📄 huo.c
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// huo.c 霍青桐#include <ansi.h>inherit NPC;inherit F_MASTER;void create(){ set_name("霍青桐", ({ "huo qingtong", "huo","qingtong" })); set("long", "这女郎秀美中透着一股英气,光采照人,当真是丽若春梅绽雪,神如秋蕙披霜,两颊融融,霞映澄塘,双目晶晶,月射寒江。腰插匕首,长辨垂肩,一身鹅黄衫子,头戴金丝绣的小帽,帽边插了一根长长的翠绿羽毛,革履青马,旖旎如画。\n"); set("nickname", HIG"翠羽"HIY"黄衫"NOR); set("gender", "女性"); set("class", "swordsman"); set("age", 18); set("attitude", "friendly"); set("shen_type", 1); set("per", 30); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("max_qi", 2000); set("max_jing", 1000); set("neili", 1000); set("max_neili", 1000); set("jiali", 100); set("combat_exp", 600000); set_skill("literate", 120); set_skill("force", 120); set_skill("dodge", 120); set_skill("parry", 120); set_skill("sword", 120); set_skill("hand", 120); set_skill("claw", 120); set_skill("yunlong-xinfa", 120); set_skill("yunlong-shengong", 120); set_skill("yunlong-jian", 120); set_skill("yunlong-shenfa", 120); set_skill("yunlong-shou", 120); set_skill("yunlong-zhua", 120); map_skill("dodge", "yunlong-shenfa"); map_skill("force", "yunlong-shengong"); map_skill("hand", "yunlong-shou"); map_skill("parry", "yunlong-shou"); map_skill("claw", "yunlong-zhua"); map_skill("sword", "yunlong-jian"); prepare_skill("hand","yunlong-shou"); prepare_skill("claw","yunlong-zhua"); set("env/wimpy", 60); set_temp("is_riding", HIC"青骢马"NOR); set("env/wimpy", 40); setup(); carry_object(__DIR__"obj/cuiyu")->wear(); carry_object(__DIR__"obj/huangshan")->wear(); carry_object(__DIR__"obj/shortsword")->wield(); carry_object(__DIR__"obj/horse");}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ command("ride horse");}
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