📄 yuefei.c
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// Copyright (C) 1995, by Tie Yu and Daniel Yu. All rights reserved.// This software can not be used, copied, or modified in any form without// the written permission from authors.inherit NPC;inherit F_MASTER;#include <ansi.h>void create(){ set_name("常胜将军", ({ "master yue", "master" }) ); set("nickname", HIY"金盔"HIW"银甲"NOR); set("gender", "男性" ); set("age", 44); set("str", 50); set("cor", 30); set("cps", 30); set("int", 30); create_family("冥府",2,"义司"); set("per", 30); set("attitude","friendly"); set("max_force", 15000); set("force", 15000); set("force_factor", 20); set("long","你看着看着,觉得这位将军就象是当年统兵十万,直捣黄龙,壮志未酬的岳飞!\n" ); set("combat_exp", 1000000); set("agi",25); set("int",30); set_skill("parry", 80); set_skill("dodge", 80); set_skill("force", 80);// set_skill("leadership", 200); set_skill("literate", 60); set("skill_public",1); set_temp("apply/attack",200); set_temp("apply/defense",200); setup(); carry_object(__DIR__"obj/goldarmor")->wear(); carry_object(__DIR__"obj/silverarmor")->wear();}int is_ghost() { return 1; }int recognize_apprentice(object ob){ if( ob->query("marks/不忠") ) { say("将军喝道:我最恨的就是你这种不忠之人!\n"); kill_ob(ob); ob->kill_ob(this_object()); return 0; } if( ob->query("marks/忠") ) return 1; return 0;}void attempt_apprentice(object ob){ command("say 好吧,我收下你。\n"); command("recruit "+ob->query("id")); return;}
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