify_fail("你想杀自己吗?\n");	if( !victim	||	!victim->is_character()	||	!me->is_fighting(victim) )		return notify_fail("无形散毒,只能对战斗中的对手使用。\n");   if( me->query("neili") <= 1000 ){        write("你的内力不够摧迫无形散毒!\n");        return 1;   }   if (me->query_skill("poison", 1) < 120){        write("当心毒死你自己!\n");        return 1;   }   if( environment(me)->query("no_fight") ) return notify_fail("不行!\n");	   if( me->is_busy() ) return notify_fail("( 你上一个动作还没有完成,不能施用外功。)\n");	   if (me->query_condition("killer") > 10 && userp(victim)){        write("你感到一丝内疚,手突然软了下来。\n");        return 1;   }      message_vision(HIW"$N微微一笑,神出小指向$n轻轻一弹,$n觉得眼前一花,似乎有一层白雾向自己飘来。\n"NOR, me, victim);   if (me->query_skill("poison", 1) < victim->query_skill("poison", 1) + 30){           victim->apply_condition("insect_poison", 100);           return 1;   }   thr = me->query_skill("feixing-shu", 1);   poi = me->query_skill("poison",1);   dod = (int)victim->query_skill("force",1);         my_neili = me->query("neili");   u_neili = (int)victim->query("neili");      skill = thr + poi + my_neili;   skill2 = dod + u_neili;   skill += me->query("combat_exp")/1000;   skill2 += victim->query("combat_exp")/1000;   me->add("neili", -150);   myexp=me->query("combat_exp");   urexp=victim->query("combat_exp");   if ( skill > skill2){        if (urexp>=myexp/2)                 me->improve_skill("feixing-shu", 100);                                                this_object()->set_temp("used", 1);        this_object()->set("value", 10);        message_vision(HIR"$n一不小心被$N弹出的无形散散打中了身上!\n" NOR, me, victim);        victim->apply_condition("sanpoison",me->query_skill("poison",1));              destruct(this_object());        	me->start_busy(2);  	victim->start_busy(2);                return 1;   } else {        message_vision(HIR"$n袍袖一拂,一股内劲发出,将那无形散尽数朝$N拂将回去。\n" NOR, me, victim);        this_object()->set_temp("used", 1);        this_object()->set("value", 10);        victim->apply_condition("sanpoison",me->query_skill("poison",1));        }    me->start_busy(2);  victim->start_busy(2);    destruct(this_object());  return 1;}    

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