📄 road2.c
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// Room: /d/death/road2.c
inherit ROOM;
void create()
{
set("short", "鬼门大道");
set("long", @LONG
你走在一条阴森森的路上, 浓浓的雾环绕在你的四周, 好像永
远都不会散去似的. 整条路前後只看到零星的几盏灯笼........
LONG );
set("exits", ([ /* sizeof() == 2 */
"north" : "/d/death/road3",
"south" : "/d/death/road1",
"west" : "/d/death/naihe",
]));
set("deathroom",1);
set("no_clean_up", 0);
setup();
}
int valid_leave(object me, string dir)
{
int i;
if (dir == "north") {
i = (int)me->query_temp("long_road");
i = i + 1;
if (i == 5) {
me->delete_temp("long_road");
return 1;
}
else {
me->set_temp("long_road",i);
return notify_fail("你走著走著..... 发现四周景色居然都没有变....\n");
}
}
else {
if (dir == "south") {
me->delete_temp("long_road");
return 1;
}
return 1;
}
}
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