📄 waiter.c
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// waiter.cinherit NPC;inherit F_VENDOR;void create(){ set_name("马老四", ({ "max" }) ); set("gender", "男性" ); set("age", 62); set("long", "这位店家满脸黑气,印堂发黑,一身白衣服,就象刚刚出殡回来一样\n"); set("combat_exp", 500); set("attitude", "friendly"); set_temp("apply/astral_vision",1); set("rank_info/respect", "老店家"); set("vendor_goods", ([ __DIR__"obj/pumpkin" : 10, __DIR__"obj/wineskin": 20, ]) ); setup();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_vendor_list", "list");}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; switch( random(3) ) { case 0: say( "马老四道:这位" + RANK_D->query_respect(ob) + ",投胎..,哦哦..不,不,投宿吗?\n"); break; case 1: say( "马老四道:" + RANK_D->query_respect(ob) + ",请进请进,早投宿,早起来。\n"); break; case 2: say( "马老四咳道:这位" + RANK_D->query_respect(ob) + ",进来喝几盅小店的还阳酒吧!\n"); break; }}
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