📄 tianroad3.c
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// room: /d/xingxiu/tianroad3.c
// Jay 3/18/96
inherit ROOM;
void init();
int do_jump(string arg);
void create()
{
set("short", "天山山路");
set("long", @LONG
这里是天山东麓,山风从山上吹来,你冷得瑟瑟发抖。路边是一片草原。
西面一条深涧(valley)挡住了上山的路。
LONG );
set("exits", ([
"northup" : __DIR__"xxroad4",
"eastdown" : __DIR__"xxh1",
]));
set("item_desc", ([
"valley" : "深涧有三丈多宽,不知道能不能跳(jump)过去。\n"
]) );
set("objects", ([
"/kungfu/class/xingxiu/azi" : 1
]));
// set("no_clean_up", 0);
set("outdoors", "xingxiuhai");
setup();
}
void init()
{
add_action("do_jump", "jump");
}
int do_jump(string arg)
{
object me;
me = this_player();
if( !arg || arg=="" ) return 0;
if( arg=="valley" ) {
/* if (present("horse", me)) { */
if (me->query_temp("marks/骑") ) {
message("vision", me->name() +
"猛地一提缰绳,胯下的伊犁马一声长嘶越过了深涧。\n",
environment(me), ({me}) );
write("你猛地一提缰绳,胯下的伊犁马一声长嘶越过了深涧。\n");
me->move("/d/xingxiu/tianroad4");
message("vision", "只听得唏溜溜一声马嘶," +
me->name() + "从深涧的那端纵马跳了过来,好似当年马跳\n檀溪的玄德公。\n",
environment(me), ({me}) );
write("只听得唏溜溜一声马嘶,你从深涧的那端纵马跳了过来,"
"真是酷呆了。\n你乐得从马背上滚了下来。\n");
me->set_temp("marks/骑", 0);
return 1;
}
else {
write("你试了试,发现深涧的那边比这边高,非是人力可以跳上去的。\n");
return 1;
}
}
}
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