📄 gmlg2.c
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// Room: /u/xdd/gumu/gmlg2.c
// Modify By River 98/08/29
#include <ansi.h>
#include <room.h>
inherit ROOM;
void create()
{
set("short", HIR"练功房"NOR);
set("long", @LONG
一间石室,形状甚是奇特,前(frontwall)窄后(backwall)宽,成为梯形,
东(eastwall)边半圆,西(westwall)边却作三角型。室顶石板上刻满诸般花纹
符号,均是已利器刻成,或深或浅,殊无规则。此处供古墓弟子修炼入门外功。
LONG
);
set("exits", ([
"north" : __DIR__"gmlg1",
"south" : __DIR__"gmlg3",
]));
setup();
}
void init()
{
add_action("do_xiulian", "xiulian");
add_action("do_yanxi", "yanxi");
add_action("do_tui","tui");
}
int do_yanxi(string arg)
{
mapping fam;
object me = this_player();
if (!(fam = me->query("family")) || fam["family_name"] != "古墓派")
return notify_fail("你不是古墓传人,如何能领悟古墓武功?\n");
if (me->is_busy() || me->is_fighting())
return notify_fail("你正忙着哪!\n");
if ((int)me->query_skill("literate", 1) < 30)
return notify_fail("你丫斗字不识,领悟个啥? \n");
if (arg == "top"){
if (me->query("gender") == "女性")
return notify_fail("全真剑法呈阳刚之气,不适合女子练习。\n");
if ((int)me->query_skill("sword", 1) < 20)
return notify_fail("你基本剑法太差,无法研习全真剑法。\n");
if (me->query_skill("quanzhen-jian", 1) >= 1)
return notify_fail("你已经学会全真剑法,自己好好练吧。\n");
write("你仰视室顶的图纹,心中揣摩全真剑法的精妙之处。\n");
me->receive_damage("jing", 5);
me->receive_damage("jing",15);
me->improve_skill("quanzhen-jian", 2);
return 1;
}
return 1;
}
int do_xiulian(string arg)
{
mapping fam;
object me = this_player();
if (!(fam = me->query("family")) || fam["family_name"] != "古墓派")
return notify_fail("你不是古墓传人,如何能领悟古墓武功?\n");
if (me->is_busy() || me->is_fighting())
return notify_fail("你正忙着哪!\n");
if (me->query("jing") < 20)
return notify_fail("你精力不能集中,去稍作歇息吧. \n");
if ((int)me->query_skill("literate", 1) < 30)
return notify_fail("你丫斗字不识,领悟个啥? \n");
if (arg == "frontwall"){
write("你抡掌劈向前方窄窄的石壁,蓬一声被震退数步,手臂一阵酸麻。\n");
if (me->query_skill("strike", 1) > 50)
return notify_fail("你掌力雄浑,不该再死练蛮力了。\n");
me->receive_damage("jing", 5 + random(15));
me->improve_skill("strike", (int)(me->query_int()/3) +
(int)(me->query_skill("strike")/4));
return 1;
}
if (arg == "backwall"){
write("你挥拳直击弧型后壁,石粉四溅,你也被自己的猛劲震退数步。\n");
if (me->query_skill("cuff", 1) > 50)
return notify_fail("你拳力已刚猛无比,却无甚招数。\n");
me->receive_damage("jing",5 + random(15));
me->improve_skill("cuff", (int)(me->query_int()/3) +
(int)(me->query_skill("cuff",1)/ 4));
return 1;
}
if (arg == "eastwall"){
write("你绕东面石壁踏着剑步,用心揣摩壁上剑法精髓。\n");
if (me->query_skill("sword", 1) > 50)
return notify_fail("你对石壁上所述剑法已全然掌握,无须再费力了. \n");
me->receive_damage("jing", 5 + random(15));
me->improve_skill("sword", (int)(me->query_int()/3) +
(int)(me->query_skill("sword", 1)/4) );
return 1;
}
if (arg == "westwall"){
write("你虚拈手指,对着西面的三角形石壁,细心操练暗器的收发手势. \n");
if (me->query_skill("throwing", 1) > 50 )
return notify_fail("你暗器收发随心,再不能提高于此. \n");
me->receive_damage("jing", 5 + random(15));
me->improve_skill("throwing", (int)(me->query_int()/3) +
(int)(me->query_skill("throwing", 1)/4 ));
return 1;
}
return 0;
}
int do_tui(string arg)
{
mapping fam;
object me=this_player();
if (me->is_busy() || me->is_fighting())
return notify_fail("你正忙着哪!\n");
if ( arg == "eastwall"){
if (!(fam = me->query("family")) || fam["family_name"] != "古墓派")
return notify_fail("你不是古墓传人,不能进入古墓密室!\n");
message_vision(YEL"$N伸手到半圆的弧底推了几下,一块大石缓缓移开,现出一扇洞门。\n"NOR,me);
set("exits/enter", __DIR__"gmlg3");
me->receive_damage("qi", 30);
remove_call_out("close");
call_out("close", 5, this_object());
return 1;
}
return notify_fail("你要推什么?\n");
}
void close(object room)
{
message("vision",HIY"大石慢慢退回了原位,又挡住了入口。\n"NOR, room);
room->delete("exits/enter");
}
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