📄 wgargoyle.c
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// gargoyle.c#include <ansi.h>#include <command.h>#include <login.h>inherit NPC;string *death_msg = ({ HIW "白无常说道:喂!新来的,你叫什么名字?\n\n" NOR, HIW "白无常用奇异的眼光盯著你,好像要看穿你的一切似的。\n\n" NOR, HIW "白无常「哼」的一声,从袖中掏出一本像帐册的东西翻看著。\n\n" NOR, HIW "白无常合上册子,说道:咦?阳寿未尽?怎么可能?\n\n" NOR, HIW "白无常搔了搔头,叹道:罢了罢了,你走吧。\n\n" "一股阴冷的浓雾突然出现,很快地包围了你。\n\n" NOR,});void create(){ set_name("白无常", ({ "white gargoyle", "gargoyle" }) ); set("long", "白无常伸著长长的舌头瞪著你,死白的脸上看不出任何喜怒哀乐。\n"); set("attitude", "peaceful"); set("chat_chance", 15); set("chat_msg", ({// (: this_object(), "random_move" :), "白无常发出一阵像呻吟的声音,当他发现你正注视著他的时候,瞪了你一眼。\n", "白无常把长长的舌头伸出来,缓缓地舔了舔自己又白又长的手指。\n" }) ); set("age", 217); set("combat_exp", 20000); set("max_jing", 900); set("max_qi", 900); set_skill("dodge", 40); set_skill("unarmed", 40); setup();}void init(){ ::init(); if( !previous_object() || !userp(previous_object()) || wizardp(previous_object()) ) return; call_out( "death_stage", 30, previous_object(), 0 );}void death_stage(object ob, int stage){ int i; object *inv, mailbox,weapon; if( !ob || !present(ob) ) return; tell_object(ob, death_msg[stage]); if( ++stage < sizeof(death_msg) ) { call_out( "death_stage", 5, ob, stage ); return; } else ob->reincarnate(); inv = all_inventory(ob); for (i = 0; i < sizeof(inv); i++)if (!inv[i]->query("ownmake")){ DROP_CMD->do_drop(ob, inv[i]);} mailbox = new("/clone/misc/mailbox"); mailbox->move(ob); ob->move(REVIVE_ROOM); ob->set("startroom",base_name(environment(ob))); ob->save(); message("vision", "你忽然发现前面多了一个人影,不过那人影又好像已经在那里\n" "很久了,只是你一直没发觉。\n", environment(ob), ob); //qiushi if (ob->query("startroom")=="/d/death/qiushi") { message_vision("几个衙役走过来,将$N带走了。。。\n",ob); tell_object(ob,"你还是坐牢去吧。\n"); ob->move(ob->query("startroom")); }}
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