📄 gateway.c
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// Room: /d/death/gateway.cinherit ROOM;void create(){ set("short", "酆都城门"); set("long", @LONG你现在来到一座黑色城楼之前,城楼上刻著三个大字:酆都城。往南不远处有一座桥,桥上鬼影幢幢,但是却听不到半点声音,往北走进城楼只见一片黑漆漆的,只有少许暗红色的火光若隐若现地闪烁著。LONG ); set("exits", ([ /* sizeof() == 2 */ "north" : "/d/death/road1", "south" : "/d/death/gate", ])); set("objects", ([ __DIR__"npc/bgargoyle": 1 ]) ); set("deathroom",1); set("no_fight",1);// set("no_clean_up", 0); setup();}int valid_leave(object me, string dir){ if( wizardp(me) || !userp(me) ) return 1; if (dir == "south") { return notify_fail("一个空洞的声音在你耳边响起....\n"+ "没有回头路了!\n"); } else return 1;}
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