📄 xiaoer.c
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// waiter.cinherit NPC;void create(){ set_name("店小二", ({ "xiao er", "xiao", "waiter" }) ); set("gender", "男性" ); set("age", 22); set("long", "这位店小二正笑咪咪地忙著,还不时拿起挂在脖子上的抹布擦脸。\n"); set("combat_exp", 100); set("attitude", "friendly"); set("rank_info/respect", "小二哥"); setup();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && visible(ob) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ if (!present(ob, environment())) return; switch( random(2) ) { case 0: say( "店小二笑咪咪地说道:这位" + RANK_D->query_respect(ob) + ",进来喝杯茶,歇歇腿吧。\n"); break; case 1: say( "店小二用脖子上的毛巾抹了抹手,说道:这位" + RANK_D->query_respect(ob) + ",请进请进。\n"); break; }}int accept_object(object who, object ob){ if (ob->query("money_id") && ob->value() >= 500) { tell_object(who, "小二一哈腰,说道:多谢您老,客官请上楼歇息。\n"); who->set_temp("rent_paid",1); return 1; } return 0;}void relay_emote(object me,string arg){ command(arg+" "+me->query("id"));}
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