📄 fire.c
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// Obj: /u/poq/sdxl/obj/fire.c 火折// bye poq@jyqx 97/7inherit ITEM;int decayed;void init();void create(){ set_name("火折",({"fire", "huozhe"})); set_weight(10); if (clonep()) set_default_object(__FILE__); else { set("long", "火折,可以用来照明和点火。\n"); set("unit", "个"); set("value", 50); } setup();}void init(){ add_action("do_use", "use"); add_action("do_use", "yong");}int do_use(string arg){ object me = this_player(); object ob = this_object(); object where = environment(me); if (arg != "fire" && arg!="huozhe") return notify_fail("你要使用什么?\n"); if(ob->query_temp("temp/used")==1) return notify_fail("火折已经被点燃了!\n"); message_vision("$N点燃了火折,周围马上亮了起来!\n", me); decayed = 0; set_name("点燃的火折", ({ "fire", "huozhe" }) ); set("long", "火折正燃着。\n"); where->add_temp("temp/light", 100); ob->set_temp("temp/used", 1);// if( clonep(this_object()) ) call_out("decay", 120, 2); return 1;}void decay(int phase){ object me = this_player();// object ob = this_object(); object where = environment(me); decayed = phase; switch(phase) { case 1: say( "火折燃得正旺。\n" ); set_name("点燃的火折", ({ "fire", "huozhe" }) ); set("long", "火折正燃着。\n"); where->add_temp("temp/huo", 100); call_out("decay", 120, phase + 1); break; case 2: say( "火折马上要灭了。\n" ); set_name("快熄灭的火折", ({ "fire", "huozhe" }) ); set("long", "火折马上要熄灭了。\n"); where->add_temp("temp/huo", -50); call_out("decay", 60, phase + 1); break; case 3: say( "火折熄灭了。\n" ); where->add_temp("temp/huo", -50); destruct(this_object()); break; }}
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