📄 tianroad6.c
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// room: /d/xingxiu/tianroad6.c
// Jay 3/18/96
inherit ROOM;
#include <ansi.h>;
string look_wind();
int lian(string arg);
void create()
{
set("short", "天山顶峰");
set("long", @LONG
这里是天山顶峰。从这里向周围望去,帕米尔高原的风光尽收眼底。东面
一条小路可以下山。山风(wind)凛冽,极为强劲,几乎无法站立。
LONG
);
set("exits", ([
"eastdown" : __DIR__"tianroad5",
]));
set("item_desc", ([
"wind" : (: look_wind :),
]));
set("objects", ([
__DIR__"npc/snake" : 2,
]));
// set("no_clean_up", 0);
set("outdoors", "xingxiuhai");
setup();
}
string look_wind()
{
return
"这是一年到头永无止歇的来自极北溟海的玄风,刺面刮耳,\n"
"凛冽非常。\n";
}
void init()
{
add_action("lian", "lian");
add_action("lian", "practice");
}
int lian(string arg)
{
string skillname;
int skill, skill_basic, times, pertimes;
object me=this_player();
if (!arg)
{
write("你要练什么武功?\n");
return 1;
}
if ( (sscanf(arg, "%s %d", arg, times)!=2 ))
return notify_fail("指令格式:practice|lian <技能种类> <次数>\n");
if ( times < 1 || times > 30)
return notify_fail("练习次数必须大于一次,但不能超过三十次。\n");
if (arg!="blade")
{
write("天风浩荡,你没法练这种武功。\n");
return 1;
}
if (me->is_busy())
return notify_fail("你现在正忙着呢。\n");
if( (int)me->query("qi") < 50 )
return notify_fail("你没有那么多的气!\n");
if( (int)me->query("jing") < 50 )
return notify_fail("你现在精不够!\n");
if( me->is_fighting() )
return notify_fail("你已经在战斗中了,学一点实战经验吧。\n");
if( !stringp(skillname = me->query_skill_mapped(arg)) )
return notify_fail("你只能练习用 enable 指定的特殊技能。\n");
for (pertimes = 1; pertimes <=times ; pertimes ++)
{
skill_basic = me->query_skill(arg, 1);
skill = me->query_skill(skillname, 1);
if( skill < 1 )
return notify_fail("你好像还没有学过这项技能吧?最好先去请教别人。\n");
if( skill_basic < 1 )
return notify_fail("你对这方面的技能还是一窍不通,最好从先从基本学起。\n");
if( skill_basic/2 <= skill/3 )
return notify_fail("你的基本功火候未到,必须先打好基础才能继续提高。\n");
notify_fail("你现在不能练习这项技能。\n");
if( !SKILL_D(skillname)->valid_learn(me) ) return 0;
notify_fail("你试着练习" + to_chinese(skillname) + ",但是并没有任何进步。\n");
if (skill*skill*skill/10 > (int)me->query("combat_exp"))
{
me->start_busy(1);
return notify_fail("也许是缺乏实战经验,你的练习总没法进步。\n");
return 1;
}
if( SKILL_D(skillname)->practice_skill(me) )
{
me->improve_skill(skillname, skill_basic/2 +1, skill_basic > skill? 0: 1);
write(HIY"借助天风浩荡的威势,你的"+to_chinese(skillname)+"大有进步了!\n"NOR);
}
else return 0;
}
}
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