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📄 fire.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// Obj: /u/poq/sdxl/obj/fire.c 火折// bye poq@jyqx 97/7inherit ITEM;int decayed;void init();void create(){    set_name("火折",({"fire", "huozhe"}));    set_weight(10);	if (clonep())		set_default_object(__FILE__);	else {        set("long", "火折,可以用来照明和点火。\n");        set("unit", "个");        set("value", 50);	 }    setup();}void init(){    add_action("do_use", "use");    add_action("do_use", "yong");}int do_use(string arg){    object me = this_player();    object ob = this_object();    object where = environment(me);    if (arg != "fire" && arg!="huozhe")        return notify_fail("你要使用什么?\n");    if(ob->query_temp("temp/used")==1)        return notify_fail("火折已经被点燃了!\n");    message_vision("$N点燃了火折,周围马上亮了起来!\n", me);    decayed = 0;    set_name("点燃的火折", ({ "fire", "huozhe" }) );    set("long", "火折正燃着。\n");    where->add_temp("temp/light", 100);    ob->set_temp("temp/used", 1);//    if( clonep(this_object()) )    call_out("decay", 120, 2);    return 1;}void decay(int phase){    object me = this_player();// object ob = this_object();    object where = environment(me);	decayed = phase;	switch(phase) {		case 1:            say( "火折燃得正旺。\n" );            set_name("点燃的火折", ({ "fire", "huozhe" }) );            set("long", "火折正燃着。\n");            where->add_temp("temp/huo", 100);			call_out("decay", 120, phase + 1);			break;		case 2:            say( "火折马上要灭了。\n" );            set_name("快熄灭的火折", ({ "fire", "huozhe" }) );            set("long", "火折马上要熄灭了。\n");            where->add_temp("temp/huo",  -50);	call_out("decay", 60, phase + 1);			break;                case 3:            say( "火折熄灭了。\n" );            where->add_temp("temp/huo",  -50);			destruct(this_object());			break;	}}

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