📄 dushe.c
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// dushe#include <ansi.h>inherit NPC;void create(){ set_name("毒蛇", ({ "dushe" }) ); set("long", "一支昂首吐信的毒蛇正虎视眈眈地盯著你。\n"); set("race", "野兽"); set("age", 3); set("attitude", "peaceful"); set("max_ging", 80); set("max_qi", 80); set("str", 10); set("cor", 50); set("limbs", ({ "头部", "身体", "尾巴" }) ); set("verbs", ({ "bite" }) ); set_temp("apply/attack", 10); set_temp("apply/damage", 10); set_temp("apply/armor", 10); set("combat_exp", 1000); setup();}void init(){ object me,ob; ::init(); if (interactive(me = this_player())) { if (!(ob = present("xionghuang", this_player()))) { remove_call_out("kill_ob"); call_out("kill_ob", 1, me); } }}int hit_ob(object me, object ob, int damage){ if ((int)ob->query("combat_exp") > 10000) return 1 ; if( random(damage) > (int)ob->query_temp("apply/armor") && (int)ob->query_condition("snake_poison") < 10 ) { ob->apply_condition("snake_poison", 20); tell_object(ob, HIG "你觉得被咬中的地方一阵麻木!\n" NOR ); }}
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