📄 linhai14.c
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// sdxl// by dubei#include <ansi.h>;#include <room.h>inherit ROOM;void create(){ set("short", "林海"); set("long", @LONG这里是一片一望无垠林海,每棵树木都有十来丈高,周围阡陌交错,你进来感觉到自己迷路了LONG ); set("exits", ([ "northeast" : __DIR__"linhai14", "southeast" : __DIR__"linhai14", "northwest" : __DIR__"linhai14", "southwest" : __DIR__"linhai14", "south" : __DIR__"linhai14", "east" : __DIR__"linhai14", "north" : __DIR__"linhai14", "west" : __DIR__"linhai14", ])); set("outdoors", "xiangyang"); setup(); }mapping *quest = ({"northeast","southeast","northwest","southwest", "south","east","north","west",}); int valid_leave(object me, string dir){// if(dir == "northeast") return ::valid_leave(me, dir); if (dir == me->query_temp("xtj_fx")){ message_vision(RED"$N感觉劲疲力尽,忽然听见远处有隆隆的水声,于是顺声而去。\n"NOR, me); me->move(__DIR__"pubu"); me->delete_temp("xtj_fx"); message("vision", me->name() + "从林海里一头钻了出来。\n", environment(me), ({me}) ); } else{ me->move(__DIR__"linhai"+(random(13)+1)); me->delete_temp("xtj_fx"); } return notify_fail("");}void init() { object ob=this_player(); mapping fx; fx = quest[random(sizeof(quest))]; if (interactive(ob) && !ob->query_temp("xtj_fx")) ob->set_temp("xtj_fx",fx); }
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