📄 zhang.c
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// zhang.c#include <ansi.h>inherit NPC;void create(){ set_name("张召重", ({ "zhang zhaozhong", "zhang", "zhaozhong"}) ); set("title", "御林军骁骑营佐领"); set("nickname", HIR"火手判官"NOR); set("gender", "男性"); set("age", 43); set("long","张召重人称“火手判官”,身材魁梧,留一丛短胡子。江湖盛言“宁挨一枪,莫遇一张”就是指他了。他热衷功名利禄,投身朝廷,此人办事卖力,这些年来更是青云直上。\n"); set("combat_exp", 750000); set("shen_type", -1); set("attitude", "heroism"); set("max_neili", 2000); set("neili", 2000); set("max_jing", 1000); set("jing", 1000); set("max_qi", 2000); set("qi", 2000); set("per", 20); set("int", 30); set("con", 30); set("str", 30); set("dex", 30); set_skill("unarmed", 100); set_skill("sword", 100); set_skill("parry", 100); set_skill("dodge", 100); set_skill("force", 100); set_skill("taiji-shengong", 100); set_skill("taiji-jian", 100); set_skill("taiji-quan", 100); set_skill("tiyunzong", 100); map_skill("dodge", "tiyunzong"); map_skill("force", "taiji-shengong"); map_skill("sword", "taiji-jian"); map_skill("unarmed", "taiji-quan"); map_skill("parry", "taiji-jian"); create_family("武当派", 13, "弟子"); setup(); carry_object(__DIR__"obj/green_sword")->wield(); carry_object("/d/city/obj/tiejia")->wear(); add_money("silver", 30);}
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