📄 luo.c
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// luo.c 骆冰#include <ansi.h>inherit NPC;inherit F_MASTER;void create(){ set_name("骆冰", ({ "luo bing", "luo","bing" })); set("title", HIR "红花会"HIG"十一当家" NOR); set("nickname", HIG "鸳鸯刀" NOR); set("long", "她是一个秀美的少妇。一手短刀,一手握着一柄长刀。\n"); set("gender", "女性"); set("class", "fighter"); set("age", 24); set("attitude", "friendly"); set("shen_type", 1); set("per", 28); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("max_qi", 8400); set("max_jing", 700); set("neili", 10000); set("max_neili", 10000); set("jiali", 100); set("combat_exp", 950000); set_skill("literate", 200); set_skill("force", 200); set_skill("dodge", 200); set_skill("parry", 200); set_skill("blade", 200); set_skill("hand", 200); set_skill("claw", 200); set_skill("yunlong-shengong", 200); set_skill("wuhu-duanmendao", 200); set_skill("yunlong-shenfa", 200); set_skill("yunlong-shou", 200); set_skill("yunlong-zhua", 100); map_skill("dodge", "yunlong-shenfa"); map_skill("force", "yunlong-shengong"); map_skill("blade", "wuhu-duanmendao"); map_skill("hand", "yunlong-shou"); map_skill("parry", "yunlong-shou"); map_skill("claw", "yunlong-zhua"); prepare_skill("hand","yunlong-shou"); prepare_skill("claw","yunlong-zhua"); set("env/wimpy", 20); setup(); carry_object("/d/city2/obj/jinduan")->wear(); carry_object("/clone/weapon/gangdao")->wield();}
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