📄 ping.c
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// ping.c 蜂浆瓶// 可以用来使用驱蜂之术,驱使玉蜂// By Lgg,1998.9#include <ansi.h>inherit ITEM;void init(){ add_action("do_qufeng","qufeng");}void create(){ set_name("蜂浆瓶", ({ "fengjiang ping", "ping" }) ); set_weight(4500); if( clonep() ) set_default_object(__FILE__); else { set("unit", "个"); set("value", 0); set("jian",5) ; set("material", "玉"); set("long", "这是一个用上古美玉雕成的小瓶,还未拔开瓶塞,就可以闻到\n" "一股浓郁的香味,可以用来驱蜂。\n") ; } setup();}int do_qufeng(string arg){ object me, obj; int myexp , objexp ; int mylev , objlev ; int myforce , obforce ; int steps ; me = this_player(); if( environment(me)->query("no_fight") ) return notify_fail("这里禁止战斗。\n"); if ((int)me->query_skill("yunv-xinfa", 1) < 100) return notify_fail("你的玉女心法修为还不够。\n"); if( !arg ) return notify_fail("你想驱蜂攻击谁?\n"); if( this_object()->query("jian") <=0) return notify_fail("小瓶里的玉蜂蜜已经给用光了。\n"); if(!objectp(obj = present(arg, environment(me)))) return notify_fail("这里没有这个人。\n"); if( !obj->is_character() || obj->is_corpse() ) return notify_fail("看清楚一点,那并不是活物。\n"); if(obj == me) return notify_fail("玉蜂不能攻击你。\n"); myexp = me -> query ("combat_exp" ) ; objexp = obj -> query ("combat_exp" ) ; mylev = me -> query_skill("qufeng" ) ; objlev = obj -> query_skill("qufeng" ) ; myforce = me -> query_skill("force" ) ; obforce = obj -> query_skill("force" ) ; if ( mylev <= 0 ) return notify_fail("你不会驱蜂之术,不能驱使玉蜂为你攻击敌人!\n"); myexp = 30 * objexp / myexp ; if ( myexp < 30 ) myexp = 30 ; if ((int) me ->query("jing") < myexp ) return notify_fail("你的精不足以驱动玉蜂伤敌!\n"); if ((myforce + 15) <= obforce) return notify_fail("对手的内功太深厚了,驱蜂术对他不起作用!\n"); this_object()->add("jian", -1); steps = ( mylev - objlev ) / 10 ; if ( steps < 2 ) steps = 2 ; if ( steps > 6 ) steps = 6 ; message_vision(HIY "\n$N拔开玉瓶塞,手捂玉瓶潜运内力,使得瓶中的香气远远飘了开去,\n" "突然嗡嗡之声大作,不知道从哪里飞来一大群玉蜂,向$n围了过去。\n" NOR, me, obj); me -> start_busy (3) ; if( userp(obj) ) { obj -> fight_ob(me) ; me->fight_ob(obj); } else { obj->kill_ob(me); me->fight_ob(obj); } if ( random ( mylev ) < objlev *2 / 3 ) message_vision(YEL "\n但$n撮唇一啸,玉蜂似乎听懂了号令,远远避了开去。\n" NOR, me, obj); else { tell_object (obj , HIR "\n你周围刹那间尽是玉蜂围绕,一只只玉蜂悍不畏死地向你\n" "蜇了过来,你只觉得背心微微一痛,已被玉蜂蜇中!\n" NOR ) ; obj -> receive_damage ("jing", steps * 5 ) ; obj -> receive_damage ("qi", steps * 6 ) ; obj -> start_busy (3) ; me -> start_busy (1) ; } me -> receive_damage ("jing" , myexp ) ; return 1;}
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