📄 diao.c
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// /u/poq/sdxl/npc/choudiao.c 丑雕// by poq@jyqx 97/7// amend dubeiinherit NPC;void create(){ set_name("丑雕", ({ "chou diao","chou","diao"}) ); set("long", @LONG眼前赫然是一头大雕,那雕身形甚巨,比人还高,形貌丑陋之极,全身羽毛疏疏落落,似是被人拔去了一大半似的,毛色黄黑,显得甚是肮脏,模样与桃花岛上的双雕倒也有五分相似,丑俊却是天差地远。这丑雕钓嘴弯曲,头顶生著个血红的大肉瘤,世上鸟类千万,从未见过如此古拙雄奇的猛禽。但见这雕迈著大步来去,双腿奇粗,有时伸出羽翼,却又甚短,不知如何飞翔,只是高视阔步,自有一番威武气概。LONG ); set("gender", "无性"); set("age", 100); set("attitude", "peaceful"); set("shen_type", 0); set("str", 44); set("int", 38); set("con", 42); set("dex", 44); set("max_qi", 2400); set("max_jing", 2400); set("neili", 2400); set("max_neili", 2400); set("combat_exp", 800000); set_skill("force", 180); set_skill("dodge", 180); set_skill("unarmed", 180); set_skill("whip", 180); set_skill("parry", 180);// set("unique", 1);// set("startroom","/u/dubei/sdxl/pubu"); set_temp("apply/attack", 50); set_temp("apply/defense", 50); set("dan_count", 2); setup(); set("chat_chance", 15); set("chat_msg", ({ "丑雕仰起头来,高鸣三声。\n", (: random_move :), }) );}void init(){ object me, ob, where, ob0; ::init(); ob = this_player(); me = this_object(); where = environment(me); if (interactive(ob = this_player()) && !is_fighting() && random(ob->query("kar"))+10>27 && query("dan_count") > 0 && random(20)<5 ) { remove_call_out("greeting"); call_out("greeting", 1, ob,me,where,ob0); } }void greeting(object ob,object me,object where,object ob0){ write("突有一股腥臭之气,显有大蛇之类毒物来到邻近。\n"); message_vision("丑雕昂起头来,哇哇哇连叫三声,似向敌人挑战。\n",me); add("dan_count", -1); ob0 = new( __DIR__"dumang"); ob0->move(where); message_vision("一条怪蟒突然窜了出来,气势凶凶。\n",me); me->kill_ob(ob0); ob0->fight_me(me); }
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