📄 xiaoer2.c
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// xiaoer2.c 酒店小二inherit NPC;inherit F_DEALER;void create(){ set_name("店小二", ({ "xiao er", "xiao", "waiter" }) ); set("gender", "男性" ); set("age", 22); set("long", "这位店小二正笑咪咪地忙著,还不时拿起挂在脖子上的抹布擦脸。\n"); set("combat_exp", 100); set("attitude", "friendly"); set("rank_info/respect", "小二哥"); set("no_get", "1"); set("vendor_goods", ({ "/d/city/npc/obj/jitui", "/d/city/npc/obj/jiudai", "/d/city/npc/obj/baozi", })); setup(); carry_object("/clone/misc/cloth")->wear();}void init(){ object ob; mapping myfam; ob = this_player(); ::init(); if( interactive(ob) && !is_fighting() ) { if ( (myfam = ob->query("family")) && myfam["family_name"] == "丐帮" && ob->query_skill("begging",1) > 10 ) { remove_call_out("saying"); call_out("saying", 0, ob); } else { remove_call_out("greeting"); call_out("greeting", 1, ob); } } add_action("do_buy", "buy"); add_action("do_list", "list");}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; switch( random(2) ) { case 0: say( "店小二笑咪咪地说道:这位" + RANK_D->query_respect(ob) + ",进来喝杯茶,歇歇腿吧。\n"); break; case 1: say( "店小二用脖子上的毛巾抹了抹手,说道:这位" + RANK_D->query_respect(ob) + ",请进请进。\n"); break; }}void saying(object ob){ if (!ob || environment(ob) != environment()) return; say("\n店小二大喝一声:你这臭要饭的进来干什麽? 给我滚出去!\n\n"); remove_call_out("kicking"); call_out("kicking", 1, ob); }void kicking(object ob){ if (!ob || environment(ob) != environment()) return; ob->move("/d/henshan/hengyang1"); message("vision","只听“乒”地一声," + ob->query("name") + "被人从小店里一脚踢了出来,狼狈万状的逃开了。\n", environment(ob), ob);}
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