📄 panguan2.c
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inherit NPC;#include <ansi.h>void create(){ set_name("生死判官", ({ "death-judge" }) ); set("long", "阎王身边的生死判官,掌管生死簿册。\n"); set("age", 3100); set("cor", 37); set("max_jing", 900); set("max_qi", 900); set("str",100); set("combat_exp", 2000000); set_skill("move",200); set("attitude", "peaceful"); set_temp("apply/attack", 80); set_temp("apply/parry", 80); set("chat_chance", 5); set("chat_msg", ({"生死判官看了你一眼,又在生死簿上钩了一下。\n","生死判官说道:"阎王爷,您看是扒他的皮还是抽他的筋?"\n","生死判官说道:"阎王爷,您看他死前奸淫无道,现在让他投胎做妓女吧!\n","生死判官说道:"阎王爷,让他投胎做太监吧!\n","生死判官问你:"为什么见了阎王爷都不下跪?"\n","生死判官用他那空洞的眼睛望了望你的身后。\n","生死判官哼了声:"又来了一个。"\n", }) ); set_temp("apply/armor", 70); set_temp("apply/damage", 130); set_temp("apply/dodge", 70); set("inquiry", ([ "投胎" : "排好队,慢慢来。\n", "*" : "你的废话真够多的!人都死了,嘴还不肯闭上。\n", ]) ); setup();}void unconcious(){return;}void die(){return;}void init(){ ::init(); if( !previous_object() || !userp(previous_object()) ) return; call_out( "death_stage", 1, previous_object() );}void death_stage(object ob){ if( !ob || !present(ob) ) return; if( !ob->is_ghost() ) { command("say 哦?活人?活人也得变死人!"); kill_ob(ob); ob->fight_ob(this_object()); return;}}
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