📄 dcy.c
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// Room: /u/dubei/u/gumu/jqg/dcy// by dubei#include <room.h>inherit ROOM;void create(){ set("short", "断肠崖"); set("long", @LONG这里是绝情谷后山峰顶,人迹鲜至,站到崖前,俯视深谷,但见灰雾茫茫。LONG ); set("exits", ([ "southdown" : __DIR__"sl3", ])); set("outdoors", "xiangyang"); setup(); }void init(){ add_action("do_look", "look"); add_action("do_jump", "jump");}int do_look(string arg){ if( !arg || arg == "" || arg != "ya") return 0; write( "你仔细打量四周。发现在不远处有一块突出来的峭壁,可以勉强容身。\n" ); this_player()->set_temp("jqg_look1", 1); return 1; }int do_jump(string arg){ object me; me = this_player(); if (arg != "qiaobi" ) return 0; if ( !arg ) return 0; if (!me->query_temp("jqg_look1")) return notify_fail("你要往那里跳?\n"); if (!living(me)) return 0; if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() >= 50) return notify_fail("你身上负重太多,无法跳过去。\n"); if((int)me->query_skill("dodge",1) < 100 ) return notify_fail("以你目前的轻功修为,无法跳过去。\n"); message_vision("$N纵身向前面的峭壁跳了过去。\n", me); me->move(__DIR__"qb"); tell_room(environment(me), me->name() + "从断肠崖跳了过来。\n", ({ me })); me->delete_temp("jqg_look1"); return 1;}
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