📄 yangguo.c
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// yangguo.c 杨过// By Kayin @ CuteRabbit Studio 99-4-16 21:10 new#include <ansi.h>inherit NPC;inherit F_MASTER;void create(){ set_name("杨过", ({ "yang guo", "yang" })); set("nickname", HIG "神雕大侠" NOR); set("gender", "男性"); set("age", 30); set("per",30); set("con",30); set("str", 30); set("class","gumu"); set("dex", 30); set("long", "他是一位高大的男子,相貌俊秀。\n"+ "一只长袖空空如也,显是断了一臂,尽管如此,\n"+ "仍然掩不住他迷人的风采。你可以跟他切磋(qiecuo)\n"); set("combat_exp", 10000000); set("score", 10000); set("shen_type", 1); set("attitude", "peaceful"); set_skill("sword", 350); set_skill("force", 400); set_skill("unarmed", 400); set_skill("dodge", 350); set_skill("parry", 350); set_skill("anranxiaohun-zhang",350); set_skill("xuantie-sword", 350); set_skill("xiantian-qigong", 100); set_skill("yunv-shenfa",300); map_skill("sword", "xuantie-sword"); map_skill("parry", "anranxiaohun-zhang"); map_skill("unarmed","anranxiaohun-zhang"); map_skill("dodge", "yunv-shenfa"); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: perform_action, "parry.xiaohun" :), (: perform_action, "sword.feihongrudian" :), }) ); set_temp("apply/attack", 200); set_temp("apply/defense", 200); set_temp("apply/armor", 1000); set_temp("apply/damage", 600); set("neili", 15000); set("max_neili", 15000); set("max_qi", 10000); set("qi",10000); set("inquiry", ([ "小龙女" : "她就在小屋里。\n","拜师": "先让我试试你的武功,然后再决定收不收你。你想试试(accept test)?\n","切磋":"你可以跟我进行切磋(qiecuo)\n", ]) ); create_family("古墓派", 3, "弟子"); setup(); carry_object("/clone/misc/cloth")->wear(); carry_object(__DIR__"obj/tiesword")->wield(); add_money("gold", 2);}void init(){ ::init(); add_action("do_accept", "accept"); add_action("do_qiecuo","qiecuo"); add_action("do_killing", "kill"); add_action("do_killing", "touxi"); add_action("do_killing", "hit"); add_action("do_killing", "ansuan");}void attempt_apprentice(object ob){ if(!ob->query("marks/beguo")) return;else { command("recruit " + ob->query("id") );ob->set("title",HIW"杨过嫡传弟子"NOR);} return;}int recognize_apprentice(object ob){ if(!ob->query("marks/win_guo_time")) return 0; if((time() - ob->query("marks/win_guo_time") ) > 900) { say("杨过说道:你从我这学了不少了,我们来再砌磋(qiecuo)一下吧!\n"); return 0; } return 1;}int do_qiecuo(){ mapping guild; int skee,dkee; object me,target; me=this_player(); target=this_object(); skee=target->query("qi"); if((time()-me->query("marks/win_guo_time"))<900) { command("say 你的功夫真不错,不用再切磋啦!\n"); return 1; } //if who have qiecuo,and the time have beyond 2 hours,then he can qiecuo if(time() - me->query("marks/qiecuo_last_time")>72000) { COMBAT_D->do_attack(me,target,me->query_temp("weapon")); say("\n杨过道:一招....\n"); COMBAT_D->do_attack(me,target,me->query_temp("weapon")); say("\n杨过道:二招....\n"); COMBAT_D->do_attack(me,target,me->query_temp("weapon")); say("\n杨过道:三招....\n"); dkee=target->query("qi"); if(!(dkee<skee)) { say("杨过说道:看来你武功不行,等你练好些再来吧!\n"); me->set("marks/qiecuo_last_time",time()); } else { say("\n杨过说道:你的功夫真不错,从今以后我们就相互学习吧!\n"); me->set("marks/win_guo_time",time()); } return 1; } say("杨过说道:你不久前才输给我!过两天再比吧!\n"); return 1;}int do_accept(string arg){ mapping guild; if( arg== "test" ) { if((string)this_player()->query("family/family_name") != "古墓派") { command("say 你先去拜我姑姑吧。\n"); return 1; } else if(this_player()->query("shen")>50000) { command("say 我杨过向来不跟你们这些所谓的正派人物打交道。\n"); return 1;} else if(this_player()->query("shen")<-50000) { command("say 我杨过向来最痛恨你们这些邪派人物,快给我滚!\n"); return 1;} else if(this_player()->query("str")<28) { command("say 你臂力太差,学不会我的武功。\n"); return 1;} else if(this_player()->query("combat_exp")<1000000) { command("say 你当我是谁,连你也想学我武功?。\n"); return 1;} else if(this_player()->query("family/master_id") == this_object()->query("id")) { say("\n杨过拍拍你的头道:你将来必定是一个可造之才了!\n"); return 1; } say("\n杨过点了点头,说道:很好,我试你三招,这是第一招....\n\n"); COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon")); if( (int)this_player()->query("qi") < 1 ) { say("杨过叹了口气,说道:连第一招都撑不过,真是自不量力....\n"); this_player()->die(); return 1; } say("\n杨过说道:不错,这是第二招....\n\n"); COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon")); if( (int)this_player()->query("qi") < 1 ) { say("杨过「哼」地一声,说道:便是有这许多不怕死的家伙....\n"); this_player()->die(); return 1; } say("\n杨过说道:第三招来了....\n\n"); COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon")); if( (int)this_player()->query("qi") < 1 ) { say("杨过叹道:可惜,至今竟无有缘人....\n"); this_player()->die(); return 1; } say("\n杨过哈哈大笑,说道:今日终於觅得一个可造之才!\n\n"); this_player()->set("marks/beguo",1); return 1; } return 0;}int do_killing(string arg){ object player, victim, weapon; string name; player = this_player(); if( !arg) return 0; if( objectp(victim = present(arg, environment(this_object()))) && living(victim)) { name = (string)victim->name(); if( (string)name == "小龙女") { message_vision("$N冷笑一声道:敢杀我姑姑,我看你活得太长了。\n", this_object()); this_object()->kill_ob(player); player->kill_ob(this_object()); return 1; } } return 0; }
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